(2014.Oct.03 07:45 PM)Conrad1103 Wrote: (2014.Oct.03 07:15 PM)Maccleod Wrote: What value would you place on my character..?? End 35.
As Conrad insinuated cash is worthless once you get to the higher levels, nothing left to buy for a lot of players.
this is true. and theres a lot of truth in what inpace is saying. but my point was that the point of cash...and everything else (creds, housing, weapons, etc.), is to get tougher so you can beat people's ass and defend yourself. therefore, END should have a higher value in his calculation bc END accounts for such an expense. the cost / worth of reaching 35 END should be more than $15 per 1000 dps, bc everything centers around END in the end. its all worthless without high END for training. see how far you get with $50,000,000 level 60, with 8 Endurance forever.
endurance 35, 70,000 dev points, would equate to.... $1400 @ 20/1000 and 1050 at 15/1000. If you bought every credit used for endurance with RL cash, it would cost $2500 USD.
Keep in mind, $1400 would give you 40,000 endurance points if you just bought the credits using RL cash. If you bought credits when they were in the realm of 300 per and pumped them into endu, your investment has paid dividends.
The point in selling an account is that someone is getting more faster than if they did it themselves. 35 endu would give ridiculous trains with the 80 mil house. In the realm of 4 dev points per energy, if I am correct in my math. Before trainers might I add.
Those trained dev points were a result of cash (housing) and endurance, and lend themselves their own value in terms of account value.
At the end of the day though, that account you quote conrad would be worth less than Mac's. If I had the cash on hand, and made a value on that account, assuming stats were in the high 90s, skills were good, and items were good., I'd say about $800. Then again, if I had the money to blow on a PBBG account, dumping the cash into that account to get the endurance up would be the second thing I did. Would take all of another $500 to make that account a top 20 contender, assuming activity was good enough to break out the trains.