luckyleprechaunclover
2010.Nov.16, 09:39 AM
RE: luckyleprechaunclover
Post: #11
about 315 energy more per 100 days
just sayin
2010.Nov.16, 02:38 PM
RE: luckyleprechaunclover
Post: #12
(2010.Nov.16 09:39 AM)OnwardTowardTheGlory Wrote:  about 315 energy more per 100 days
just sayin

Can I please see your working on that? Not cause I think you're wrong but because I am curious to see how you calculated it.

Reaganomics! ¯\_(ツ)_/¯
2010.Nov.16, 02:46 PM
RE: luckyleprechaunclover
Post: #13
each whole humanity gets you 1 extra happiness per turn.
assume full train takes 45 minutes to completely refresh happiness, so 9 turns.
takes about 3 happiness away per 1 energy trained.
assume 15 full trains per avg day per avg player.
player gets 7 days with adv over player who didn't get .07 hum.

9 turns x 1 happ per = 9 happ extra per train = 3 energy per tain x 15 trains = 45 extra energy x 7 days with humanity adv = 315

basically the .07 humanity increase is worthless.
This post was last modified: 2010.Nov.16 02:49 PM by Onward.
2010.Nov.16, 02:51 PM
RE: luckyleprechaunclover
Post: #14
everything adds up though

Wu tang
2010.Nov.16, 02:57 PM
RE: luckyleprechaunclover
Post: #15
(2010.Nov.16 02:46 PM)OnwardTowardTheGlory Wrote:  each whole humanity gets you 1 extra happiness per turn.
assume full train takes 45 minutes to completely refresh happiness, so 9 turns.
takes about 3 happiness away per 1 energy trained.
assume 15 full trains per avg day per avg player.
player gets 7 days with adv over player who didn't get .07 hum.

9 turns x 1 happ per = 9 happ extra per train = 3 energy per tain x 15 trains = 45 extra energy x 7 days with humanity adv = 315

basically the .07 humanity increase is worthless.

to someone that has no humanity its a nice boost towards next borg.

give her the bowling ball grip, two in the pink and one in the stink.

all cats are grey in the dark.
2010.Nov.16, 03:24 PM
RE: luckyleprechaunclover
Post: #16
(2010.Nov.16 02:57 PM)GlennQuagmire Wrote:  
(2010.Nov.16 02:46 PM)OnwardTowardTheGlory Wrote:  each whole humanity gets you 1 extra happiness per turn.
assume full train takes 45 minutes to completely refresh happiness, so 9 turns.
takes about 3 happiness away per 1 energy trained.
assume 15 full trains per avg day per avg player.
player gets 7 days with adv over player who didn't get .07 hum.

9 turns x 1 happ per = 9 happ extra per train = 3 energy per tain x 15 trains = 45 extra energy x 7 days with humanity adv = 315

basically the .07 humanity increase is worthless.

to someone that has no humanity its a nice boost towards next borg.

Seems that's about all it's good for looking at the above math.
2010.Nov.16, 03:44 PM
RE: luckyleprechaunclover
Post: #17
Anyone know how much more you heal per tick from humanity?
2010.Nov.16, 05:13 PM
RE: luckyleprechaunclover
Post: #18
(2010.Nov.16 02:51 PM)HeadBustin Wrote:  everything adds up though

true but this is looking only at .07 humanity. Since you can only get humanity through contests and only randomly unless zen gives new options, it is pretty worthless all by itself, but I bet people would pay a fortune for something to increase their humanity .1.
2010.Nov.16, 05:16 PM
RE: luckyleprechaunclover
Post: #19
(2010.Nov.16 05:13 PM)OnwardTowardTheGlory Wrote:  but I bet people would pay a fortune for something to increase their humanity .1.

http://forums.awakenedlands.com/showthre...?tid=10104

Bender presents a strong argument against implementing this.

Thor'd
This post was last modified: 2010.Nov.16 05:16 PM by Accipender.

Whatever leniency I extended to you and your comrades before, may have been in error. If you persist in halting our course, we will burn your pathetic fleet down to the last man.
2010.Nov.17, 02:21 AM
RE: luckyleprechaunclover
Post: #20
lol, im lovin my 20 humanity atm, im so close to being able to train constantly without losing happiness, cant wait till i can Smile

19.) You hit for 1195 points of damage. XXX resists 2 for a total of 1193 damage.