New attack code
2010.Apr.27, 06:27 PM
RE: New attack code
Post: #191
(2010.Apr.27 03:45 PM)thatthingufear Wrote:  the multi attacking is disabled though

Wasn't then, probably.

(2010.Apr.27 05:54 PM)cheetah Wrote:  
(2010.Apr.27 02:04 PM)Accipender Wrote:  
(2010.Apr.27 07:21 AM)pioneer626 Wrote:  even stranger is shauno's attack log for that battle:

Attack Type Gang Battle
Total Combatants 5

Attack Result Win
Initial Hit Points 100%
Total Combat Rounds 13
Experience Points Earned 299.0
Attack Time Apr 24 2010 - 2:04:10 pm
Encumbrance Rate 0.580
Weapon Used
Armor Used
Helmet Used
Shielding Worn
Melee Bonus No
Defense Bonus No
Hits 10 (76.9%)
Damage Dealt 1946 (194.6)
Damage Resisted 516 (51.6)
Best Hit 335
Hits from Opponent(s) 7 (53.8%)
Damage Received from Opponent(s) 1233 (176.1)
Damage Resisted by Opponent(s) 196 (28.0)
Best Hit by Opponent(s) 196
Gang Points 1

Below are all opponents involved in the battle.
AsgardThor
Attack Result Win
Opponent's Level 56
Initial Hit Points 77%
Experience Points Earned 1,099.0
Last Action Time Apr 24 2010 - 2:04:09 pm
Weapon Used Melee
Armor Worn Yes
Helmet Worn Yes
Hits 18
Damage Dealt 6114
Damage Resisted 517
Best Hit 1382
Hits from Opponent(s) 6
Damage Received from Opponent(s) 927
Damage Resisted by Opponent(s) 840
Best Hit by Opponent(s) 304

HUNT3R
Attack Result Loss
Opponent's Level 32
Initial Hit Points 100%
Experience Points Earned -15.0
Last Action Time Apr 24 2010 - 12:02:01 pm
Weapon Used Melee
Armor Worn Yes
Helmet Worn Yes
Hits 7
Damage Dealt 1233
Damage Resisted 196
Best Hit 196
Hits from Opponent(s) 10
Damage Received from Opponent(s) 1946
Damage Resisted by Opponent(s) 516
Best Hit by Opponent(s) 335
Hospital Minutes 17

Nap Olecat
Attack Result Loss
Opponent's Level 43
Initial Hit Points 100%
Experience Points Earned -55.0
Last Action Time Apr 24 2010 - 1:54:01 pm
Weapon Used Melee
Armor Worn Yes
Helmet Worn Yes
Hits 5
Damage Dealt 891
Damage Resisted 746
Best Hit 304
Hits from Opponent(s) 15
Damage Received from Opponent(s) 4658
Damage Resisted by Opponent(s) 482
Best Hit by Opponent(s) 1382
Hospital Minutes 52

Pretty-Boy Biondi
Attack Result Loss
Opponent's Level 16
Initial Hit Points 100%
Experience Points Earned -55.0
Last Action Time Apr 24 2010 - 1:54:01 pm
Weapon Used Ranged
Armor Worn Yes
Hits 1
Damage Dealt 36
Damage Resisted 94
Best Hit 36
Hits from Opponent(s) 3
Damage Received from Opponent(s) 1456
Damage Resisted by Opponent(s) 35
Best Hit by Opponent(s) 1108
Hospital Minutes 52

Looks to me like AsgardThor attacked Nap and Biondi jumped in, probably at the same time that Shauno hit HUNT3R, and it somehow mixed up the logs; all the damage dealt to HUNT3R looks like it came from Shauno, and all of Shauno's damage came from HUNT3R.

Exactly my point! I thought Zen was testing, for furure multiple gang hits. We posted a glitch (people attacking at the same time)

I don't care about one gang point! What I am trying to say is, IF Zen codes so that people can gang together and attack, or if just the multiple attacks on NPCs, there is a glitch, and it needs to be fixed, so gangs in war don't get gang pvp points off gangs they are not at war with.

Sorry so many took the post out of prolation, but if there is gonna be multiple atta ks in the future, the glitch of adding members of other gangs has to be fixxed firs1t

I wasn't accusing you. I was objectively stating what I thought the reason for this was.

Also, based on the fact that AsgardThor hit just the NPCs and HUNT3R and Shauno hit just each other, I don't think that this was a related multi attack. Rather, I think that they were, for some reason, lumped the two attacks together.

Whatever leniency I extended to you and your comrades before, may have been in error. If you persist in halting our course, we will burn your pathetic fleet down to the last man.
2010.Apr.27, 06:36 PM
RE: New attack code
Post: #192
there are way too many letters and numbers for me to be able to follow this thread. more pictures, please.

You're on a gravy train with biscuit wheels. -Ernie McCracken
2010.Apr.27, 08:09 PM
RE: New attack code
Post: #193
paint by number rules

doh
2010.Apr.27, 10:14 PM
RE: New attack code
Post: #194
another bug. Zerks don't register as brutalized by .... in the hosp anymore. comes up as hospitalized by ...

let's play Auction Tycoon 3: Diablo Edition
(._.) ~ ︵ ┻━┻
2010.Apr.27, 10:50 PM
RE: New attack code
Post: #195
I overpowered somebody in a gang war today and received 1point.
I attacked that same person twice after And was given 3 points each time. Has the code been this way or was it screwy?

I smoke like a chimney, matta fact I smoke like a gun when the killer sees his enemy
2010.Apr.27, 11:17 PM
RE: New attack code
Post: #196
uh. that's a good question. i thought it was the same both ways..

let's play Auction Tycoon 3: Diablo Edition
(._.) ~ ︵ ┻━┻
2010.Apr.28, 08:50 PM
RE: New attack code
Post: #197
How does this happen, his last action was well before both fights.

Opponent(s) Type Result Rounds Hits Inflicted Taken Resisted

Batman Leave Loss 19 17 2,255 2,292 345

Batman Leave Win 8 7 2,571 219 73
2010.Apr.28, 09:47 PM
RE: New attack code
Post: #198
(2010.Apr.27 06:27 PM)Accipender Wrote:  
(2010.Apr.27 03:45 PM)thatthingufear Wrote:  the multi attacking is disabled though

Wasn't then, probably.

(2010.Apr.27 05:54 PM)cheetah Wrote:  
(2010.Apr.27 02:04 PM)Accipender Wrote:  
(2010.Apr.27 07:21 AM)pioneer626 Wrote:  even stranger is shauno's attack log for that battle:

Attack Type Gang Battle
Total Combatants 5

Attack Result Win
Initial Hit Points 100%
Total Combat Rounds 13
Experience Points Earned 299.0
Attack Time Apr 24 2010 - 2:04:10 pm
Encumbrance Rate 0.580
Weapon Used
Armor Used
Helmet Used
Shielding Worn
Melee Bonus No
Defense Bonus No
Hits 10 (76.9%)
Damage Dealt 1946 (194.6)
Damage Resisted 516 (51.6)
Best Hit 335
Hits from Opponent(s) 7 (53.8%)
Damage Received from Opponent(s) 1233 (176.1)
Damage Resisted by Opponent(s) 196 (28.0)
Best Hit by Opponent(s) 196
Gang Points 1

Below are all opponents involved in the battle.
AsgardThor
Attack Result Win
Opponent's Level 56
Initial Hit Points 77%
Experience Points Earned 1,099.0
Last Action Time Apr 24 2010 - 2:04:09 pm
Weapon Used Melee
Armor Worn Yes
Helmet Worn Yes
Hits 18
Damage Dealt 6114
Damage Resisted 517
Best Hit 1382
Hits from Opponent(s) 6
Damage Received from Opponent(s) 927
Damage Resisted by Opponent(s) 840
Best Hit by Opponent(s) 304

HUNT3R
Attack Result Loss
Opponent's Level 32
Initial Hit Points 100%
Experience Points Earned -15.0
Last Action Time Apr 24 2010 - 12:02:01 pm
Weapon Used Melee
Armor Worn Yes
Helmet Worn Yes
Hits 7
Damage Dealt 1233
Damage Resisted 196
Best Hit 196
Hits from Opponent(s) 10
Damage Received from Opponent(s) 1946
Damage Resisted by Opponent(s) 516
Best Hit by Opponent(s) 335
Hospital Minutes 17

Nap Olecat
Attack Result Loss
Opponent's Level 43
Initial Hit Points 100%
Experience Points Earned -55.0
Last Action Time Apr 24 2010 - 1:54:01 pm
Weapon Used Melee
Armor Worn Yes
Helmet Worn Yes
Hits 5
Damage Dealt 891
Damage Resisted 746
Best Hit 304
Hits from Opponent(s) 15
Damage Received from Opponent(s) 4658
Damage Resisted by Opponent(s) 482
Best Hit by Opponent(s) 1382
Hospital Minutes 52

Pretty-Boy Biondi
Attack Result Loss
Opponent's Level 16
Initial Hit Points 100%
Experience Points Earned -55.0
Last Action Time Apr 24 2010 - 1:54:01 pm
Weapon Used Ranged
Armor Worn Yes
Hits 1
Damage Dealt 36
Damage Resisted 94
Best Hit 36
Hits from Opponent(s) 3
Damage Received from Opponent(s) 1456
Damage Resisted by Opponent(s) 35
Best Hit by Opponent(s) 1108
Hospital Minutes 52

Looks to me like AsgardThor attacked Nap and Biondi jumped in, probably at the same time that Shauno hit HUNT3R, and it somehow mixed up the logs; all the damage dealt to HUNT3R looks like it came from Shauno, and all of Shauno's damage came from HUNT3R.

Exactly my point! I thought Zen was testing, for furure multiple gang hits. We posted a glitch (people attacking at the same time)

I don't care about one gang point! What I am trying to say is, IF Zen codes so that people can gang together and attack, or if just the multiple attacks on NPCs, there is a glitch, and it needs to be fixed, so gangs in war don't get gang pvp points off gangs they are not at war with.

Sorry so many took the post out of prolation, but if there is gonna be multiple atta ks in the future, the glitch of adding members of other gangs has to be fixxed firs1t

I wasn't accusing you. I was objectively stating what I thought the reason for this was.

Also, based on the fact that AsgardThor hit just the NPCs and HUNT3R and Shauno hit just each other, I don't think that this was a related multi attack. Rather, I think that they were, for some reason, lumped the two attacks together.

Finally, we're getting somewhere. My post isn't about 1 friekin gang point!

There was a glitch, attention needed to be brought to it.

OK for now, if multiple attacks are no longer happening.

Yes, I assume one person gang battled another, at the moment that one person hit npc's, resulting in a gang battle from an npc against us, although we were not warring them.

I brought this up again bc I, as I took it, think Zen is planning on coding multiple attacks, not just from npcs. So if we can hit more than one person in another gang in a war, or if they can gang up on us, I was simply trying to point out the glitch, that attacks hit at the same time, within and without the gang, can cause gangs to lose or gain points from gangs they are not at war with. It was posted, and ignored for days, I just wanted Zen to see it, to fix it before further changes were made!
2010.May.03, 02:56 AM
RE: New attack code
Post: #199
No extra XP for difficulty of combat? I think I only recueved that twice before the new attack code was implemented?

I smoke like a chimney, matta fact I smoke like a gun when the killer sees his enemy
2010.May.03, 07:14 AM
RE: New attack code
Post: #200
There is something about the coding.

You get more of the GP bonus when you are under attack.

It's the same with the old code.

Amend