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		<title><![CDATA[AwakenedLands Forums - News and Announcements]]></title>
		<link>http://forums.awakenedlands.com/</link>
		<description><![CDATA[AwakenedLands Forums - http://forums.awakenedlands.com]]></description>
		<pubDate>Mon, 27 Apr 2026 09:29:03 +0000</pubDate>
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			<title><![CDATA[Game Updates from August 2009 - November 2011]]></title>
			<link>http://forums.awakenedlands.com/thread-17096.html</link>
			<pubDate>Mon, 23 Jan 2012 20:21:33 -0600</pubDate>
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			<description><![CDATA[I will clean this up and split it up later, I just didn't want to lose the information.<br />
<br />
<span style="font-weight: bold;">11.November.25</span> <ul>
<li>Thanksgiving results are in and tags have been given out.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.November.23</span> <ul>
<li>Fixed display issue where DocWagon wasn't showing in events even though it was applied.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.November.13</span> <ul>
<li>ElevenBot credits and tags have been given out.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.November.2</span> <ul>
<li>Halloween candies and tags have been given out.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.August.13</span> <ul>
<li>Added monthly summary for crimes back in.  Added in yearly summary for crimes.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.August.1</span> <ul>
<li>Added Gang War Summary page, located below Gang War History.  Changed the Bioplex Assistant page to be sorted so the most current date is on the top.  Changed the MobileCrime Journal to work like the Bioplex Assistant where it is grouped by years first, as well as sorting with most current date first.  Moved Reply To Gang after Reply to Sender.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.July.25</span> <ul>
<li>Added option to have mails and events forwarded to an email address.  You may set this under your preferences.  This feature requires donator status.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.July.22</span> <ul>
<li>Gave out prizes to the top three egg finders from the Easter contest.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.July.06</span> <ul>
<li>Gave out Easter Eggs from the contest.  Prizes to the top 3 egg finders coming soon.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.June.24</span> <ul>
<li>Added option to reply to gang on gang mails.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.June.24</span> <ul>
<li>Fixed condition in attack code where you could win and stalemate at the same time.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.June.24</span> <ul>
<li>Added who has busted you out the most in the Ares JailRecorder.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.February.25</span> <ul>
<li>Fixed energy refresh for gym day to not charge more than stated.  Will refund those who are listed as using credits in the logs for today.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.February.2</span> <ul>
<li>Added some functionality to the gym for endurance and reputation modifying items.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.January.24</span> <ul>
<li>Updated the forum code for security purposes.  Added back the username, level, gang listing on the forum posts.  Restructured the forum private gang permissions for the updated forum code.  Added additional server security tracking and automation.  Now that the hack effects are over and additional countermeasures are in place, time to catch up and actually add something for a change.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.January.05</span> <ul>
<li>The forums have been upgraded and some new rules are posted in the General Discussion section.  Re-activation of all forum accounts is required, and will replace your current forum password to whatever you have changed your current game password to.  You can reactivate your forum account in the in-game preferences page IF you are level 4 or higher.  If not, you'll have to gain some levels.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.December.30</span> <ul>
<li>My worst fears are a reality.  The entire site, source code and database information, has been compromised and released to the public by the hacker(s).  He released it to a full-disclosure website.  If you haven't changed your password by now, it is much needed.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.December.27</span> <ul>
<li>Recovered data from an vulnerability exploit.  Updated server.  Added in a required reverification script to ensure player accounts are secure.  Passwords for the game should be changed as a precaution.  The forums are still a work in progress.  Unsure if we will split them to another server or now.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.December.2</span> <ul>
<li>Fixed a few potential exploits with gangs.  As usual, we do not detail exploit fixes.  Added a confirmation page to the gym energy refresh link to prevent accidental energy refreshes.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.November.4</span> <ul>
<li>Fixed issue where players who participated in the 2010 but no the 2009 Halloween contest did not see the Halloween link on the inventory page.  Added more tracking to the referral system so people who click your referral link, leave the site, then come back, will still have the correct referral ID entered into the system.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.22</span> <ul>
<li>Added link to gang pages for gang vault item list so players without vault permissions can still see what's in the vault.  Players with vault permissions will see a list of actions for each item in the list.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.20</span> <ul>
<li>Fixed issue where items removed from a gang vault were not showing in the inventory correctly.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.19</span> <ul>
<li>Fixed issue where donating consumable items to the gang vault would result in a useless slot once the item was loaned out and used.  Added events to the gang event log when a player donates an item.  Added option to remove an item (returning it to the owner) from the vault.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.18</span> <ul>
<li>Added a gang vault option for items.  Players can add items to their gang vault from the inventory screen.  If the gang vault has any slots available, it will be added to the gang vault and displayed in the Gang Item Vault link.  Those with access to the gang vault (permission) can loan out items and return items loaned to the vault.  Items donated are still the property of the player who donated it, and they can recover the item at any time (even if they are no longer in the gang).  Gang Vault Slots are available in the gang upgrade page.  Max amount of purchasable slots is equal to twice the gang member capacity.  Items on loan cannot be sold, stored in a storage unit, placed on the item market, or sent to other players.  In addition, Halloween Candies from last year, items donated to gangs, and Tenbot Credits can be accessed from the top of the inventory page.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.2</span> <ul>
<li>Fixed issue where forum accounts could not be activated from the in-game preferences page.  Fixed bug registration bug.  Fixed issues with forum not pulling the correct game data.  All fixes due to server update.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.1</span> <ul>
<li>Finished upgrading some server software and corrected a couple of bugs from the switch (energy/ap not refreshing).  Fixed issue with gang fight logs not showing correctly or not at all.  Fixed timezone issue with forum.  Fixed other minor display bugs.  Fixed donation issue where Paypal could not communicate with our server for automatic processing for certain donation.   Fixed registration bug where players could not enter in certain characters for emails.  Fixed mobile phone detection bug.  All bug fixes pertained to the server software update.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.September.30</span> <ul>
<li>Fixed various minor errors in the code that were resulting in notifications in the webserver logs.  Recoded various portions of the site to prepare for a server upgrade directed at secure ajax implementation.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.September.6</span> <ul>
<li>Implemented an automated NPC attack system.  Currently being tested with Jack Mort.  If you happen to be in the same location as him while online, look out.  The AI will make him act in a way where he'll only go for players he knows he can get some experience off of.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.August.23</span> <ul>
<li>Minor alterations to the mail system.  Subject lines are easier to read with multiple replies.  Added some anti-spam filtering.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.August.18</span> <ul>
<li>Added some protection against a new game bot for crimes.  New versioning system for the site.  Latest version now ends with "r" then an number for the working revision.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.July.12</span> <ul>
<li>Updated the Ares FightLog to show overall fight records with the new combat code.  It's a bit slow and needs some optimization, however it will do for now.  The win/loss ratio number ignores stalemates.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.June.7</span> <ul>
<li>Now that my lil nephew has been born and we know he doesn't have any issues (for the last 3 months we were afraid he might have a defect, which was pretty hard on my family), I've reworked the new attack code to eliminate some issues.  Fixed 2 separate instances where a combatant could defeat an opponent yet have an extra round fire off and cause a stalemate.  Altered the stalemate code to lengthen fights in some instances to reduce stalemates.  Optimized some code to reduce lag for very long battles.  Eliminated an odd occurrence where you could get 0 gang points in a gang battle when your opponent's gang had as many gang points available to steal as they were worth in a gang war.  Fixed a few minor formatting issues.  Attack code is now officially on version 19.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.24</span> <ul>
<li>Added new pantheon list for best attacks hits, split between melee and ranged weapons. <br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.21</span> <ul>
<li>Adjusted the top-level shotgun damage.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.10</span> <ul>
<li>Added some pages to the list of accessible pages when in the hospital and jail.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.8</span> <ul>
<li>Fixed some minor display issues with the new attack code.  Certain extremely rare cases damage wasn't being displayed properly on-screen with certain items equipped even though it was correct in the logs.  Slightly beefed up the career bonuses for combat to make them useful, as well as gang back-up and protection.  Fixed display issue with gang combat logs showing only 25 total attacks instead of 25 attacks and 25 defends each.  Begrudgingly awarded Behemoth another beer drinking victory as if anyone doubted he'd win.  The results can be seen in the pantheon.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.6</span> <ul>
<li>Fixed rare issue where stalemates could drop you below 0 hit points.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.5</span> <ul>
<li>Fixed berserk attacks showing up as hospitalizations in the hospital page.  Fixed issue where some critical hits in combat would be resisted based on the crit multiplier and not the standard armor resistance.  Fixed bug where some stalemates occurred with an extra round of attacks, resulting in some odd stalemate/loss results.  I appreciate those who sent me screenshots of the issue, since I could not recreate the error on my end to diagnose the issue.  Fixed some wording for some medical career events to be more "gender neutral".<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.3</span> <ul>
<li>Fixed an issue where certain items with skill requirements were usable without meeting them.  Fixed unintended gang combat bonus where players were getting bonuses where they should not.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.24</span> <ul>
<li>Fixed an issue where some attacks would end with a "win", however, they'd also end in a stalemate.  Fixed an issue where belts were not being depleted as intended.  Eliminated multiple NPCs attacking temporarily to work on adjusting the XP gained.  Added hospital minutes and jail minutes to the attack logs.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.22</span> <ul>
<li>Added the last 10 attacks v. current opponent list to the attack page for each opponent you are about to attack if available.  List is only available for those with donator days.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.20</span> <ul>
<li>Added some new weapons to the surplus outlet.  Very limited quantities.  Get them while you can.  Shipments arrive periodically during the day.  Fixed issue where new ranged weapons were not performing up to spec.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.19</span> <ul>
<li>Added gang war attack logs.  Logs will show attacks and defends, and if a war happened to have both old and new attack codes used it will show lists for each.  Split the gang PvP logs into attacks and defends.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.18</span> <ul>
<li>Added starting hit point levels to attack logs.  Fixed links for jailed combatants.  Fixed events for gang combat attacks.  Reduced jail times for stalemates.  Experience Points gained during combat has been tweaked, especially for fighting multiple weak enemies who have no chance of beating you.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.17</span> <ul>
<li>Replaced old gang attack logs with data from the new combat code.  List now shows last 25 attacks in the last 24 hours.  Added the last action by the defender to the logs.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.16</span> <ul>
<li>Replaced the current attack code with the new revamped attack code.  All attacks should be similar to the old attack code, however there are some minor differences.  Overall, you should see similar results from the older code.  The Pantheon has two Combat sections, one to preserve the older code data, and one for the new stuff.  More to be added to both the new attack code and the Pantheon.  Attacks against NPCs may have more of them join in combat, so be careful!<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.March.20</span> <ul>
<li>Added clovers to player storage units for those who discovered some in the Leprechaun hunt.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.March.11</span> <ul>
<li>Redid the item send page  to add in a better confirmation of what will happen before submittal.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.February.24</span> <ul>
<li>Eliminated bug where players could test their grad school courses after they failed and were below the minimum confidence level to test.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.30</span> <ul>
<li>Reordered the skills page to show your highest ranked skills first in hopes of avoiding the dreaded unintended training of skills.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.28</span> <ul>
<li>Corrected an issue with gang hideout refreshes not occurring due to another security update.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.18</span> <ul>
<li>Took down the new attack code test due to it affecting belt charges.  Will continue to be tweaked and brought back soon.  Code has been corrected to not affect belts.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.16</span> <ul>
<li>Fixed issue with shielding belts not working on the beta attack code.  Also fixed an issue were helmets wouldn't be used if no armor was equipped. <br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.14</span> <ul>
<li>Fixed issue with the hospital attack being easier than a leave attack on the beta attack code.  Adjusted some XP gains to get them closer to the current attack code's averages. <br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.13</span> <ul>
<li>The new multi-attack code is now live for beta testing.  It can be tested against anyone with no risk, no energy loss, and no hp loss.  Results from the TEST code are do not affect your account, they are just there for testing.  The  standard code is still live and will be available for normal REAL attacks.  The new attack code logs everything you are use to plus some more things (look at your attack log).  Please feel free to use this to test the code and compare things against real combat results.  If you would like to see the multiple opponent addition, some attacks against NPCs will result in more than one opponent if they are in the same location.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.10</span> <ul>
<li>Added some new power armors and helmets in limited supply to the military outlet.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.09</span> <ul>
<li>Fixed an issue with equipping some items.  Fixed gang points earned when defeating Balazar's gang.  Now you should get a bonus since they are not like other gangs, and have turrets.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.December.26</span> <ul>
<li>Removed Candy Canes with a quantity of 0 from storage units.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.December.1</span> <ul>
<li>Added all the appropriate Halloween Candies.  Our apologies for the delay.  Fixed a several obscure exploits due to server software updates.  Hastened the backup process to fall within the standard scheduled downtime each night.  Rewrote some scripts to improve nightly maintenance efficiency and accuracy.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.November.17</span> <ul>
<li>Reworked the mobile menu page for easier navigation from phones.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.November.16</span> <ul>
<li>Added a couple of links to the top of the School and Skill pages for easier navigation between the two.  Appended a change to the schooling tutorial.  Fixed some verbiage on the mail page when clearing out your outbox.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.November.10</span> <ul>
<li>Fixed display issue where your confidence in a class would show over 100%.  Since 100% should give you maximum chance at success, no need to go over it.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.November.3</span> <ul>
<li>Fixed a bug that allowed testing at the graduate school on Tuesdays.  Test days are only supposed to be on Wednesdays.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.October.26</span> <ul>
<li>Fixed issue with gang - player movement times maxing out at 34 days listed.  Added 2 links at the top of the careers page for the career list and your current career.  The default page view depends on if you are employed or not.  If you are employed you will see your career work page and if you are unemployed you will see the career list.  NPCs semi-randomly move about from location to location unless in jail or the hospital.<br />
</li></ul>
 <br />
<br />
<span style="font-weight: bold;">09.October.21</span> <ul>
<li>We had an issue last night that caused players school hours studied to not be reset.  Therefore any hours studied yesterday were shown as being studied today.  The problem has been fixed and all hours were reset.<br />
</li></ul>
 <br />
<br />
<span style="font-weight: bold;">09.October.20</span> <ul>
<li>Added University courses to the curriculum.  All players finishing their Community College courses will now see a list of new courses to enroll in (well initially 1 course which is a prerequisite for everything else).  During a normal day, players can study 8 hours for skills and ALU classes combined.  The initial courses available are intended to help those who just finished their Community College stat increases.  Since it's been ages since we've added anything to schools, the initial classes will seem below some.  Finishing the initial 4 courses will open the doors for more classes down the road.  Everyone must begin with the same course.  "Grades" listed in skills are known as your "Confidence" for schooling, dictating how confident you feel you are in taking tests.  Testing is only available on Wednesdays for ALU.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.October.19</span> <ul>
<li>Added a "merge" link to certain items in your inventory screen that can be combined.  Items can only be combined if they have exactly the same attributes and are unequipped.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.October.16</span> <ul>
<li>After viewing the results of our last update, the simultaneous attack issues of the past seem to be completely fixed.  It was somewhat difficult to test on our own, so thanks to everyone here we were able to see a couple out of a 10K+ attacks over the last 3 days.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.October.13</span> <ul>
<li>Added code to help prevent simultaneous attacks on the same opponent.  When a simultaneous attack occurs, only one attack will go through.  All others involved will get a "This player is already in combat" message until the first attack is completed.  If the opponent is still available to be attacked after the first attack, attacks resume as normal.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.September.21</span> <ul>
<li>Altered the skills page to split trained and untrained skills for easier navigation.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.September.4</span> <ul>
<li>Added an AL-Wiki link to the side menu.  This is a player-run website by Chade and Teabaggins, with contributions from numerous players.  The wealth of information on this site is remarkable, and we felt it was about time their hard work was rewarded with some in-game recognition.  Since it's an outside site, the link opens a new window.  <br />
</li></ul>
<br />
<span style="font-weight: bold;">09.September.2</span> <ul>
<li>Redid some database structure to improve performance during activity spikes as well as cut the nightly maintenance time down by about a minute.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.31</span> <ul>
<li>Finished month-long implementation to better detect bot users trying to circumvent the rules.<br />
</li></ul>
<br />
 <span style="font-weight: bold;">09.August.20</span> <ul>
<li>Added hideout turret guns to the Balazar gang hideout as a test.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.16</span> <ul>
<li>Fixed bug where one could use a Sym-Pak to get out of cyberware surgery hospital time.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.11</span> <ul>
<li>Fixed display issue in the travel agency when getting a discount.  Some times it would show a decimal and have a comma in the incorrect position.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.10</span> <ul>
<li>Fixed issue with some mobile devices that prevented them from clicking the train button in the gym.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.7</span> <ul>
<li>Added energy, action points, happiness (percentage), and hit points (percentage) to the top of the mobile view page .  Added an option in preferences to only view the normal site layout while on a phone.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.5</span> <ul>
<li>Attempted to add a better looking phone browser view for the site.  The main menu on the left is removed and has a top link for a separate menu page.  The phone browser option is lighter and should fit into narrow screens better.  No need to change any options, just use a phone and it should detect it.  We'll run this to test for the rest of the day.<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[I will clean this up and split it up later, I just didn't want to lose the information.<br />
<br />
<span style="font-weight: bold;">11.November.25</span> <ul>
<li>Thanksgiving results are in and tags have been given out.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.November.23</span> <ul>
<li>Fixed display issue where DocWagon wasn't showing in events even though it was applied.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.November.13</span> <ul>
<li>ElevenBot credits and tags have been given out.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.November.2</span> <ul>
<li>Halloween candies and tags have been given out.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.August.13</span> <ul>
<li>Added monthly summary for crimes back in.  Added in yearly summary for crimes.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.August.1</span> <ul>
<li>Added Gang War Summary page, located below Gang War History.  Changed the Bioplex Assistant page to be sorted so the most current date is on the top.  Changed the MobileCrime Journal to work like the Bioplex Assistant where it is grouped by years first, as well as sorting with most current date first.  Moved Reply To Gang after Reply to Sender.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.July.25</span> <ul>
<li>Added option to have mails and events forwarded to an email address.  You may set this under your preferences.  This feature requires donator status.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.July.22</span> <ul>
<li>Gave out prizes to the top three egg finders from the Easter contest.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.July.06</span> <ul>
<li>Gave out Easter Eggs from the contest.  Prizes to the top 3 egg finders coming soon.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.June.24</span> <ul>
<li>Added option to reply to gang on gang mails.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.June.24</span> <ul>
<li>Fixed condition in attack code where you could win and stalemate at the same time.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.June.24</span> <ul>
<li>Added who has busted you out the most in the Ares JailRecorder.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.February.25</span> <ul>
<li>Fixed energy refresh for gym day to not charge more than stated.  Will refund those who are listed as using credits in the logs for today.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.February.2</span> <ul>
<li>Added some functionality to the gym for endurance and reputation modifying items.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.January.24</span> <ul>
<li>Updated the forum code for security purposes.  Added back the username, level, gang listing on the forum posts.  Restructured the forum private gang permissions for the updated forum code.  Added additional server security tracking and automation.  Now that the hack effects are over and additional countermeasures are in place, time to catch up and actually add something for a change.<br />
</li></ul>
<br />
<span style="font-weight: bold;">11.January.05</span> <ul>
<li>The forums have been upgraded and some new rules are posted in the General Discussion section.  Re-activation of all forum accounts is required, and will replace your current forum password to whatever you have changed your current game password to.  You can reactivate your forum account in the in-game preferences page IF you are level 4 or higher.  If not, you'll have to gain some levels.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.December.30</span> <ul>
<li>My worst fears are a reality.  The entire site, source code and database information, has been compromised and released to the public by the hacker(s).  He released it to a full-disclosure website.  If you haven't changed your password by now, it is much needed.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.December.27</span> <ul>
<li>Recovered data from an vulnerability exploit.  Updated server.  Added in a required reverification script to ensure player accounts are secure.  Passwords for the game should be changed as a precaution.  The forums are still a work in progress.  Unsure if we will split them to another server or now.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.December.2</span> <ul>
<li>Fixed a few potential exploits with gangs.  As usual, we do not detail exploit fixes.  Added a confirmation page to the gym energy refresh link to prevent accidental energy refreshes.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.November.4</span> <ul>
<li>Fixed issue where players who participated in the 2010 but no the 2009 Halloween contest did not see the Halloween link on the inventory page.  Added more tracking to the referral system so people who click your referral link, leave the site, then come back, will still have the correct referral ID entered into the system.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.22</span> <ul>
<li>Added link to gang pages for gang vault item list so players without vault permissions can still see what's in the vault.  Players with vault permissions will see a list of actions for each item in the list.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.20</span> <ul>
<li>Fixed issue where items removed from a gang vault were not showing in the inventory correctly.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.19</span> <ul>
<li>Fixed issue where donating consumable items to the gang vault would result in a useless slot once the item was loaned out and used.  Added events to the gang event log when a player donates an item.  Added option to remove an item (returning it to the owner) from the vault.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.18</span> <ul>
<li>Added a gang vault option for items.  Players can add items to their gang vault from the inventory screen.  If the gang vault has any slots available, it will be added to the gang vault and displayed in the Gang Item Vault link.  Those with access to the gang vault (permission) can loan out items and return items loaned to the vault.  Items donated are still the property of the player who donated it, and they can recover the item at any time (even if they are no longer in the gang).  Gang Vault Slots are available in the gang upgrade page.  Max amount of purchasable slots is equal to twice the gang member capacity.  Items on loan cannot be sold, stored in a storage unit, placed on the item market, or sent to other players.  In addition, Halloween Candies from last year, items donated to gangs, and Tenbot Credits can be accessed from the top of the inventory page.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.2</span> <ul>
<li>Fixed issue where forum accounts could not be activated from the in-game preferences page.  Fixed bug registration bug.  Fixed issues with forum not pulling the correct game data.  All fixes due to server update.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.October.1</span> <ul>
<li>Finished upgrading some server software and corrected a couple of bugs from the switch (energy/ap not refreshing).  Fixed issue with gang fight logs not showing correctly or not at all.  Fixed timezone issue with forum.  Fixed other minor display bugs.  Fixed donation issue where Paypal could not communicate with our server for automatic processing for certain donation.   Fixed registration bug where players could not enter in certain characters for emails.  Fixed mobile phone detection bug.  All bug fixes pertained to the server software update.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.September.30</span> <ul>
<li>Fixed various minor errors in the code that were resulting in notifications in the webserver logs.  Recoded various portions of the site to prepare for a server upgrade directed at secure ajax implementation.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.September.6</span> <ul>
<li>Implemented an automated NPC attack system.  Currently being tested with Jack Mort.  If you happen to be in the same location as him while online, look out.  The AI will make him act in a way where he'll only go for players he knows he can get some experience off of.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.August.23</span> <ul>
<li>Minor alterations to the mail system.  Subject lines are easier to read with multiple replies.  Added some anti-spam filtering.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.August.18</span> <ul>
<li>Added some protection against a new game bot for crimes.  New versioning system for the site.  Latest version now ends with "r" then an number for the working revision.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.July.12</span> <ul>
<li>Updated the Ares FightLog to show overall fight records with the new combat code.  It's a bit slow and needs some optimization, however it will do for now.  The win/loss ratio number ignores stalemates.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.June.7</span> <ul>
<li>Now that my lil nephew has been born and we know he doesn't have any issues (for the last 3 months we were afraid he might have a defect, which was pretty hard on my family), I've reworked the new attack code to eliminate some issues.  Fixed 2 separate instances where a combatant could defeat an opponent yet have an extra round fire off and cause a stalemate.  Altered the stalemate code to lengthen fights in some instances to reduce stalemates.  Optimized some code to reduce lag for very long battles.  Eliminated an odd occurrence where you could get 0 gang points in a gang battle when your opponent's gang had as many gang points available to steal as they were worth in a gang war.  Fixed a few minor formatting issues.  Attack code is now officially on version 19.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.24</span> <ul>
<li>Added new pantheon list for best attacks hits, split between melee and ranged weapons. <br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.21</span> <ul>
<li>Adjusted the top-level shotgun damage.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.10</span> <ul>
<li>Added some pages to the list of accessible pages when in the hospital and jail.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.8</span> <ul>
<li>Fixed some minor display issues with the new attack code.  Certain extremely rare cases damage wasn't being displayed properly on-screen with certain items equipped even though it was correct in the logs.  Slightly beefed up the career bonuses for combat to make them useful, as well as gang back-up and protection.  Fixed display issue with gang combat logs showing only 25 total attacks instead of 25 attacks and 25 defends each.  Begrudgingly awarded Behemoth another beer drinking victory as if anyone doubted he'd win.  The results can be seen in the pantheon.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.6</span> <ul>
<li>Fixed rare issue where stalemates could drop you below 0 hit points.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.5</span> <ul>
<li>Fixed berserk attacks showing up as hospitalizations in the hospital page.  Fixed issue where some critical hits in combat would be resisted based on the crit multiplier and not the standard armor resistance.  Fixed bug where some stalemates occurred with an extra round of attacks, resulting in some odd stalemate/loss results.  I appreciate those who sent me screenshots of the issue, since I could not recreate the error on my end to diagnose the issue.  Fixed some wording for some medical career events to be more "gender neutral".<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.May.3</span> <ul>
<li>Fixed an issue where certain items with skill requirements were usable without meeting them.  Fixed unintended gang combat bonus where players were getting bonuses where they should not.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.24</span> <ul>
<li>Fixed an issue where some attacks would end with a "win", however, they'd also end in a stalemate.  Fixed an issue where belts were not being depleted as intended.  Eliminated multiple NPCs attacking temporarily to work on adjusting the XP gained.  Added hospital minutes and jail minutes to the attack logs.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.22</span> <ul>
<li>Added the last 10 attacks v. current opponent list to the attack page for each opponent you are about to attack if available.  List is only available for those with donator days.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.20</span> <ul>
<li>Added some new weapons to the surplus outlet.  Very limited quantities.  Get them while you can.  Shipments arrive periodically during the day.  Fixed issue where new ranged weapons were not performing up to spec.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.19</span> <ul>
<li>Added gang war attack logs.  Logs will show attacks and defends, and if a war happened to have both old and new attack codes used it will show lists for each.  Split the gang PvP logs into attacks and defends.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.18</span> <ul>
<li>Added starting hit point levels to attack logs.  Fixed links for jailed combatants.  Fixed events for gang combat attacks.  Reduced jail times for stalemates.  Experience Points gained during combat has been tweaked, especially for fighting multiple weak enemies who have no chance of beating you.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.17</span> <ul>
<li>Replaced old gang attack logs with data from the new combat code.  List now shows last 25 attacks in the last 24 hours.  Added the last action by the defender to the logs.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.April.16</span> <ul>
<li>Replaced the current attack code with the new revamped attack code.  All attacks should be similar to the old attack code, however there are some minor differences.  Overall, you should see similar results from the older code.  The Pantheon has two Combat sections, one to preserve the older code data, and one for the new stuff.  More to be added to both the new attack code and the Pantheon.  Attacks against NPCs may have more of them join in combat, so be careful!<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.March.20</span> <ul>
<li>Added clovers to player storage units for those who discovered some in the Leprechaun hunt.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.March.11</span> <ul>
<li>Redid the item send page  to add in a better confirmation of what will happen before submittal.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.February.24</span> <ul>
<li>Eliminated bug where players could test their grad school courses after they failed and were below the minimum confidence level to test.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.30</span> <ul>
<li>Reordered the skills page to show your highest ranked skills first in hopes of avoiding the dreaded unintended training of skills.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.28</span> <ul>
<li>Corrected an issue with gang hideout refreshes not occurring due to another security update.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.18</span> <ul>
<li>Took down the new attack code test due to it affecting belt charges.  Will continue to be tweaked and brought back soon.  Code has been corrected to not affect belts.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.16</span> <ul>
<li>Fixed issue with shielding belts not working on the beta attack code.  Also fixed an issue were helmets wouldn't be used if no armor was equipped. <br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.14</span> <ul>
<li>Fixed issue with the hospital attack being easier than a leave attack on the beta attack code.  Adjusted some XP gains to get them closer to the current attack code's averages. <br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.13</span> <ul>
<li>The new multi-attack code is now live for beta testing.  It can be tested against anyone with no risk, no energy loss, and no hp loss.  Results from the TEST code are do not affect your account, they are just there for testing.  The  standard code is still live and will be available for normal REAL attacks.  The new attack code logs everything you are use to plus some more things (look at your attack log).  Please feel free to use this to test the code and compare things against real combat results.  If you would like to see the multiple opponent addition, some attacks against NPCs will result in more than one opponent if they are in the same location.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.10</span> <ul>
<li>Added some new power armors and helmets in limited supply to the military outlet.<br />
</li></ul>
<br />
<span style="font-weight: bold;">10.January.09</span> <ul>
<li>Fixed an issue with equipping some items.  Fixed gang points earned when defeating Balazar's gang.  Now you should get a bonus since they are not like other gangs, and have turrets.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.December.26</span> <ul>
<li>Removed Candy Canes with a quantity of 0 from storage units.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.December.1</span> <ul>
<li>Added all the appropriate Halloween Candies.  Our apologies for the delay.  Fixed a several obscure exploits due to server software updates.  Hastened the backup process to fall within the standard scheduled downtime each night.  Rewrote some scripts to improve nightly maintenance efficiency and accuracy.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.November.17</span> <ul>
<li>Reworked the mobile menu page for easier navigation from phones.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.November.16</span> <ul>
<li>Added a couple of links to the top of the School and Skill pages for easier navigation between the two.  Appended a change to the schooling tutorial.  Fixed some verbiage on the mail page when clearing out your outbox.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.November.10</span> <ul>
<li>Fixed display issue where your confidence in a class would show over 100%.  Since 100% should give you maximum chance at success, no need to go over it.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.November.3</span> <ul>
<li>Fixed a bug that allowed testing at the graduate school on Tuesdays.  Test days are only supposed to be on Wednesdays.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.October.26</span> <ul>
<li>Fixed issue with gang - player movement times maxing out at 34 days listed.  Added 2 links at the top of the careers page for the career list and your current career.  The default page view depends on if you are employed or not.  If you are employed you will see your career work page and if you are unemployed you will see the career list.  NPCs semi-randomly move about from location to location unless in jail or the hospital.<br />
</li></ul>
 <br />
<br />
<span style="font-weight: bold;">09.October.21</span> <ul>
<li>We had an issue last night that caused players school hours studied to not be reset.  Therefore any hours studied yesterday were shown as being studied today.  The problem has been fixed and all hours were reset.<br />
</li></ul>
 <br />
<br />
<span style="font-weight: bold;">09.October.20</span> <ul>
<li>Added University courses to the curriculum.  All players finishing their Community College courses will now see a list of new courses to enroll in (well initially 1 course which is a prerequisite for everything else).  During a normal day, players can study 8 hours for skills and ALU classes combined.  The initial courses available are intended to help those who just finished their Community College stat increases.  Since it's been ages since we've added anything to schools, the initial classes will seem below some.  Finishing the initial 4 courses will open the doors for more classes down the road.  Everyone must begin with the same course.  "Grades" listed in skills are known as your "Confidence" for schooling, dictating how confident you feel you are in taking tests.  Testing is only available on Wednesdays for ALU.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.October.19</span> <ul>
<li>Added a "merge" link to certain items in your inventory screen that can be combined.  Items can only be combined if they have exactly the same attributes and are unequipped.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.October.16</span> <ul>
<li>After viewing the results of our last update, the simultaneous attack issues of the past seem to be completely fixed.  It was somewhat difficult to test on our own, so thanks to everyone here we were able to see a couple out of a 10K+ attacks over the last 3 days.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.October.13</span> <ul>
<li>Added code to help prevent simultaneous attacks on the same opponent.  When a simultaneous attack occurs, only one attack will go through.  All others involved will get a "This player is already in combat" message until the first attack is completed.  If the opponent is still available to be attacked after the first attack, attacks resume as normal.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.September.21</span> <ul>
<li>Altered the skills page to split trained and untrained skills for easier navigation.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.September.4</span> <ul>
<li>Added an AL-Wiki link to the side menu.  This is a player-run website by Chade and Teabaggins, with contributions from numerous players.  The wealth of information on this site is remarkable, and we felt it was about time their hard work was rewarded with some in-game recognition.  Since it's an outside site, the link opens a new window.  <br />
</li></ul>
<br />
<span style="font-weight: bold;">09.September.2</span> <ul>
<li>Redid some database structure to improve performance during activity spikes as well as cut the nightly maintenance time down by about a minute.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.31</span> <ul>
<li>Finished month-long implementation to better detect bot users trying to circumvent the rules.<br />
</li></ul>
<br />
 <span style="font-weight: bold;">09.August.20</span> <ul>
<li>Added hideout turret guns to the Balazar gang hideout as a test.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.16</span> <ul>
<li>Fixed bug where one could use a Sym-Pak to get out of cyberware surgery hospital time.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.11</span> <ul>
<li>Fixed display issue in the travel agency when getting a discount.  Some times it would show a decimal and have a comma in the incorrect position.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.10</span> <ul>
<li>Fixed issue with some mobile devices that prevented them from clicking the train button in the gym.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.7</span> <ul>
<li>Added energy, action points, happiness (percentage), and hit points (percentage) to the top of the mobile view page .  Added an option in preferences to only view the normal site layout while on a phone.<br />
</li></ul>
<br />
<span style="font-weight: bold;">09.August.5</span> <ul>
<li>Attempted to add a better looking phone browser view for the site.  The main menu on the left is removed and has a top link for a separate menu page.  The phone browser option is lighter and should fit into narrow screens better.  No need to change any options, just use a phone and it should detect it.  We'll run this to test for the rest of the day.<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Announcement]]></title>
			<link>http://forums.awakenedlands.com/thread-16485.html</link>
			<pubDate>Tue, 25 Oct 2011 19:22:16 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-16485.html</guid>
			<description><![CDATA[As many of you are aware, Zen is very busy with real life and not able to be on as often.  To help with this, she has asked me to step up and take on an Admin role, rather than just strictly a coding one.  I have agreed to this.<br />
<br />
What this will mean to you is a much quicker turn around on Admin responses.  For those of you who have asked me to contact Zen and ask for help, you will no longer need to wait for me to get in touch with her, then back in touch with you.  It will also mean quicker updates, as she has confidence in my direction, and we will no longer need to sync our schedules to discuss updates as often.<br />
<br />
This is not to say that I won’t be communicating with Zen.  I still will, it just won’t be required for every step I take.<br />
<br />
Many of you know me in-game as snorkelbill.  I am a long-time player, and have what I feel is a good understanding of the mechanics of the game, and the direction it needs to head in.<br />
<br />
I look forward to seeing how a number of the updates I would like to implement are received.  As a long-time player of the game, there are small things I’d like to address, as well as larger changes I would like to see.  I will also be turning to you for requests and feedback on updates.]]></description>
			<content:encoded><![CDATA[As many of you are aware, Zen is very busy with real life and not able to be on as often.  To help with this, she has asked me to step up and take on an Admin role, rather than just strictly a coding one.  I have agreed to this.<br />
<br />
What this will mean to you is a much quicker turn around on Admin responses.  For those of you who have asked me to contact Zen and ask for help, you will no longer need to wait for me to get in touch with her, then back in touch with you.  It will also mean quicker updates, as she has confidence in my direction, and we will no longer need to sync our schedules to discuss updates as often.<br />
<br />
This is not to say that I won’t be communicating with Zen.  I still will, it just won’t be required for every step I take.<br />
<br />
Many of you know me in-game as snorkelbill.  I am a long-time player, and have what I feel is a good understanding of the mechanics of the game, and the direction it needs to head in.<br />
<br />
I look forward to seeing how a number of the updates I would like to implement are received.  As a long-time player of the game, there are small things I’d like to address, as well as larger changes I would like to see.  I will also be turning to you for requests and feedback on updates.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for August 2009]]></title>
			<link>http://forums.awakenedlands.com/thread-8619.html</link>
			<pubDate>Tue, 01 Sep 2009 03:48:22 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-8619.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">09.August.31</span><ul>
<li>Finished month-long implementation to better detect bot users trying to circumvent the rules.</li></ul>
<br />
<span style="font-weight: bold;">09.August.20</span><ul>
<li>Added hideout turret guns to the Balazar gang hideout as a test.</li></ul>
<br />
<span style="font-weight: bold;">09.August.16</span><ul>
<li>Fixed bug where one could use a Sym-Pak to get out of cyberware surgery hospital time.</li></ul>
<br />
<span style="font-weight: bold;">09.August.11</span><ul>
<li>Fixed display issue in the travel agency when getting a discount.  Some times it would show a decimal and have a comma in the incorrect position.</li></ul>
<br />
<span style="font-weight: bold;">09.August.10</span><ul>
<li>Fixed issue with some mobile devices that prevented them from clicking the train button in the gym.</li></ul>
<br />
<span style="font-weight: bold;">09.August.7</span><ul>
<li>Added energy, action points, happiness (percentage), and hit points (percentage) to the top of the mobile view page .</li>
<li>Added an option in preferences to only view the normal site layout while on a phone.</li></ul>
<br />
<span style="font-weight: bold;">09.August.5</span><ul>
<li>Attempted to add a better looking phone browser view for the site.  The main menu on the left is removed and has a top link for a separate menu page.  The phone browser option is lighter and should fit into narrow screens better.  No need to change any options, just use a phone and it should detect it.  We'll run this to test for the rest of the day.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">09.August.31</span><ul>
<li>Finished month-long implementation to better detect bot users trying to circumvent the rules.</li></ul>
<br />
<span style="font-weight: bold;">09.August.20</span><ul>
<li>Added hideout turret guns to the Balazar gang hideout as a test.</li></ul>
<br />
<span style="font-weight: bold;">09.August.16</span><ul>
<li>Fixed bug where one could use a Sym-Pak to get out of cyberware surgery hospital time.</li></ul>
<br />
<span style="font-weight: bold;">09.August.11</span><ul>
<li>Fixed display issue in the travel agency when getting a discount.  Some times it would show a decimal and have a comma in the incorrect position.</li></ul>
<br />
<span style="font-weight: bold;">09.August.10</span><ul>
<li>Fixed issue with some mobile devices that prevented them from clicking the train button in the gym.</li></ul>
<br />
<span style="font-weight: bold;">09.August.7</span><ul>
<li>Added energy, action points, happiness (percentage), and hit points (percentage) to the top of the mobile view page .</li>
<li>Added an option in preferences to only view the normal site layout while on a phone.</li></ul>
<br />
<span style="font-weight: bold;">09.August.5</span><ul>
<li>Attempted to add a better looking phone browser view for the site.  The main menu on the left is removed and has a top link for a separate menu page.  The phone browser option is lighter and should fit into narrow screens better.  No need to change any options, just use a phone and it should detect it.  We'll run this to test for the rest of the day.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for July 2009]]></title>
			<link>http://forums.awakenedlands.com/thread-8618.html</link>
			<pubDate>Tue, 01 Sep 2009 03:46:59 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-8618.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">09.July.28</span><ul>
<li>After reviewing data, eliminated some old hospitalization bonuses for defenders.  The new code made the old bonuses for defenders too powerful.</li></ul>
<br />
<span style="font-weight: bold;">09.July.27</span><ul>
<li>Added a checkbox toggle on the mail pages.  Clicking it will inverse all checkmarks, so if none are checked all will be.  If some are checked, the inverse will be checked.</li>
<li>Added a "mark as read" option to the gang mail pages.</li></ul>
<br />
<span style="font-weight: bold;">09.July.25</span><ul>
<li>Combat with NPCs will be a bit more like fighting an active player.  Sometimes they will have some bonuses, and other times they will not.</li></ul>
<br />
<span style="font-weight: bold;">09.July.24</span><ul>
<li>Added a travel discount based on reputation.  When traveling to another part of the city, every now and then you will meet someone who will do it for a discount.  How often that discount happens and how much it is will be based on your reputation rating.  The higher the rating, the higher the discount and more often it appears.</li></ul>
<br />
<span style="font-weight: bold;">09.July.23</span><ul>
<li>Repealed the XP penalty for easy fights.  Will look for better solution.  Tough fights still give bonuses, but not as much.</li></ul>
<br />
<span style="font-weight: bold;">09.July.22</span><ul>
<li>Decreased the bonus to attack for opponents who are hospitalized multiple times by the same attacker.  This part of the code was merely to make their resistance go up, not their attack power.</li>
<li>Reduced the reduction rate of hospital times based on multiple attacks on the same opponent.  There is still reduction, just not as drastic.</li>
<li>Further tweaked hospitalizer's strength to reduce less with more attacks.</li>
<li>Reduction of XP is no longer half at the moment.</li>
<li>Fixed loophole where player could attack others without any repercussions with the new attack code.</li>
<li>Added a weighted system to determine if hosp reduction should happen or not based not only on total attacks but the type of attack.  This should eliminate some loopholes while providing a more appropriate account on who's hosp time should be reduced.</li></ul>
<br />
<span style="font-weight: bold;">09.July.20</span><ul>
<li>Increased the effectiveness of armor, helmets, resistance, and defense skills against weapon skills for more balance.</li>
<li>Brought back a tweaked form of our ancient hospitalization code where the defender got increasingly tougher to defeat the more they were hospitalized by the same attacker in a 24-hour period.</li>
<li>Hospital minutes have been reworked, being reduced the more often a player is attacked.</li>
<li>All the hospital minute changes above are ignored during gang wars.</li>
<li>If the player who is being attacked constantly in return attacks others, the reduction of minutes and increased resistance is lessened.</li>
<li>Increased XP gains for difficult fights, and reduced XP for easy ones.  If a fight does a lot of damage to you or almost none, you will see a notification on the same line as the experience earned for the fight.</li>
<li>The XP tweaks will be monitored and tweaked as time goes on.</li>
<li>Added more combat tracking for future use.</li></ul>
<br />
<span style="font-weight: bold;">09.July.19</span><ul>
<li>Added some javascript "are you sure you want to do this" checks for selling items in your inventory and sending items to others to help prevent accidental confirmation.  Javascript is required for the check to work however.</li>
<li>Improved speed of multiple selected email deletion.</li></ul>
<br />
<span style="font-weight: bold;">09.July.7</span><ul>
<li>Slightly increased the effectiveness of armor handling.  </li></ul>
<br />
<span style="font-weight: bold;">09.July.6</span><ul>
<li>Increased minimum resistance range of armor.  For example, if an armor normally resisted damage from 1 to 10, the 1 has been increased based on the armor.</li>
<li>Improved effectiveness of certain helmets.  </li></ul>
<br />
<span style="font-weight: bold;">09.July.2</span><ul>
<li>Fixed issue in forums where new private message notifications were displaying broken links.</li></ul>
<br />
<br />
<span style="font-weight: bold;">09.July.1</span><ul>
<li>Added electronics skill to skill list.  The electronics skill will pertain to the new DeMag items also released today.  The electronics skill is a knowledge-based skill to determine how well you understand and how experienced you are at using DeMag and related items.</li>
<li>DeMag items are used to defeat MagLocks, locks Awakenedlands uses.  It's current use is to bust yourself out of jail.</li>
<li>Along with new DeMag items, we have 3 new "Power Armors".  Power armors are mechanical suits geared not only at protecting in combat, but temporarily altering stats.</li>
<li>Along with the new skill and items, many different tweaks have been introduced.</li>
<li>Items that have a limited inventory have their stock listed on the store page.</li>
<li>New shipments of items will be made periodically to restock store shelves.</li>
<li>Temporary stat attributes are visible on the home page.  Negative values are listed in red, while positive are green.</li>
<li>Temporary attribute modifications through items stack in an odd way.  Future additions will have more stat altering options, but the highest positive modifier for one stat is always the max you can modify something.  However, multiple negative modifiers stack.  Modifiers can never drop a stat below 1.  For example, wearing two items that improve strength by +5 and +3 will result in a +5 rating.  Wearing two items that decrease strength by -2 and -4 will result in a -6 rating.</li>
<li>Added Electronics section to the Item Market.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">09.July.28</span><ul>
<li>After reviewing data, eliminated some old hospitalization bonuses for defenders.  The new code made the old bonuses for defenders too powerful.</li></ul>
<br />
<span style="font-weight: bold;">09.July.27</span><ul>
<li>Added a checkbox toggle on the mail pages.  Clicking it will inverse all checkmarks, so if none are checked all will be.  If some are checked, the inverse will be checked.</li>
<li>Added a "mark as read" option to the gang mail pages.</li></ul>
<br />
<span style="font-weight: bold;">09.July.25</span><ul>
<li>Combat with NPCs will be a bit more like fighting an active player.  Sometimes they will have some bonuses, and other times they will not.</li></ul>
<br />
<span style="font-weight: bold;">09.July.24</span><ul>
<li>Added a travel discount based on reputation.  When traveling to another part of the city, every now and then you will meet someone who will do it for a discount.  How often that discount happens and how much it is will be based on your reputation rating.  The higher the rating, the higher the discount and more often it appears.</li></ul>
<br />
<span style="font-weight: bold;">09.July.23</span><ul>
<li>Repealed the XP penalty for easy fights.  Will look for better solution.  Tough fights still give bonuses, but not as much.</li></ul>
<br />
<span style="font-weight: bold;">09.July.22</span><ul>
<li>Decreased the bonus to attack for opponents who are hospitalized multiple times by the same attacker.  This part of the code was merely to make their resistance go up, not their attack power.</li>
<li>Reduced the reduction rate of hospital times based on multiple attacks on the same opponent.  There is still reduction, just not as drastic.</li>
<li>Further tweaked hospitalizer's strength to reduce less with more attacks.</li>
<li>Reduction of XP is no longer half at the moment.</li>
<li>Fixed loophole where player could attack others without any repercussions with the new attack code.</li>
<li>Added a weighted system to determine if hosp reduction should happen or not based not only on total attacks but the type of attack.  This should eliminate some loopholes while providing a more appropriate account on who's hosp time should be reduced.</li></ul>
<br />
<span style="font-weight: bold;">09.July.20</span><ul>
<li>Increased the effectiveness of armor, helmets, resistance, and defense skills against weapon skills for more balance.</li>
<li>Brought back a tweaked form of our ancient hospitalization code where the defender got increasingly tougher to defeat the more they were hospitalized by the same attacker in a 24-hour period.</li>
<li>Hospital minutes have been reworked, being reduced the more often a player is attacked.</li>
<li>All the hospital minute changes above are ignored during gang wars.</li>
<li>If the player who is being attacked constantly in return attacks others, the reduction of minutes and increased resistance is lessened.</li>
<li>Increased XP gains for difficult fights, and reduced XP for easy ones.  If a fight does a lot of damage to you or almost none, you will see a notification on the same line as the experience earned for the fight.</li>
<li>The XP tweaks will be monitored and tweaked as time goes on.</li>
<li>Added more combat tracking for future use.</li></ul>
<br />
<span style="font-weight: bold;">09.July.19</span><ul>
<li>Added some javascript "are you sure you want to do this" checks for selling items in your inventory and sending items to others to help prevent accidental confirmation.  Javascript is required for the check to work however.</li>
<li>Improved speed of multiple selected email deletion.</li></ul>
<br />
<span style="font-weight: bold;">09.July.7</span><ul>
<li>Slightly increased the effectiveness of armor handling.  </li></ul>
<br />
<span style="font-weight: bold;">09.July.6</span><ul>
<li>Increased minimum resistance range of armor.  For example, if an armor normally resisted damage from 1 to 10, the 1 has been increased based on the armor.</li>
<li>Improved effectiveness of certain helmets.  </li></ul>
<br />
<span style="font-weight: bold;">09.July.2</span><ul>
<li>Fixed issue in forums where new private message notifications were displaying broken links.</li></ul>
<br />
<br />
<span style="font-weight: bold;">09.July.1</span><ul>
<li>Added electronics skill to skill list.  The electronics skill will pertain to the new DeMag items also released today.  The electronics skill is a knowledge-based skill to determine how well you understand and how experienced you are at using DeMag and related items.</li>
<li>DeMag items are used to defeat MagLocks, locks Awakenedlands uses.  It's current use is to bust yourself out of jail.</li>
<li>Along with new DeMag items, we have 3 new "Power Armors".  Power armors are mechanical suits geared not only at protecting in combat, but temporarily altering stats.</li>
<li>Along with the new skill and items, many different tweaks have been introduced.</li>
<li>Items that have a limited inventory have their stock listed on the store page.</li>
<li>New shipments of items will be made periodically to restock store shelves.</li>
<li>Temporary stat attributes are visible on the home page.  Negative values are listed in red, while positive are green.</li>
<li>Temporary attribute modifications through items stack in an odd way.  Future additions will have more stat altering options, but the highest positive modifier for one stat is always the max you can modify something.  However, multiple negative modifiers stack.  Modifiers can never drop a stat below 1.  For example, wearing two items that improve strength by +5 and +3 will result in a +5 rating.  Wearing two items that decrease strength by -2 and -4 will result in a -6 rating.</li>
<li>Added Electronics section to the Item Market.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for June 2009]]></title>
			<link>http://forums.awakenedlands.com/thread-8617.html</link>
			<pubDate>Tue, 01 Sep 2009 03:46:20 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-8617.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">09.June.29</span><ul>
<li>Major forum security updates.  Almost every portion of the forums has been altered to prevent known bugs.</li></ul>
<br />
<br />
<span style="font-weight: bold;">09.June.28</span><ul>
<li>Upgraded item equip code for upcoming new restrictions on new items.</li></ul>
<br />
<span style="font-weight: bold;">09.June.27</span><ul>
<li>Upgraded item information pages to display upcoming new restrictions on new items.</li></ul>
<br />
<span style="font-weight: bold;">09.June.26</span><ul>
<li>Slightly increased the minimum recharge amount for DeMag recharges.</li></ul>
<br />
<span style="font-weight: bold;">09.June.24</span><ul>
<li>Manufacturers can now recharge current and future DeMag tools.  The current DeMag tool available, the DeMag R1, was won in a contest and is considered unbreakable for recharging purposes.  Future DeMag releases that are available in stores (not yet) will have a chance of breakage when recharging.</li></ul>
<br />
<span style="font-weight: bold;">09.June.20</span><ul>
<li>Updated forum software to the latest security patches.</li></ul>
<br />
<span style="font-weight: bold;">09.June.18</span><ul>
<li>Fixed unexpected behavior of using career points to recharge a belt.  Belts can no longer be recharged past what was intended when using the manufacturing career.</li></ul>
<br />
<span style="font-weight: bold;">09.June.16</span><ul>
<li>Security sweep on all pages for potential exploits.</li>
<li>Fixed code on multiple pages to improve performance.</li></ul>
<br />
<span style="font-weight: bold;">09.June.8</span><ul>
<li>Fixed potential cyberware exploit.</li></ul>
<br />
<span style="font-weight: bold;">09.June.6</span><ul>
<li>Fixed credit market issue where adding 0 credits generated an error.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">09.June.29</span><ul>
<li>Major forum security updates.  Almost every portion of the forums has been altered to prevent known bugs.</li></ul>
<br />
<br />
<span style="font-weight: bold;">09.June.28</span><ul>
<li>Upgraded item equip code for upcoming new restrictions on new items.</li></ul>
<br />
<span style="font-weight: bold;">09.June.27</span><ul>
<li>Upgraded item information pages to display upcoming new restrictions on new items.</li></ul>
<br />
<span style="font-weight: bold;">09.June.26</span><ul>
<li>Slightly increased the minimum recharge amount for DeMag recharges.</li></ul>
<br />
<span style="font-weight: bold;">09.June.24</span><ul>
<li>Manufacturers can now recharge current and future DeMag tools.  The current DeMag tool available, the DeMag R1, was won in a contest and is considered unbreakable for recharging purposes.  Future DeMag releases that are available in stores (not yet) will have a chance of breakage when recharging.</li></ul>
<br />
<span style="font-weight: bold;">09.June.20</span><ul>
<li>Updated forum software to the latest security patches.</li></ul>
<br />
<span style="font-weight: bold;">09.June.18</span><ul>
<li>Fixed unexpected behavior of using career points to recharge a belt.  Belts can no longer be recharged past what was intended when using the manufacturing career.</li></ul>
<br />
<span style="font-weight: bold;">09.June.16</span><ul>
<li>Security sweep on all pages for potential exploits.</li>
<li>Fixed code on multiple pages to improve performance.</li></ul>
<br />
<span style="font-weight: bold;">09.June.8</span><ul>
<li>Fixed potential cyberware exploit.</li></ul>
<br />
<span style="font-weight: bold;">09.June.6</span><ul>
<li>Fixed credit market issue where adding 0 credits generated an error.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for May 2009]]></title>
			<link>http://forums.awakenedlands.com/thread-8616.html</link>
			<pubDate>Tue, 01 Sep 2009 03:45:51 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-8616.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">09.May.30</span><ul>
<li>Fixed credit exploit and another potential exploit.  As usual, we don't detail exploit fixes.</li></ul>
<br />
<span style="font-weight: bold;">09.May.20</span><ul>
<li>Fixed potential exploit due to server software update.  As usual, we don't detail exploit fixes.</li>
<li>Fixed forum issue where Internet Explorer 8.0 was displaying forum posts incorrectly due to an IE 8.0 bug.</li>
<li>Optimized some combat database data for faster processing.</li></ul>
<br />
<span style="font-weight: bold;">09.May.14</span><ul>
<li>Fixed MobileCrime Journal bug that showed zero sym-pak crime successes, even if you had succeeded.  All stats go back retroactively (28 days of data).</li>
<li>Fixed code that generated the erroneous data each night as well.</li>
<li>Fixed bug where you only lost 1/10th the XP that was listed in the logs and the results page when attacking someone and losing.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">09.May.30</span><ul>
<li>Fixed credit exploit and another potential exploit.  As usual, we don't detail exploit fixes.</li></ul>
<br />
<span style="font-weight: bold;">09.May.20</span><ul>
<li>Fixed potential exploit due to server software update.  As usual, we don't detail exploit fixes.</li>
<li>Fixed forum issue where Internet Explorer 8.0 was displaying forum posts incorrectly due to an IE 8.0 bug.</li>
<li>Optimized some combat database data for faster processing.</li></ul>
<br />
<span style="font-weight: bold;">09.May.14</span><ul>
<li>Fixed MobileCrime Journal bug that showed zero sym-pak crime successes, even if you had succeeded.  All stats go back retroactively (28 days of data).</li>
<li>Fixed code that generated the erroneous data each night as well.</li>
<li>Fixed bug where you only lost 1/10th the XP that was listed in the logs and the results page when attacking someone and losing.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for April 2009]]></title>
			<link>http://forums.awakenedlands.com/thread-8615.html</link>
			<pubDate>Tue, 01 Sep 2009 03:45:19 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-8615.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">09.April.24</span><ul>
<li>Fixed issue with egg where it wasn't healing/refreshing for certain people.</li></ul>
<br />
<br />
<span style="font-weight: bold;">09.April.17</span><ul>
<li>Added a new drug crime.  Only found in the Industrial district, this crime does not provide cash.  On success, you will obtain a nifty new medical item that refreshes happiness.  However, there are only a few available each day, as the shelves only hold so much Sym-Pak Orange.  If there are none available, you will get a message saying so with no AP loss.</li>
<li>Fixed the AP loss for the "none in stock" message.</li></ul>
<br />
<span style="font-weight: bold;">09.April.7</span><ul>
<li>Fixed mail list issue where someone could send an email that had no subject, preventing the recipient from reading it.</li>
<li>Fixed issue where sending a mail without using a userid would send a mail to an inactive account.</li></ul>
<br />
<span style="font-weight: bold;">09.April.6</span><ul>
<li>Fixed link on login page to forum in text area.</li></ul>
<br />
<span style="font-weight: bold;">09.April.5</span><ul>
<li>Upgraded server software for security purposes.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">09.April.24</span><ul>
<li>Fixed issue with egg where it wasn't healing/refreshing for certain people.</li></ul>
<br />
<br />
<span style="font-weight: bold;">09.April.17</span><ul>
<li>Added a new drug crime.  Only found in the Industrial district, this crime does not provide cash.  On success, you will obtain a nifty new medical item that refreshes happiness.  However, there are only a few available each day, as the shelves only hold so much Sym-Pak Orange.  If there are none available, you will get a message saying so with no AP loss.</li>
<li>Fixed the AP loss for the "none in stock" message.</li></ul>
<br />
<span style="font-weight: bold;">09.April.7</span><ul>
<li>Fixed mail list issue where someone could send an email that had no subject, preventing the recipient from reading it.</li>
<li>Fixed issue where sending a mail without using a userid would send a mail to an inactive account.</li></ul>
<br />
<span style="font-weight: bold;">09.April.6</span><ul>
<li>Fixed link on login page to forum in text area.</li></ul>
<br />
<span style="font-weight: bold;">09.April.5</span><ul>
<li>Upgraded server software for security purposes.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for March 2009]]></title>
			<link>http://forums.awakenedlands.com/thread-8614.html</link>
			<pubDate>Tue, 01 Sep 2009 03:44:43 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-8614.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">09.March.24</span><ul>
<li>Fixed issue with roulette that allowed the betting of &#36;0.</li></ul>
<br />
<span style="font-weight: bold;">09.March.18</span><ul>
<li>Increased total characters allowed in forum signatures to 200.</li>
<li>Fixed memory leak for certain log pages.</li>
<li>Fixes two potential yet unused exploits to old portions of the site.  As usual we do not detail exploit fixes.</li></ul>
<br />
<span style="font-weight: bold;">09.March.17</span><ul>
<li>Handed out DeMag R1's to Valentine's Day winners finally.  Only 3 are available, and at the moment they are not rechargable yet.  Manufacturers will have this ability shortly.   First place got the one with the most charges.</li></ul>
<br />
<span style="font-weight: bold;">09.March.16</span><ul>
<li>Added a new axe to Guido the Fence.</li></ul>
<br />
<span style="font-weight: bold;">09.March.13</span><ul>
<li>Added a couple of new tweaks to the server to optimize memory.  For those who have seen an "Allowed memory size of X bytes exhausted" error since the new forums were added shouldn't see it anymore.</li></ul>
<br />
<span style="font-weight: bold;">09.March.11</span><ul>
<li>Added 7 new weapons to fill in some stat requirement gaps.  All are available at Guido the Fence in the underground for the time being.    </li></ul>
<br />
<span style="font-weight: bold;">09.March.10</span><ul>
<li>Our forums have been upgraded and moved to a subdomain.  The old forums are now in read-only archive format.  The new forums have almost all of the old forum data.  All players must re-activate their forum account from the in-game preferences page (must be level 3 or higher as usual).  </li></ul>
<br />
<span style="font-weight: bold;">09.March.5</span><ul>
<li>When declaring war, you will now see how many wars that gang is in in the list.  The list is now sorted by total wars in, then alphabetical order.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">09.March.24</span><ul>
<li>Fixed issue with roulette that allowed the betting of &#36;0.</li></ul>
<br />
<span style="font-weight: bold;">09.March.18</span><ul>
<li>Increased total characters allowed in forum signatures to 200.</li>
<li>Fixed memory leak for certain log pages.</li>
<li>Fixes two potential yet unused exploits to old portions of the site.  As usual we do not detail exploit fixes.</li></ul>
<br />
<span style="font-weight: bold;">09.March.17</span><ul>
<li>Handed out DeMag R1's to Valentine's Day winners finally.  Only 3 are available, and at the moment they are not rechargable yet.  Manufacturers will have this ability shortly.   First place got the one with the most charges.</li></ul>
<br />
<span style="font-weight: bold;">09.March.16</span><ul>
<li>Added a new axe to Guido the Fence.</li></ul>
<br />
<span style="font-weight: bold;">09.March.13</span><ul>
<li>Added a couple of new tweaks to the server to optimize memory.  For those who have seen an "Allowed memory size of X bytes exhausted" error since the new forums were added shouldn't see it anymore.</li></ul>
<br />
<span style="font-weight: bold;">09.March.11</span><ul>
<li>Added 7 new weapons to fill in some stat requirement gaps.  All are available at Guido the Fence in the underground for the time being.    </li></ul>
<br />
<span style="font-weight: bold;">09.March.10</span><ul>
<li>Our forums have been upgraded and moved to a subdomain.  The old forums are now in read-only archive format.  The new forums have almost all of the old forum data.  All players must re-activate their forum account from the in-game preferences page (must be level 3 or higher as usual).  </li></ul>
<br />
<span style="font-weight: bold;">09.March.5</span><ul>
<li>When declaring war, you will now see how many wars that gang is in in the list.  The list is now sorted by total wars in, then alphabetical order.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for February 2009]]></title>
			<link>http://forums.awakenedlands.com/thread-8613.html</link>
			<pubDate>Tue, 01 Sep 2009 03:44:01 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-8613.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">09.February.25</span><ul>
<li>Enrico Balazar has been studying combat techniques with an axe specialist, so be wary.</li></ul>
<br />
<span style="font-weight: bold;">09.February.24</span><ul>
<li>Tweaked the inventory page a bit.  Clicking on the name of an item gives you the info screen for that item.  The info link has been removed.</li>
<li>Underneath the hood this update lets us add new item types without messing up formatting and other pages pertaining to item use.</li></ul>
<br />
<span style="font-weight: bold;">09.February.21</span><ul>
<li>Fixed potential php exploit created from a server software upgrade.</li></ul>
<br />
<span style="font-weight: bold;">09.February.13</span><ul>
<li>Added the new Febiani 301 shielding belt and a double Stim-pak to the normal shops that carry similar items.</li>
<li>Added a Happy Guru trainer for Rep 8 players.  Same as the former trainer, but with less happiness loss.</li></ul>
<br />
<span style="font-weight: bold;">09.February.9</span><ul>
<li>Fixed a few PHP alerts where the gang page was using older PHP code that was depreciated.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">09.February.25</span><ul>
<li>Enrico Balazar has been studying combat techniques with an axe specialist, so be wary.</li></ul>
<br />
<span style="font-weight: bold;">09.February.24</span><ul>
<li>Tweaked the inventory page a bit.  Clicking on the name of an item gives you the info screen for that item.  The info link has been removed.</li>
<li>Underneath the hood this update lets us add new item types without messing up formatting and other pages pertaining to item use.</li></ul>
<br />
<span style="font-weight: bold;">09.February.21</span><ul>
<li>Fixed potential php exploit created from a server software upgrade.</li></ul>
<br />
<span style="font-weight: bold;">09.February.13</span><ul>
<li>Added the new Febiani 301 shielding belt and a double Stim-pak to the normal shops that carry similar items.</li>
<li>Added a Happy Guru trainer for Rep 8 players.  Same as the former trainer, but with less happiness loss.</li></ul>
<br />
<span style="font-weight: bold;">09.February.9</span><ul>
<li>Fixed a few PHP alerts where the gang page was using older PHP code that was depreciated.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Forum Moderator - hardasgranite]]></title>
			<link>http://forums.awakenedlands.com/thread-6940.html</link>
			<pubDate>Fri, 15 May 2009 17:16:37 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-6940.html</guid>
			<description><![CDATA[I want to officially introduce hardasgranite AKA Wraithlord as our newest forum modzi...ahem...moderator.  Not only is he well-versed in AL mechanics and politics since he began playing in January 2008, he will be available when many of our other moderators will be counting sheep.<br />
<br />
Welcome moderator hardasgranite (or Wraithlord)!]]></description>
			<content:encoded><![CDATA[I want to officially introduce hardasgranite AKA Wraithlord as our newest forum modzi...ahem...moderator.  Not only is he well-versed in AL mechanics and politics since he began playing in January 2008, he will be available when many of our other moderators will be counting sheep.<br />
<br />
Welcome moderator hardasgranite (or Wraithlord)!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for January 2009]]></title>
			<link>http://forums.awakenedlands.com/thread-5897.html</link>
			<pubDate>Sun, 01 Feb 2009 02:57:19 -0600</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-5897.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">09.January.23</span><ul>
<li>Added your own mails to the reply/compose screen rather than only showing  the other player's messages received.</li>
<li>Recoded various parts of the site to eliminate depreciated php code.</li></ul>
<br />
<span style="font-weight: bold;">09.January.20</span><ul>
<li>Added some more logs and session management features for security purposes.</li></ul>
<br />
<span style="font-weight: bold;">09.January.19</span><ul>
<li>Fixed another major exploit prior to any data being changed.  No data lost or corrupted.</li></ul>
<br />
<span style="font-weight: bold;">09.January.18</span><ul>
<li>Fixed major exploit and recovered all current data.  No data lost or corrupted.</li></ul>
<br />
<span style="font-weight: bold;">09.January.16</span><ul>
<li>Fixed jailed-user link in the new jail recorder addition.</li></ul>
<br />
<span style="font-weight: bold;">09.January.15</span><ul>
<li>Fixed a couple issues with the player report feature.</li>
<li>Fixed issue with organized crime events not being sent to players if they were in the hospital or jail when the OC ended.</li></ul>
<br />
<span style="font-weight: bold;">09.January.14</span><ul>
<li>Added the historical as well as the weekly average sale price of all credit market sales to the credit market page.</li>
<li>Added to the Ares JailRecorder so you can see your last 50 bust attempts.</li></ul>
<br />
<span style="font-weight: bold;">09.January.13</span><ul>
<li>Further improved session management for player accounts with some advanced tracking.</li>
<li>Added "Player Movement" to each gang's page in the gang list.  This shows all gang player movement since September 29th, 2008.</li></ul>
<br />
<span style="font-weight: bold;">09.January.12</span><ul>
<li>Removed all players on the career rankings list in the Pantheon that had a rating below 0.</li>
<li>Split contest information out from the "Recent Activity" section in the Pantheon of Infamy to it's own "Contest" section.</li>
<li>Added the latest level achievements for players level 5 or above to "Recent Activity".</li>
<li>Also added the latest gang player additions to the same section.</li>
<li>Logging into AL has changed slightly.  If you log in from another location such as a phone or alternate computer, your currently logged in sessions will be logged out for security.</li></ul>
<br />
<br />
<span style="font-weight: bold;">09.January.5</span><ul>
<li>Probably the biggest single update we've had to date.  While no new content, various reworking of code to ensure both security and performance.</li>
<li>Many database edits to eliminate lag and improve efficiency.</li>
<li>Almost every page has been affected due to these updates.  The latest workings opens the door for more additions.  Now, on to new stuff (been working on this update for over 2 weeks).</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">09.January.23</span><ul>
<li>Added your own mails to the reply/compose screen rather than only showing  the other player's messages received.</li>
<li>Recoded various parts of the site to eliminate depreciated php code.</li></ul>
<br />
<span style="font-weight: bold;">09.January.20</span><ul>
<li>Added some more logs and session management features for security purposes.</li></ul>
<br />
<span style="font-weight: bold;">09.January.19</span><ul>
<li>Fixed another major exploit prior to any data being changed.  No data lost or corrupted.</li></ul>
<br />
<span style="font-weight: bold;">09.January.18</span><ul>
<li>Fixed major exploit and recovered all current data.  No data lost or corrupted.</li></ul>
<br />
<span style="font-weight: bold;">09.January.16</span><ul>
<li>Fixed jailed-user link in the new jail recorder addition.</li></ul>
<br />
<span style="font-weight: bold;">09.January.15</span><ul>
<li>Fixed a couple issues with the player report feature.</li>
<li>Fixed issue with organized crime events not being sent to players if they were in the hospital or jail when the OC ended.</li></ul>
<br />
<span style="font-weight: bold;">09.January.14</span><ul>
<li>Added the historical as well as the weekly average sale price of all credit market sales to the credit market page.</li>
<li>Added to the Ares JailRecorder so you can see your last 50 bust attempts.</li></ul>
<br />
<span style="font-weight: bold;">09.January.13</span><ul>
<li>Further improved session management for player accounts with some advanced tracking.</li>
<li>Added "Player Movement" to each gang's page in the gang list.  This shows all gang player movement since September 29th, 2008.</li></ul>
<br />
<span style="font-weight: bold;">09.January.12</span><ul>
<li>Removed all players on the career rankings list in the Pantheon that had a rating below 0.</li>
<li>Split contest information out from the "Recent Activity" section in the Pantheon of Infamy to it's own "Contest" section.</li>
<li>Added the latest level achievements for players level 5 or above to "Recent Activity".</li>
<li>Also added the latest gang player additions to the same section.</li>
<li>Logging into AL has changed slightly.  If you log in from another location such as a phone or alternate computer, your currently logged in sessions will be logged out for security.</li></ul>
<br />
<br />
<span style="font-weight: bold;">09.January.5</span><ul>
<li>Probably the biggest single update we've had to date.  While no new content, various reworking of code to ensure both security and performance.</li>
<li>Many database edits to eliminate lag and improve efficiency.</li>
<li>Almost every page has been affected due to these updates.  The latest workings opens the door for more additions.  Now, on to new stuff (been working on this update for over 2 weeks).</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for December 2008]]></title>
			<link>http://forums.awakenedlands.com/thread-5896.html</link>
			<pubDate>Fri, 02 Jan 2009 02:09:32 -0600</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-5896.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">08.December.27</span><ul>
<li>Fixed potential exploit with gang creation.  As usual, we do not detail exploit fixes.</li></ul>
<br />
<span style="font-weight: bold;">08.December.21</span><ul>
<li>Due to a server security patch, 11 new potential exploits have been fixed.  As usual exploits aren't detailed, but they didn't exist until the security patch, which was tested on another machine.  As our norm, we try to ensure potential exploits are fixed prior to any new code being added.</li></ul>
<br />
<span style="font-weight: bold;">08.December.19</span><ul>
<li>Increased gang-point gains on successful organized crimes.  The more players you have that are active, the better the returns.</li></ul>
<br />
<span style="font-weight: bold;">08.December.8</span><ul>
<li>Minor optimizations to certain pages to keep the site operating while minimizing lag.</li>
<li>Upgraded server version of PHP for security reasons, and as a consequence had to update numerous pages.</li>
<li>Fixed a new exploit caused by the server upgrade.  </li></ul>
<br />
<span style="font-weight: bold;">08.December.5</span><ul>
<li>For our friends using screen readers that do not support our checkboxes, the alternate site layout now eliminates them.  Just go to your preferences page and click on Change Site Layout.</li></ul>
<br />
<span style="font-weight: bold;">08.December.3</span><ul>
<li>Fixed three possible exploits.  As usual, we do not detail exploit fixes.  Luckily they were never used.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">08.December.27</span><ul>
<li>Fixed potential exploit with gang creation.  As usual, we do not detail exploit fixes.</li></ul>
<br />
<span style="font-weight: bold;">08.December.21</span><ul>
<li>Due to a server security patch, 11 new potential exploits have been fixed.  As usual exploits aren't detailed, but they didn't exist until the security patch, which was tested on another machine.  As our norm, we try to ensure potential exploits are fixed prior to any new code being added.</li></ul>
<br />
<span style="font-weight: bold;">08.December.19</span><ul>
<li>Increased gang-point gains on successful organized crimes.  The more players you have that are active, the better the returns.</li></ul>
<br />
<span style="font-weight: bold;">08.December.8</span><ul>
<li>Minor optimizations to certain pages to keep the site operating while minimizing lag.</li>
<li>Upgraded server version of PHP for security reasons, and as a consequence had to update numerous pages.</li>
<li>Fixed a new exploit caused by the server upgrade.  </li></ul>
<br />
<span style="font-weight: bold;">08.December.5</span><ul>
<li>For our friends using screen readers that do not support our checkboxes, the alternate site layout now eliminates them.  Just go to your preferences page and click on Change Site Layout.</li></ul>
<br />
<span style="font-weight: bold;">08.December.3</span><ul>
<li>Fixed three possible exploits.  As usual, we do not detail exploit fixes.  Luckily they were never used.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for November 2008]]></title>
			<link>http://forums.awakenedlands.com/thread-5825.html</link>
			<pubDate>Mon, 01 Dec 2008 02:23:02 -0600</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-5825.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">08.November.21</span><ul>
<li>Added a few new NPCs to the game.  What they arrived for no one knows.  Perhaps there will be a future story.  The Balazar gang has been training their skills lately, so you may see some differences with them.</li>
<li>Added a new shop, Jed's Construction, and 5 new weapons.  They are for hideout battles, but can be used in combat (not the most effective however).  For those with weapons in the 30-level range and up, you probably won't be upgrading with these new items for hideout attacks.</li>
<li>Reduced the Dual Black Talon Pistol endurance requirement to be more in tune with other weapons of it's strength.</li>
<li>New NPCs are now attackable.</li>
<li>Made shop item names clickable so you can read their item description page.</li>
<li>Fixed three potential exploits that have never been used due to an upgrade with PHP.  As usual, we don't detail exploit fixes.</li></ul>
<br />
<span style="font-weight: bold;">08.November.19</span><ul>
<li>Fixed minor issue with attack logs stating it shows the last 10 opponents when it actually shows 25.</li></ul>
<br />
<span style="font-weight: bold;">08.November.13</span><ul>
<li>Added your last vote time to the voting lists.  Should help on sites that reset your vote only after 24 hours have passed since your last vote rather than being reset at midnight.</li>
<li>Fixed game stat page to show proper crime success percentage.</li></ul>
<br />
<span style="font-weight: bold;">08.November.12</span><ul>
<li>Fixed a few layout issues with numbered lists, primarily an Internet Explorer quirk where some numbers were covered up by a red border.</li></ul>
<br />
<span style="font-weight: bold;">08.November.11</span><ul>
<li>Added a voting booth for top rpg voting sites.  As a test run there are no kickbacks to voting like other games give.  There may be incentives to voting in the future based on the response.  This is aimed at increasing our exposure.</li>
<li>Added a third voting site.</li></ul>
<br />
<span style="font-weight: bold;">08.November.10</span><ul>
<li>Added HP Healing items to Guido the Fence and the Beach Pawn Shop.</li>
<li>Added Guru trainer for reputation 7 players.</li>
<li>Fixed gang mail bug where a subject with no text would be unclickable.</li></ul>
<br />
<span style="font-weight: bold;">08.November.9</span><ul>
<li>Added a gag-gift collectibles shop in Industrial.</li></ul>
<br />
<br />
<span style="font-weight: bold;">08.November.8</span><ul>
<li>Added prized for the Halloween contests to the winners.</li>
<li>Altered friends list most added to show the most added ACTIVE players.</li></ul>
<br />
<span style="font-weight: bold;">08.November.2</span><ul>
<li>New items available in level 60 district finally.</li>
<li>Some belts from the level 60 district have been moved to Argyles Armory.</li></ul>
<br />
<span style="font-weight: bold;">08.November.1</span><ul>
<li>Adjusted the newest weapon stat requirements.</li>
<li>Lowered the endurance requirement and boosted the trainable stat requirements.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">08.November.21</span><ul>
<li>Added a few new NPCs to the game.  What they arrived for no one knows.  Perhaps there will be a future story.  The Balazar gang has been training their skills lately, so you may see some differences with them.</li>
<li>Added a new shop, Jed's Construction, and 5 new weapons.  They are for hideout battles, but can be used in combat (not the most effective however).  For those with weapons in the 30-level range and up, you probably won't be upgrading with these new items for hideout attacks.</li>
<li>Reduced the Dual Black Talon Pistol endurance requirement to be more in tune with other weapons of it's strength.</li>
<li>New NPCs are now attackable.</li>
<li>Made shop item names clickable so you can read their item description page.</li>
<li>Fixed three potential exploits that have never been used due to an upgrade with PHP.  As usual, we don't detail exploit fixes.</li></ul>
<br />
<span style="font-weight: bold;">08.November.19</span><ul>
<li>Fixed minor issue with attack logs stating it shows the last 10 opponents when it actually shows 25.</li></ul>
<br />
<span style="font-weight: bold;">08.November.13</span><ul>
<li>Added your last vote time to the voting lists.  Should help on sites that reset your vote only after 24 hours have passed since your last vote rather than being reset at midnight.</li>
<li>Fixed game stat page to show proper crime success percentage.</li></ul>
<br />
<span style="font-weight: bold;">08.November.12</span><ul>
<li>Fixed a few layout issues with numbered lists, primarily an Internet Explorer quirk where some numbers were covered up by a red border.</li></ul>
<br />
<span style="font-weight: bold;">08.November.11</span><ul>
<li>Added a voting booth for top rpg voting sites.  As a test run there are no kickbacks to voting like other games give.  There may be incentives to voting in the future based on the response.  This is aimed at increasing our exposure.</li>
<li>Added a third voting site.</li></ul>
<br />
<span style="font-weight: bold;">08.November.10</span><ul>
<li>Added HP Healing items to Guido the Fence and the Beach Pawn Shop.</li>
<li>Added Guru trainer for reputation 7 players.</li>
<li>Fixed gang mail bug where a subject with no text would be unclickable.</li></ul>
<br />
<span style="font-weight: bold;">08.November.9</span><ul>
<li>Added a gag-gift collectibles shop in Industrial.</li></ul>
<br />
<br />
<span style="font-weight: bold;">08.November.8</span><ul>
<li>Added prized for the Halloween contests to the winners.</li>
<li>Altered friends list most added to show the most added ACTIVE players.</li></ul>
<br />
<span style="font-weight: bold;">08.November.2</span><ul>
<li>New items available in level 60 district finally.</li>
<li>Some belts from the level 60 district have been moved to Argyles Armory.</li></ul>
<br />
<span style="font-weight: bold;">08.November.1</span><ul>
<li>Adjusted the newest weapon stat requirements.</li>
<li>Lowered the endurance requirement and boosted the trainable stat requirements.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for October 2008]]></title>
			<link>http://forums.awakenedlands.com/thread-5826.html</link>
			<pubDate>Sat, 01 Nov 2008 03:04:21 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-5826.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">08.October.30</span><ul>
<li>Found a bug in the contest.  It's not unfair now.</li></ul>
<br />
<span style="font-weight: bold;">08.October.23</span><ul>
<li>For a trial-period, youngins to the game are not attackable unless they have hit someone already or are attacked by someone of the same age.</li></ul>
<br />
<span style="font-weight: bold;">08.October.21</span><ul>
<li>Optimized a few pages that were causing lag on the entire server.</li></ul>
<br />
<span style="font-weight: bold;">08.October.20</span><ul>
<li>Updated and simplified registration page.</li>
<li>Referral links are now tracked even if the new sign-up deletes the referral code.</li></ul>
<br />
<span style="font-weight: bold;">08.October.18</span><ul>
<li>Implemented new server security policies to help prevent flood-attacks and brute-force hack attempts that have been lagging the server lately.</li>
<li>Added new monitoring tools for myself and Err to help notify us in the case of another flood attempt.</li></ul>
<br />
<span style="font-weight: bold;">08.October.15</span><ul>
<li>Reconfigured the item market for ease of use.  Each type of item has its own section, and prices are color-coded for those with active donator days.</li>
<li>Fixed issue with the FightLog where the incorrect health status of your opponent was displaying for certain health levels.</li>
<li>Fixed white layout display of item market for "white" cost items.</li></ul>
<br />
<span style="font-weight: bold;">08.October.14</span><ul>
<li>Added 3 new computer crimes.  They are location-specific, and are at the moment only available in Midlan, Underground, and the Beach.  More to come.</li></ul>
<br />
<span style="font-weight: bold;">08.October.10</span><ul>
<li>Added 2 new organized crimes for large gangs (12 and 15 members required).</li></ul>
<br />
<span style="font-weight: bold;">08.October.9</span><ul>
<li>New players receive 2 days of donator status instead of one.</li>
<li>Item market now restricts purchases when that item will put you over your encumbrance limit.</li></ul>
<br />
<span style="font-weight: bold;">08.October.8</span><ul>
<li>Due to a growing number of encumbrance system issues, your encumbrance capacity will now dictate the maximum amount of equipment you can carry.</li>
<li>You can now only retrieve items from storage if they do not put you over your encumbrance capacity.</li>
<li>Shops now limit your purchases to what you can carry in weight.</li></ul>
<br />
<span style="font-weight: bold;">08.October.6</span><ul>
<li>Streamlined our webserver to improve site performance and attempt to eliminate the random long-load times we have during mid-day.   </li></ul>
<br />
<span style="font-weight: bold;">08.October.1</span><ul>
<li>Have to love RAID on a server.  We had a hard drive fail today and were able to restore it with a new drive without having to take the server down.  </li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">08.October.30</span><ul>
<li>Found a bug in the contest.  It's not unfair now.</li></ul>
<br />
<span style="font-weight: bold;">08.October.23</span><ul>
<li>For a trial-period, youngins to the game are not attackable unless they have hit someone already or are attacked by someone of the same age.</li></ul>
<br />
<span style="font-weight: bold;">08.October.21</span><ul>
<li>Optimized a few pages that were causing lag on the entire server.</li></ul>
<br />
<span style="font-weight: bold;">08.October.20</span><ul>
<li>Updated and simplified registration page.</li>
<li>Referral links are now tracked even if the new sign-up deletes the referral code.</li></ul>
<br />
<span style="font-weight: bold;">08.October.18</span><ul>
<li>Implemented new server security policies to help prevent flood-attacks and brute-force hack attempts that have been lagging the server lately.</li>
<li>Added new monitoring tools for myself and Err to help notify us in the case of another flood attempt.</li></ul>
<br />
<span style="font-weight: bold;">08.October.15</span><ul>
<li>Reconfigured the item market for ease of use.  Each type of item has its own section, and prices are color-coded for those with active donator days.</li>
<li>Fixed issue with the FightLog where the incorrect health status of your opponent was displaying for certain health levels.</li>
<li>Fixed white layout display of item market for "white" cost items.</li></ul>
<br />
<span style="font-weight: bold;">08.October.14</span><ul>
<li>Added 3 new computer crimes.  They are location-specific, and are at the moment only available in Midlan, Underground, and the Beach.  More to come.</li></ul>
<br />
<span style="font-weight: bold;">08.October.10</span><ul>
<li>Added 2 new organized crimes for large gangs (12 and 15 members required).</li></ul>
<br />
<span style="font-weight: bold;">08.October.9</span><ul>
<li>New players receive 2 days of donator status instead of one.</li>
<li>Item market now restricts purchases when that item will put you over your encumbrance limit.</li></ul>
<br />
<span style="font-weight: bold;">08.October.8</span><ul>
<li>Due to a growing number of encumbrance system issues, your encumbrance capacity will now dictate the maximum amount of equipment you can carry.</li>
<li>You can now only retrieve items from storage if they do not put you over your encumbrance capacity.</li>
<li>Shops now limit your purchases to what you can carry in weight.</li></ul>
<br />
<span style="font-weight: bold;">08.October.6</span><ul>
<li>Streamlined our webserver to improve site performance and attempt to eliminate the random long-load times we have during mid-day.   </li></ul>
<br />
<span style="font-weight: bold;">08.October.1</span><ul>
<li>Have to love RAID on a server.  We had a hard drive fail today and were able to restore it with a new drive without having to take the server down.  </li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Forum Moderator - Weebay]]></title>
			<link>http://forums.awakenedlands.com/thread-4817.html</link>
			<pubDate>Wed, 01 Oct 2008 00:35:50 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-4817.html</guid>
			<description><![CDATA[<blockquote><cite>BlitzKrieg Wrote:</cite><blockquote><cite>hardasgranite Wrote:</cite>Good for you Weebay....I guess I now know what it takes...... 8)</blockquote>
<br />
kneepads?</blockquote>
<br />
and a purty mouf. :o]]></description>
			<content:encoded><![CDATA[<blockquote><cite>BlitzKrieg Wrote:</cite><blockquote><cite>hardasgranite Wrote:</cite>Good for you Weebay....I guess I now know what it takes...... 8)</blockquote>
<br />
kneepads?</blockquote>
<br />
and a purty mouf. :o]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for September 2008]]></title>
			<link>http://forums.awakenedlands.com/thread-5139.html</link>
			<pubDate>Wed, 01 Oct 2008 03:36:21 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-5139.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">08.September.30</span><ul>
<li>Fixed issues with critical-hit chances being lower than they should for certain weapons due to a rounding issue.</li>
<li>Fixed complicated memory-leak issue on server that caused random lag (lag was due to apache restarting).</li></ul>
<br />
<span style="font-weight: bold;">08.September.28</span><ul>
<li>Just so there is no confusion, the retirement district is closed and has been since the 24th based on this &lt;a href="forums/viewtopic.php?p=88989#88989"&gt;announcement in the forums&lt;/a&gt;.</li></ul>
<br />
<span style="font-weight: bold;">08.September.23</span><ul>
<li>Fixed issue where defender was more powerful when their encumbrance rate was over a certain amount.</li>
<li>By request, removed Beelzebub from retirement.</li></ul>
<br />
<span style="font-weight: bold;">08.September.22</span><ul>
<li>Finally replaced the help tutorial with AbysmalPoptart's version.</li></ul>
<br />
<span style="font-weight: bold;">08.September.16</span><ul>
<li>Did some reconfiguration of the database server to make better use of available server memory.</li></ul>
<br />
<span style="font-weight: bold;">08.September.15</span><ul>
<li>The newest shipment for helmets came in today.  Ask Raf about them since he's the only one who can buy them at the moment.</li></ul>
<br />
<span style="font-weight: bold;">08.September.14</span><ul>
<li>Removed 3,276 player accounts that never activated after activation was required.  Some referral numbers may change (referral points are not affected, since these accounts were never counted).</li></ul>
<br />
<span style="font-weight: bold;">08.September.12</span><ul>
<li>Due to many free mail sites blocking some of our site emails (registration, forum notifications, etc) the forums have been switched over to use another mail server to send out notifications.  This has caused a slight delay when posting (second or so) as the forums connect to a dedicated mail server.</li>
<li>Changed registration code to utilize a dedicated email server.</li></ul>
<br />
<span style="font-weight: bold;">08.September.11</span><ul>
<li>Fixed gang battle GP issue where some players were gaining 3 GPs instead of their normal amount due to rounding.</li></ul>
<br />
<span style="font-weight: bold;">08.September.5</span><ul>
<li>PvP combat weapon selection by the defender now takes into account skills.  Selection is based on potential damage.</li>
<li>Fixed forum issue where clicking on an inline image to see the full size didn't show the image.</li></ul>
<br />
<br />
<span style="font-weight: bold;">08.September.4</span><ul>
<li>Fixed server time issue where it was 31 seconds ahead of most atomically-set clocks.</li>
<li>Fixed multiple issues with the new server showing warning messages for defunct code.</li>
<li>Increased speed of database sorting.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">08.September.30</span><ul>
<li>Fixed issues with critical-hit chances being lower than they should for certain weapons due to a rounding issue.</li>
<li>Fixed complicated memory-leak issue on server that caused random lag (lag was due to apache restarting).</li></ul>
<br />
<span style="font-weight: bold;">08.September.28</span><ul>
<li>Just so there is no confusion, the retirement district is closed and has been since the 24th based on this &lt;a href="forums/viewtopic.php?p=88989#88989"&gt;announcement in the forums&lt;/a&gt;.</li></ul>
<br />
<span style="font-weight: bold;">08.September.23</span><ul>
<li>Fixed issue where defender was more powerful when their encumbrance rate was over a certain amount.</li>
<li>By request, removed Beelzebub from retirement.</li></ul>
<br />
<span style="font-weight: bold;">08.September.22</span><ul>
<li>Finally replaced the help tutorial with AbysmalPoptart's version.</li></ul>
<br />
<span style="font-weight: bold;">08.September.16</span><ul>
<li>Did some reconfiguration of the database server to make better use of available server memory.</li></ul>
<br />
<span style="font-weight: bold;">08.September.15</span><ul>
<li>The newest shipment for helmets came in today.  Ask Raf about them since he's the only one who can buy them at the moment.</li></ul>
<br />
<span style="font-weight: bold;">08.September.14</span><ul>
<li>Removed 3,276 player accounts that never activated after activation was required.  Some referral numbers may change (referral points are not affected, since these accounts were never counted).</li></ul>
<br />
<span style="font-weight: bold;">08.September.12</span><ul>
<li>Due to many free mail sites blocking some of our site emails (registration, forum notifications, etc) the forums have been switched over to use another mail server to send out notifications.  This has caused a slight delay when posting (second or so) as the forums connect to a dedicated mail server.</li>
<li>Changed registration code to utilize a dedicated email server.</li></ul>
<br />
<span style="font-weight: bold;">08.September.11</span><ul>
<li>Fixed gang battle GP issue where some players were gaining 3 GPs instead of their normal amount due to rounding.</li></ul>
<br />
<span style="font-weight: bold;">08.September.5</span><ul>
<li>PvP combat weapon selection by the defender now takes into account skills.  Selection is based on potential damage.</li>
<li>Fixed forum issue where clicking on an inline image to see the full size didn't show the image.</li></ul>
<br />
<br />
<span style="font-weight: bold;">08.September.4</span><ul>
<li>Fixed server time issue where it was 31 seconds ahead of most atomically-set clocks.</li>
<li>Fixed multiple issues with the new server showing warning messages for defunct code.</li>
<li>Increased speed of database sorting.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for August 2008]]></title>
			<link>http://forums.awakenedlands.com/thread-3906.html</link>
			<pubDate>Mon, 29 Sep 2008 02:33:00 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-3906.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">08.August.27</span><ul>
<li>Fixed bug where items posted on the market by donators could not be purchased by other donators.  One actual donation on file is required, not donator days.</li></ul>
<br />
<span style="font-weight: bold;">08.August.22</span><ul>
<li>Fixed potential exploit with the career system.  As usual we do not detail exploit fixed.  Have completely built new web server and are currently stress-testing.</li></ul>
<br />
<span style="font-weight: bold;">08.August.13</span><ul>
<li>Improved performance on the Jail Recorder page as well as increased the list to the 100 most frequent inmates attempted.</li>
<li>Also added your own busts to the list (most players will see them on top of the list).</li>
<li>Altered overall jail bust stats as some busts were counting as successful when they should have been failures.</li>
<li>Further optimized the attack log pages.</li></ul>
<br />
<span style="font-weight: bold;">08.August.12</span><ul>
<li>Removed the Ares Fightlogger and Ares FightRecorder links from the main menu.</li>
<li>Replaced both with the Ares FightLog 2.0 with some more info.</li></ul>
<br />
<span style="font-weight: bold;">08.August.5</span><ul>
<li>Improved performance of the Combat Bravery page in the Pantheon as well as increased it to the top 500.</li>
<li>Fixed issue where clicking a user in the Bravery page resulting in an error.</li>
<li>Fixed weapon list page in the library from showing incorrect skills.</li>
<li>Improved the power-level formula to give more appropriate weight to cyberware as well as to include combat skills.  Everyone will see a difference, and it should reflect actual power more effectively.</li>
<li>Split the overall casino winner section in Pantheon into Slot Machine Winners and Roulette Winners.</li>
<li>Improving performance of both sections while increasing the display to the top 100.</li>
<li>Improved performance of the top addicted gamblers in the Pantheon and increased output to top 100.</li></ul>
<br />
<span style="font-weight: bold;">08.August.4</span><ul>
<li>Added 3 defensive skills.  All defensive skills are most effective against opponents who have invested skill study in combat skills.  Evasion helps avoid being hit, armor handling helps utilize armor to it's max capabilities, and critical resistance helps reduce critical hit damage.</li>
<li>Reconfigured the jail page top to show more information on your jail bust history as well as improved it's performance.</li>
<li>Improved performance of the Pantheon Jail Minutes Saved page and the Jail Busts page and now list the top 500 for each.</li>
<li>Added some more sections to the jail pantheon.</li></ul>
<br />
<span style="font-weight: bold;">08.August.1</span><ul>
<li>Gang mail is now automatically removed from the system if it is older than 7 days each night at midnight.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">08.August.27</span><ul>
<li>Fixed bug where items posted on the market by donators could not be purchased by other donators.  One actual donation on file is required, not donator days.</li></ul>
<br />
<span style="font-weight: bold;">08.August.22</span><ul>
<li>Fixed potential exploit with the career system.  As usual we do not detail exploit fixed.  Have completely built new web server and are currently stress-testing.</li></ul>
<br />
<span style="font-weight: bold;">08.August.13</span><ul>
<li>Improved performance on the Jail Recorder page as well as increased the list to the 100 most frequent inmates attempted.</li>
<li>Also added your own busts to the list (most players will see them on top of the list).</li>
<li>Altered overall jail bust stats as some busts were counting as successful when they should have been failures.</li>
<li>Further optimized the attack log pages.</li></ul>
<br />
<span style="font-weight: bold;">08.August.12</span><ul>
<li>Removed the Ares Fightlogger and Ares FightRecorder links from the main menu.</li>
<li>Replaced both with the Ares FightLog 2.0 with some more info.</li></ul>
<br />
<span style="font-weight: bold;">08.August.5</span><ul>
<li>Improved performance of the Combat Bravery page in the Pantheon as well as increased it to the top 500.</li>
<li>Fixed issue where clicking a user in the Bravery page resulting in an error.</li>
<li>Fixed weapon list page in the library from showing incorrect skills.</li>
<li>Improved the power-level formula to give more appropriate weight to cyberware as well as to include combat skills.  Everyone will see a difference, and it should reflect actual power more effectively.</li>
<li>Split the overall casino winner section in Pantheon into Slot Machine Winners and Roulette Winners.</li>
<li>Improving performance of both sections while increasing the display to the top 100.</li>
<li>Improved performance of the top addicted gamblers in the Pantheon and increased output to top 100.</li></ul>
<br />
<span style="font-weight: bold;">08.August.4</span><ul>
<li>Added 3 defensive skills.  All defensive skills are most effective against opponents who have invested skill study in combat skills.  Evasion helps avoid being hit, armor handling helps utilize armor to it's max capabilities, and critical resistance helps reduce critical hit damage.</li>
<li>Reconfigured the jail page top to show more information on your jail bust history as well as improved it's performance.</li>
<li>Improved performance of the Pantheon Jail Minutes Saved page and the Jail Busts page and now list the top 500 for each.</li>
<li>Added some more sections to the jail pantheon.</li></ul>
<br />
<span style="font-weight: bold;">08.August.1</span><ul>
<li>Gang mail is now automatically removed from the system if it is older than 7 days each night at midnight.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Updates for July 2008]]></title>
			<link>http://forums.awakenedlands.com/thread-3936.html</link>
			<pubDate>Mon, 29 Sep 2008 02:27:43 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-3936.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">08.July.25</span><ul>
<li>Fixed bug where players in the hospital could use certain special abilities not intended to be available while recovering from injury.</li></ul>
<br />
<span style="font-weight: bold;">08.July.22</span><ul>
<li>Updated the last 7 day gang war defend list.</li>
<li>Improved performance as well as added some more information to the list.</li>
<li>Improved performance of the gang war summary pages and added extra information.</li>
<li>Added unread mail notifications to the Gang link in the left menu.</li>
<li>Renamed "Your Gang" to "Gang".</li>
<li>Unread messages show as green, wars show as red.</li>
<li>Clicking on Gang goes to your gang home page.</li>
<li>Clicking on the green notification for gang mail goes to your gang inbox.</li>
<li>Clicking on the red notification goes to your gang war page.</li></ul>
<br />
<span style="font-weight: bold;">08.July.21</span><ul>
<li>Updated the last 7 day gang war attack list.</li>
<li>Improved performance as well as added some more information to the list.</li></ul>
<br />
<span style="font-weight: bold;">08.July.18</span><ul>
<li>Updated the Bioplex Assistant to a faster performing version.  Monthly totals are updated at midnight each night.  Clicking on each month for the daily breakdown has the current day's data in real-time.  This was done for performance reasons.</li></ul>
<br />
<span style="font-weight: bold;">08.July.17</span><ul>
<li>Added numerous security procedures for various parts of the site to help improve site performance.</li>
<li>In an effort to improve gang mass mailing, gang mail has been added to the mail page.  All mass mail sent via the gang mail feature will now skip the inbox and go straight to the gang mail section.  This was done to help reduce lag from the mail system, as over half of the 2 million mails we have stored are mass mails from gangs.</li>
<li>Fixed issue where the correct messages were not showing or showing as already read (guess I should check the development server's mysql version before going live).</li></ul>
<br />
<span style="font-weight: bold;">08.July.16</span><ul>
<li>Fixed skill grade over 100%.</li></ul>
<br />
<span style="font-weight: bold;">08.July.5</span><ul>
<li>The search function in our forums has been causing some lag lately due to the size of the forum database.  The search function is now only available when logged in.  In addition, the "Off The Wall" and "Trade Moderator" forum sections will be auto-pruned each day to remove old topics.</li>
<li>Player profiles in the forums are now only viewable when logged in to improve server performance.</li>
<li>Implemented multiple forum code changes for security purposes.</li></ul>
<br />
<span style="font-weight: bold;">08.July.4</span><ul>
<li>Security updates for the forums.</li>
<li>Moved "Off the Wall" and "Gang Recruitment" forum sections to be viewable only while logged in.  </li></ul>
<br />
<span style="font-weight: bold;">08.July.2</span><ul>
<li>Added a white-washed layout option for those in a working environment who don't want their boss to walk by and see some black/red/green web page open.  Eliminates the logo and menu images on the left.  It is available on your in-game preferences page.  Does not alter the login page nor the forums.</li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">08.July.25</span><ul>
<li>Fixed bug where players in the hospital could use certain special abilities not intended to be available while recovering from injury.</li></ul>
<br />
<span style="font-weight: bold;">08.July.22</span><ul>
<li>Updated the last 7 day gang war defend list.</li>
<li>Improved performance as well as added some more information to the list.</li>
<li>Improved performance of the gang war summary pages and added extra information.</li>
<li>Added unread mail notifications to the Gang link in the left menu.</li>
<li>Renamed "Your Gang" to "Gang".</li>
<li>Unread messages show as green, wars show as red.</li>
<li>Clicking on Gang goes to your gang home page.</li>
<li>Clicking on the green notification for gang mail goes to your gang inbox.</li>
<li>Clicking on the red notification goes to your gang war page.</li></ul>
<br />
<span style="font-weight: bold;">08.July.21</span><ul>
<li>Updated the last 7 day gang war attack list.</li>
<li>Improved performance as well as added some more information to the list.</li></ul>
<br />
<span style="font-weight: bold;">08.July.18</span><ul>
<li>Updated the Bioplex Assistant to a faster performing version.  Monthly totals are updated at midnight each night.  Clicking on each month for the daily breakdown has the current day's data in real-time.  This was done for performance reasons.</li></ul>
<br />
<span style="font-weight: bold;">08.July.17</span><ul>
<li>Added numerous security procedures for various parts of the site to help improve site performance.</li>
<li>In an effort to improve gang mass mailing, gang mail has been added to the mail page.  All mass mail sent via the gang mail feature will now skip the inbox and go straight to the gang mail section.  This was done to help reduce lag from the mail system, as over half of the 2 million mails we have stored are mass mails from gangs.</li>
<li>Fixed issue where the correct messages were not showing or showing as already read (guess I should check the development server's mysql version before going live).</li></ul>
<br />
<span style="font-weight: bold;">08.July.16</span><ul>
<li>Fixed skill grade over 100%.</li></ul>
<br />
<span style="font-weight: bold;">08.July.5</span><ul>
<li>The search function in our forums has been causing some lag lately due to the size of the forum database.  The search function is now only available when logged in.  In addition, the "Off The Wall" and "Trade Moderator" forum sections will be auto-pruned each day to remove old topics.</li>
<li>Player profiles in the forums are now only viewable when logged in to improve server performance.</li>
<li>Implemented multiple forum code changes for security purposes.</li></ul>
<br />
<span style="font-weight: bold;">08.July.4</span><ul>
<li>Security updates for the forums.</li>
<li>Moved "Off the Wall" and "Gang Recruitment" forum sections to be viewable only while logged in.  </li></ul>
<br />
<span style="font-weight: bold;">08.July.2</span><ul>
<li>Added a white-washed layout option for those in a working environment who don't want their boss to walk by and see some black/red/green web page open.  Eliminates the logo and menu images on the left.  It is available on your in-game preferences page.  Does not alter the login page nor the forums.</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Respecting the privacy of others]]></title>
			<link>http://forums.awakenedlands.com/thread-4674.html</link>
			<pubDate>Sat, 06 Sep 2008 00:53:55 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-4674.html</guid>
			<description><![CDATA[I deal with a lot of personal information in AwakenedLands.  I protect this information religiously.  I've never shared this information with anyone, and even Err does not have access to it.  This information is considered private and confidential, and is protected as such.<br />
<br />
Anyone who posts the personal information of another player or admin publicly on our forums or in-game will be permanently banned.  Regardless of how this information was obtained, it is unacceptable behavior and will not be tolerated.  Not only will they be permanently banned, but if any laws are broken or any damages are incurred due to this behavior we will seek any and all legal means available to protect ourselves and those of our community.<br />
<br />
This also applies to the posting of personal information on any public website or medium that results in personal damages.]]></description>
			<content:encoded><![CDATA[I deal with a lot of personal information in AwakenedLands.  I protect this information religiously.  I've never shared this information with anyone, and even Err does not have access to it.  This information is considered private and confidential, and is protected as such.<br />
<br />
Anyone who posts the personal information of another player or admin publicly on our forums or in-game will be permanently banned.  Regardless of how this information was obtained, it is unacceptable behavior and will not be tolerated.  Not only will they be permanently banned, but if any laws are broken or any damages are incurred due to this behavior we will seek any and all legal means available to protect ourselves and those of our community.<br />
<br />
This also applies to the posting of personal information on any public website or medium that results in personal damages.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server Outage]]></title>
			<link>http://forums.awakenedlands.com/thread-3988.html</link>
			<pubDate>Fri, 04 Jul 2008 11:16:51 -0500</pubDate>
			<guid isPermaLink="false">http://forums.awakenedlands.com/thread-3988.html</guid>
			<description><![CDATA[Happy Fourth of July server attack!!  WOOPIE!!<br />
<br />
Sorry for the downtime.  Of course it happens when I am asleep.  <img src="/images/smilies/icon_sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /><br />
<br />
If anyone can give me an approximate time when it crashed please let me know in this thread.]]></description>
			<content:encoded><![CDATA[Happy Fourth of July server attack!!  WOOPIE!!<br />
<br />
Sorry for the downtime.  Of course it happens when I am asleep.  <img src="/images/smilies/icon_sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /><br />
<br />
If anyone can give me an approximate time when it crashed please let me know in this thread.]]></content:encoded>
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	</channel>
</rss>