Weapons
2007.Feb.14, 03:04 AM
 
Post: #6
The razorweapons are low damage/high-crit weapons. They don't hit hard on a normal hit, but do critical hits very often. While the critical hit isn't as powerful as other weapons, it's frequency makes up for it. For those who have high resistance to damage, this type of weapon does poorly unless it's a critical hit.

Basically every stat is important, but some stats affect things more than others.

Accuracy helps ranged weapons a lot, and melee weapons a bit.
Strength helps with melee weapons mostly, some ranged weapons, and helps with resisting damage a bit as well.
Dex affects both melee and ranged weapons.
Resistance, one of the least trained stats because it's hardest to train, it quite important as well.
All stats help in avoiding being hit or damaged in some way, again some more than others.

I won't be giving out any secrets. Part of the fun is trying to figure out what works best so you can get an advantage.

Some items have stat requirements because they are difficult to use without the minimum ability scores. For instance, the razorwhip requires a minimum agility just to use because whips aren't the easiest weapon to wield. Shotguns require endurance because handling the recoil takes a lot of stamina. Some melee weapons require strength just to swing effectively.

Zenith [2]
Game Creator and Admin


Messages In This Thread
Weapons - syntheticdarkness - 2007.Feb.13, 08:54 PM
[] - matt5250 - 2007.Feb.13, 09:26 PM
[] - syntheticdarkness - 2007.Feb.13, 10:46 PM
[] - Thor - 2007.Feb.14, 12:20 AM
[] - syntheticdarkness - 2007.Feb.14, 02:14 AM
[] - zenith - 2007.Feb.14 03:04 AM
[] - matt5250 - 2007.Feb.14, 03:33 AM
[] - GrAvE09 - 2007.Feb.14, 03:48 AM
[] - syntheticdarkness - 2007.Feb.14, 10:08 AM