end the madness
2006.Oct.12, 06:28 AM
 
Post: #33
i like hitman idea, NPC or just a headhunting section. would be anonymous unless of course the hitman gets caught.

or just an anonymous hitman shop, where you can tell what kind of weapon you want him to attack with, what you want him to do etc

and there could be 3 different costs on the hitman.

Bum hitman - cheap but low success rate

Postal Joe - the standard issue prices but average chance at success

Mob Hitman - High prices, and good success rate

way to calculate prices could be
500 * each level = price for bum
1000* each level = postal joe
1500* each level = Mob hitman

that could seem to be nice prices


Messages In This Thread
end the madness - 666666 - 2006.Oct.11, 02:03 PM
[] - Chris Mangano - 2006.Oct.11, 02:16 PM
[] - 666666 - 2006.Oct.11, 02:20 PM
[] - matt5250 - 2006.Oct.11, 02:23 PM
[] - LordSkie - 2006.Oct.11, 02:32 PM
[] - Jack Daniels - 2006.Oct.11, 02:34 PM
[] - Chris Mangano - 2006.Oct.11, 02:35 PM
[] - 666666 - 2006.Oct.11, 02:42 PM
[] - Jack Daniels - 2006.Oct.11, 02:45 PM
[] - 666666 - 2006.Oct.11, 02:48 PM
[] - Jack Daniels - 2006.Oct.11, 02:50 PM
[] - Jack Daniels - 2006.Oct.11, 02:50 PM
[] - 666666 - 2006.Oct.11, 02:56 PM
[] - Funkonaut - 2006.Oct.11, 03:15 PM
[] - TheGeek - 2006.Oct.11, 03:20 PM
[] - peajew - 2006.Oct.11, 03:27 PM
[] - Sam I Am - 2006.Oct.11, 03:46 PM
[] - OttoOC - 2006.Oct.11, 04:49 PM
[] - TheGeek - 2006.Oct.11, 05:00 PM
[] - OttoOC - 2006.Oct.11, 06:25 PM
[] - LordSkie - 2006.Oct.11, 06:28 PM
[] - matt5250 - 2006.Oct.11, 06:30 PM
[] - oddjob - 2006.Oct.11, 07:23 PM
[] - TheGeek - 2006.Oct.11, 08:48 PM
[] - OttoOC - 2006.Oct.11, 08:54 PM
[] - livershot - 2006.Oct.11, 08:54 PM
[] - oddjob - 2006.Oct.11, 10:50 PM
[] - Eirikur - 2006.Oct.11, 10:59 PM
[] - LuparKoor - 2006.Oct.11, 11:21 PM
[] - Druchii - 2006.Oct.11, 11:40 PM
[] - zenith - 2006.Oct.11, 11:53 PM
[] - brythompson - 2006.Oct.12, 01:29 AM
[] - Druchii - 2006.Oct.12 06:28 AM
[] - matt5250 - 2006.Oct.12, 07:15 AM
[] - badmanbren - 2006.Oct.12, 09:41 AM
[] - oddjob - 2006.Oct.12, 04:50 PM