Poll: Your thoughts on the current combat exploit code (please read post before voting)...
100% XP loss is fine.
100% XP loss is too much.
100% XP loss is not enough.
Another penalty shoud be implemented.
It has never happened to me, no comment.
[Show Results]
 
Official Awakened Lands Poll: Combat Exploit Prevention Code
2006.Sep.11, 06:57 PM
 
Post: #13
Dragon Wrote:I didn't know that when you attack, you couldn't be attacked. Or is that correct? Even if this is so, the code on every page is checking if you are in combat, not your opponent. If you can't attack a player, while they're in combat, then that makes no sense to me. It's like some mystical power overwhelmes the attacker from attacking some one who is already fighting. I personally, would love to see handicap combat.

The reason we don't allow players to attack someone already in combat (either the attacker or defender) is because the original code is majorly flawed in that aspect. The original code didn't account for multiple opponents, and the person attacking someone who already lost would lose all their XP.

Zenith [2]
Game Creator and Admin


Messages In This Thread
[] - LuparKoor - 2006.Sep.10, 11:59 PM
[] - zenith - 2006.Sep.11, 12:09 AM
[] - LuparKoor - 2006.Sep.11, 01:35 AM
Another approach or addition - hunter52070 - 2006.Sep.11, 03:17 AM
[] - Inferno - 2006.Sep.11, 07:02 AM
[] - oddjob - 2006.Sep.11, 02:35 PM
[] - Dragon - 2006.Sep.11, 04:14 PM
[] - oddjob - 2006.Sep.11, 05:15 PM
[] - Dragon - 2006.Sep.11, 05:39 PM
[] - Funkonaut - 2006.Sep.11, 05:57 PM
[] - Dragon - 2006.Sep.11, 06:11 PM
[] - zenith - 2006.Sep.11 06:57 PM
[] - Druchii - 2006.Sep.13, 02:05 AM
[] - zenith - 2006.Sep.13, 02:07 AM
[] - Druchii - 2006.Sep.13, 02:12 AM
[] - brythompson - 2006.Sep.14, 02:00 AM