Poll: Your thoughts on the current combat exploit code (please read post before voting)...
100% XP loss is fine.
100% XP loss is too much.
100% XP loss is not enough.
Another penalty shoud be implemented.
It has never happened to me, no comment.
[Show Results]
 
Official Awakened Lands Poll: Combat Exploit Prevention Code
2006.Sep.11, 06:11 PM
 
Post: #12
Funkonaut Wrote:The problem with this system is that it takes a lot longer to level up in awakenedlands than in other games, so erasing someone's exp can erase a lot of work. This is fine for people doing it intentionally, but I remember when I first found out about this system inadvertantly and lost half a bar of exp. I was pretty steamed. The best solution I can think of is that when a user tries to navigate away from the combat page, have a prompt come up that asks them if they still wish to continue, and tell them what the consequenses are.

Hmm, yes. But, what if they were sneaky and disabled JavaScript or some other similar language? The prompt would never come up. The only way I see this issue being resolved is on the server-side. Pretty much every thing on the client-side can be tampered with.


Messages In This Thread
[] - LuparKoor - 2006.Sep.10, 11:59 PM
[] - zenith - 2006.Sep.11, 12:09 AM
[] - LuparKoor - 2006.Sep.11, 01:35 AM
Another approach or addition - hunter52070 - 2006.Sep.11, 03:17 AM
[] - Inferno - 2006.Sep.11, 07:02 AM
[] - oddjob - 2006.Sep.11, 02:35 PM
[] - Dragon - 2006.Sep.11, 04:14 PM
[] - oddjob - 2006.Sep.11, 05:15 PM
[] - Dragon - 2006.Sep.11, 05:39 PM
[] - Funkonaut - 2006.Sep.11, 05:57 PM
[] - Dragon - 2006.Sep.11 06:11 PM
[] - zenith - 2006.Sep.11, 06:57 PM
[] - Druchii - 2006.Sep.13, 02:05 AM
[] - zenith - 2006.Sep.13, 02:07 AM
[] - Druchii - 2006.Sep.13, 02:12 AM
[] - brythompson - 2006.Sep.14, 02:00 AM