Poll: Your thoughts on the current combat exploit code (please read post before voting)...
100% XP loss is fine.
100% XP loss is too much.
100% XP loss is not enough.
Another penalty shoud be implemented.
It has never happened to me, no comment.
[Show Results]
 
Official Awakened Lands Poll: Combat Exploit Prevention Code
2006.Sep.11, 02:35 PM
 
Post: #7
i think a problem with jailing them severely arises in the midst of a gang war. (they would have lost the fight & gang respect, and are now instead protected by the cops!)

having never experienced the problem, i am completely fine with the 100% xp loss penalty. But if even one person is losing all thier EXP through no wrongdoing / act of stupidity or shortsightedness, then i agree something needs to change, as that seems completely unfair.

as to an appropriate penality....got me stumped. maybe they could automaticly lose the fight,, and a set amount of xp? maybe the amount should vary based on level?

Maybe the hospital visit should be longer seeing as they probably gust got shot in the back while running like a coward?

just ideas. i personally like the 100% xp loss


Messages In This Thread
[] - LuparKoor - 2006.Sep.10, 11:59 PM
[] - zenith - 2006.Sep.11, 12:09 AM
[] - LuparKoor - 2006.Sep.11, 01:35 AM
Another approach or addition - hunter52070 - 2006.Sep.11, 03:17 AM
[] - Inferno - 2006.Sep.11, 07:02 AM
[] - oddjob - 2006.Sep.11 02:35 PM
[] - Dragon - 2006.Sep.11, 04:14 PM
[] - oddjob - 2006.Sep.11, 05:15 PM
[] - Dragon - 2006.Sep.11, 05:39 PM
[] - Funkonaut - 2006.Sep.11, 05:57 PM
[] - Dragon - 2006.Sep.11, 06:11 PM
[] - zenith - 2006.Sep.11, 06:57 PM
[] - Druchii - 2006.Sep.13, 02:05 AM
[] - zenith - 2006.Sep.13, 02:07 AM
[] - Druchii - 2006.Sep.13, 02:12 AM
[] - brythompson - 2006.Sep.14, 02:00 AM