Poll: Your thoughts on the current combat exploit code (please read post before voting)...
100% XP loss is fine.
100% XP loss is too much.
100% XP loss is not enough.
Another penalty shoud be implemented.
It has never happened to me, no comment.
[Show Results]
 
Official Awakened Lands Poll: Combat Exploit Prevention Code
2006.Sep.11, 05:39 PM
 
Post: #10
I didn't know that when you attack, you couldn't be attacked. Or is that correct? Even if this is so, the code on every page is checking if you are in combat, not your opponent. If you can't attack a player, while they're in combat, then that makes no sense to me. It's like some mystical power overwhelmes the attacker from attacking some one who is already fighting. I personally, would love to see handicap combat.

Twisted

Edit: If we lose 100% experience, then any old player could take advantage of any one willing to fall for a crafty link over MSN.

Sad

Edit: Okay. If you really want to stop this, then just make battles one page. Yeah, we might not be able to use different weapons during intervals, but battles will be much more faster.


Messages In This Thread
[] - LuparKoor - 2006.Sep.10, 11:59 PM
[] - zenith - 2006.Sep.11, 12:09 AM
[] - LuparKoor - 2006.Sep.11, 01:35 AM
Another approach or addition - hunter52070 - 2006.Sep.11, 03:17 AM
[] - Inferno - 2006.Sep.11, 07:02 AM
[] - oddjob - 2006.Sep.11, 02:35 PM
[] - Dragon - 2006.Sep.11, 04:14 PM
[] - oddjob - 2006.Sep.11, 05:15 PM
[] - Dragon - 2006.Sep.11 05:39 PM
[] - Funkonaut - 2006.Sep.11, 05:57 PM
[] - Dragon - 2006.Sep.11, 06:11 PM
[] - zenith - 2006.Sep.11, 06:57 PM
[] - Druchii - 2006.Sep.13, 02:05 AM
[] - zenith - 2006.Sep.13, 02:07 AM
[] - Druchii - 2006.Sep.13, 02:12 AM
[] - brythompson - 2006.Sep.14, 02:00 AM