Secret societies
2010.May.15, 08:38 PM
Secret societies
Post: #1
AL's secret societies

One secret society for EACH existing skills.

Rang 5 skill requirement to be eligible.

Once eligible, you can register in said skill secret society. There is an original registration fee (50k$?) AND a daily amount withdrawn automatically at midnight every night. (1k$, 2k$ $k/lvl ratio?)

For every day spent in the society you get a % bonus to the skill that is being the emblem of the society you joined (a little like the secret GCB bonus formula and gang loyalty) .

If you miss a payment, you're out.

No one knows who's in wich society, except for the society leaders (highest skill lvl (to the training % for ties)). Those leaders get automated non permanent tags ( EX: If my axe skill is the highest axe in the game, I would get a "floating" tag that would say "AXE SOCIETY LEADER". But then, SB passes me, so he becomes it.)

There could be a maximum of 15 different leaders (15 different skills for now)

If you want to switch society, you can. However, you loose all your loyalty to the previous one. It can only be regained through some new days passed being a member (society hopping can also be seen as spying just like gang hopping, but it costs a shit load and negates any positive skill effect on the hopper)

8:50 pm BlackHand attacked you and lost.


Messages In This Thread
Secret societies - JakeBlues - 2010.May.15 08:38 PM
RE: Secret societies - Joshiwa - 2010.May.15, 09:50 PM
RE: Secret societies - JakeBlues - 2010.May.15, 09:59 PM
RE: Secret societies - Joshiwa - 2010.May.17, 06:55 AM
RE: Secret societies - johnsonhalo76 - 2010.May.15, 10:05 PM
RE: Secret societies - Batman - 2010.May.17, 12:06 AM
RE: Secret societies - JohnnyB - 2010.May.29, 05:35 PM
RE: Secret societies - bebopcrew420 - 2010.May.30, 01:29 PM
RE: Secret societies - JakeBlues - 2010.May.30, 03:43 PM
RE: Secret societies - Accipender - 2010.May.30, 07:21 PM