lvl 60 items being developed?
2008.Aug.23, 07:28 AM
 
Post: #93
Druchii Wrote:One sentiment is that it forces people to specialize. If skills would be added to requirements. It would be nice to have items for all skills, like Military Assault/Fortification/Repair.

And it would cause the customizations to be less up to the individual, and more focused on what you would need to do to be able to be able to use top of the line items.

Although there could be a requirement to at least have one skill level on the weapon you want. So that you are familiar with the weapon of your choice.

Completely agree. We should not force people to go too far down a skill path that they may later regret and not like their character anymore. The opportunity for change, or even just adding a new element to your character should always be there.

But 1 or 2 levels in that required skill would make sense and require a bit of effort, but not total dedication at the cost of everything else.


Messages In This Thread
[] - biffbaffboff - 2008.Sep.11, 10:23 AM
lvl 60 items being developed? - Loki - 2008.Aug.21, 01:20 PM
[] - Marlo - 2008.Aug.21, 01:21 PM
[] - TommiTheTaco - 2008.Aug.21, 01:24 PM
[] - DOrigin - 2008.Aug.21, 01:34 PM
[] - Druchii - 2008.Aug.21, 01:40 PM
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[] - DebbiePinson - 2008.Aug.21, 02:42 PM
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[] - Promathia19 - 2008.Aug.21, 02:59 PM
[] - Marlo - 2008.Aug.21, 03:01 PM
[] - Conrad1103 - 2008.Aug.21, 03:12 PM
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[] - Loki - 2008.Aug.21, 03:24 PM
[] - shadowinc - 2008.Aug.21, 03:39 PM
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Re: lvl 60 items being developed? - biffbaffboff - 2008.Aug.21, 03:51 PM
[] - Loki - 2008.Aug.21, 03:51 PM
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