Enter, let's talk about Exp for a moment >>>>
2008.Aug.02, 12:31 AM
 
Post: #17
It should be based on proficiency in battle. The harder/longer the battle, the more exp you earn. This screws the highest level people because eventually you run out of targets that you don't just wipe the floor with. On the other hand, the current system isn't anywhere near balanced because weapons and armor aren't considered in the formula. You can get less exp from someone who nearly kills you than someone you kill in less than 5 rounds.

Id like to see a system like this:

Exp earned =

( 5 * Your overall level + 5 * Rounds of Combat ) * Health % of Victim

LVL 35 attacking an easy opponent @ full health

( 5 * 35 + 5 * 10) * 1 = 175

LVL 35 attacking a difficult opponent

( 5 * 35 + 5 * 40 ) * 1 = 375

LVL 35 attacking a difficult opponent @ 75% health

( 5 * 35 + 5 * 40) * .75 = 282


Messages In This Thread
[] - ShadowKid - 2008.Aug.01, 05:44 PM
[] - Loki - 2008.Aug.01, 05:10 PM
[] - Weebay - 2008.Aug.01, 05:11 PM
[] - biffbaffboff - 2008.Aug.01, 05:15 PM
[] - TheMace - 2008.Aug.01, 05:15 PM
[] - Druchii - 2008.Aug.01, 05:24 PM
[] - Loki - 2008.Aug.01, 05:24 PM
[] - ShadowKid - 2008.Aug.01, 05:26 PM
[] - biffbaffboff - 2008.Aug.01, 05:28 PM
[] - shadowinc - 2008.Aug.01, 05:30 PM
[] - biffbaffboff - 2008.Aug.01, 05:32 PM
[] - Ushanewnewba - 2008.Aug.01, 07:45 PM
[] - Punisher - 2008.Aug.01, 08:36 PM
[] - McCule - 2008.Aug.01, 09:18 PM
[] - drec92 - 2008.Aug.01, 09:26 PM
[] - Casius - 2008.Aug.02 12:31 AM
[] - Druchii - 2008.Aug.02, 10:12 AM
[] - Marlo - 2008.Aug.02, 10:40 AM
[] - Druchii - 2008.Aug.02, 10:48 AM
[] - alinutza - 2008.Aug.02, 12:24 PM
[] - bigchaz - 2008.Aug.02, 12:36 PM
[] - Ushanewnewba - 2008.Aug.02, 09:59 PM
[] - TheGeek - 2008.Aug.03, 09:18 AM