Gang Options
2007.Jan.06, 03:03 PM
Re: Gang Options
Post: #4
The "Call for Back-Up" option could be used in other areas of the game, but in this case it's just a gang-modifier. Perhaps a lot of these options could be targeted to individual players in the future, but in this case it's focus is gang warfare.

A "Gang Hero" option would make one member (doesn't need to be the strongest either) a force. For a really short period of time he will have the ability to really unleash some punishment on perhaps an untouchable, or even take out a few strong members if they have it in them. Think of this option as everyone in the gang sacrificing their actions so one member can beat back the enemy. Once his hero status is gone, the others can perhaps take on what's left.

The "Guerilla Tactics" option most likely would be hardest to implement fairly because of the cost. It will have to take into account the areas all players can go and the the currect price. Cost won't necessarily need to be equal to the price attackers pay to hunt them down, but it will be pricey. I imagine that in a long war this would deter attackers from spending cash and thus slow down the losses for the weaker gang. The entire intent is to make the attackers (who are most likely more powerful) work together to hunt the other gang down. If a weaker gang has no chance to win, and has some cash, they can make deletion of their gang expensive to the attackers. And believe me, the cost for this ability would definitely NOT seem like you get to travel the city for free. None of these options will be cheap.

The "Protection Racket" option basically gives one player the ability to play the game as if they aren't in war for as long as the protection lasts. I imagine an attacker would use energy to hit this player and get a "you can't manage to get through your target's bodyguards, but you manage to take one out" message. These bodyguards don't last forever though, since each refresh 1 leaves. So if a gang of 10 all attack this member once, his protection is gone and things resume as usual. If no one attacks this member, then it's of course a waste... but they have the assurance that they can play the game as usual until the time is up (or they attack).

Use of the Doc and Medic might not even be useful, since who wants to speed up the loss of gang respect lol. But combined with the other options it could make for some interesting tactics.

Zenith [2]
Game Creator and Admin


Messages In This Thread
Gang Options - zenith - 2007.Jan.06, 01:57 PM
[] - Thor - 2007.Jan.06, 02:12 PM
Re: Gang Options - Chris Mangano - 2007.Jan.06, 02:27 PM
Re: Gang Options - zenith - 2007.Jan.06 03:03 PM
[] - oddjob - 2007.Jan.06, 03:32 PM
[] - Druchii - 2007.Jan.06, 03:35 PM
[] - matt5250 - 2007.Jan.06, 05:18 PM