I definitely would like to see more ways to spend gang points. The choices now are so short lived or unnecessary that warring for points is almost absurd. Once you build up your hideout enough to take on the initial blast of your enemy your repairers can kick in...so building up 4k hideouts and high hardening rates isnt needed. The only upgrade after about 2k hp that is worth it imo is the gcb (Gang Combat Bonus). It becomes so expensive in points though, that attaining any real benefit from it requires months of constant warring and winning
.
This issue of more permanent benefits for gang point usage has been brought up numerous times. Please zen lets get some of these upgrades rolling
.
Gang Gym---Ability to train endurance as well as all other stats
Gang Vocational School----Training skills and Intel
Gang Armory---Special weapons and weapon holding
Gang District---District available only to gang members
Sorry if off topic, but I'd also like to bring up the idea of gang merging again---obviously it needs much planning and thought, but one idea on that would be if two gangs decided to merge...a fee based on size would be levied, merging would be limited in time and number of mergers, and each merging gang would maybe retain 75% of their upgrades rounded down but minimum +1 (as zen always does
)...ie
Gang A
20 slots 2000 hp, +3 refresh +3 hardening +3 repair +4 combat
Gang B
15 slots 1500 hp +2 refresh +6 hardening +1 repair +4 combat
New Gang
20 + (15 * .75=11.25) = 31 slots
3 + (2*.75) = 4 refresh
3 + (6*.75 = 7 hardening
3 + 1 = 4 repair
4 + (4*.75) = 7 combat bonus
some ideas to think on