Gang Battles Update
2008.Feb.12, 01:53 PM
Re: Gang Battles Update
Post: #20
I'll try to answer come of the questions in this post...

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For those who are afraid huge gangs with the highest level players are going to dominate with this system, I think the point is being missed. The entire point of a gang war is to gain gang points. These extremely strong gangs gain absolutely nothing by attacking weaker players for gang points. They need to attack gangs with similar-strength players or close to it or it's an utter waste of energy for them. Sure they can declare and then keep you in the hospital, but they can do that now.

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Mugging was left off because it's intent is to take money, not gain "respect". Attacking someone for gang points is meant to gain your gang respect, not the 20 bucks in their pocket.

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Reason we are thinking of letting any player be open to attacks regardless of how many HP they have is pretty significant. Without this a gang of weaker players has NO chance of beating someone very powerful to gain gang points. Stimming out early gives you 50% hp, so you are fair game anyway. If you are running around with 5% health during a war you aren't going to attack anyone no matter what the code is.

A level 45 vs three level 35s might actually be worth it for the 35s. The level 45 won't be gaining any gang points for these three. The 35s can only do 40% damage before they are worked over individually. Two can attack and get him down to 20%, which is unattackable outside of war. He is basically unbeatable. If all three attack together in war with this change, they can defeat the opponent and take gang points. Sure the level 45 can keep them in the hospital and attack them at 1% hp, but he is gaining 0 gang points and can keep them in the hospital all day long now anway.

Maybe HP shouldn't auto-refresh in war unless you are in the hospital. Perhaps the moment you get out of the hospital during war you are at full HP?

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Going into war with someone who is extremely weak on your side doesn't really hurt your gang much. They won't be worth any gang points to the other side, so would be a waste of energy to attack. They might get pummeled until the war is over, but that's part of being a gang.

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As for not being a "fair playing field" because donators can purchase tons of stims/bars, that's available now but doesn't happen often. If donators didn't get any kind of benefit to their donations, they wouldn't donate.

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The point of this system is to gain gang points. If a gang wants to earn points with the new system, they will have to fight a gang with similar strength players or stronger. Declaring on a weaker gang would be worthless to them unless they just took out the hideout... which results in no change from the current system. If they DID pull this stunt on a weaker gang, they have no chance of earning any gang points, and actually could lose some in large chunks with the changes proposed.

Zenith [2]
Game Creator and Admin
Thread Closed


Messages In This Thread
Gang Battles Update - zenith - 2008.Feb.12, 12:05 AM
[] - Aqualung451 - 2008.Feb.12, 12:24 AM
[] - JaySin - 2008.Feb.12, 12:26 AM
[] - Marlo - 2008.Feb.12, 12:28 AM
[] - filthymick - 2008.Feb.12, 01:12 AM
Re: Gang Battles Update - Howlsong - 2008.Feb.12, 02:32 AM
[] - Moriarty - 2008.Feb.12, 04:43 AM
[] - biffbaffboff - 2008.Feb.12, 04:53 AM
[] - Jolabent - 2008.Feb.12, 06:46 AM
[] - Conrad1103 - 2008.Feb.12, 06:58 AM
[] - mudpies - 2008.Feb.12, 07:01 AM
[] - Druchii - 2008.Feb.12, 07:28 AM
[] - biffbaffboff - 2008.Feb.12, 07:42 AM
[] - Conrad1103 - 2008.Feb.12, 07:49 AM
[] - Rafallol - 2008.Feb.12, 08:31 AM
[] - Moriarty - 2008.Feb.12, 08:47 AM
[] - randomjacker - 2008.Feb.12, 09:03 AM
Re: Gang Battles Update - alinutza - 2008.Feb.12, 09:38 AM
[] - Aqualung451 - 2008.Feb.12, 01:37 PM
Re: Gang Battles Update - zenith - 2008.Feb.12 01:53 PM
[] - alinutza - 2008.Feb.12, 01:54 PM
[] - alinutza - 2008.Feb.12, 02:03 PM
[] - mudpies - 2008.Feb.12, 05:03 PM