new types of armors
2008.Feb.12, 09:50 AM
 
Post: #2
good point.. armors should have two factors in them, sort of like a resistance and dex modifier. a heavy military type armor could increase resis by 3 but decrease dex by 1.. (numbers are just examples though) while a lightweight "tactical" armor would only increase resis by 1.5 but no dex decrease or maybe .5 dex decrease lol armor clothing would give .3 resis increase?? lol i think ya get the idea lol

*edited


Messages In This Thread
new types of armors - Rafallol - 2008.Feb.12, 08:53 AM
[] - decadency - 2008.Feb.12 09:50 AM
[] - Rafallol - 2008.Feb.12, 11:34 AM
[] - filthymick - 2008.Feb.12, 12:39 PM
[] - biffbaffboff - 2008.Feb.19, 01:26 PM