Armor Idea. - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Game & Forum Assistance (/forum-4.html) +--- Forum: Game & Forum Suggestions (/forum-18.html) +--- Thread: Armor Idea. (/thread-9979.html) |
Armor Idea. - TommiTheTaco - 2009.Dec.15 01:16 AM I just thought of this, and it probably won't make much logical sense, but it's an idea that I thought might work. Armor slots for items. Hold a certain amount of weight, and strategic placement of the pockets allow you to hold these extra items without encumbrance penalties. RE: Armor Idea. - Duchbag69 - 2009.Dec.15 01:32 AM No. That is all. Thank you. RE: Armor Idea. - dnbrocks - 2009.Dec.15 07:49 PM this is like how many potions you could carry on a belt in diablo 2? RE: Armor Idea. - Chymere - 2009.Dec.16 12:25 AM It was belt-dependent in Diablo 2. If you didn't have a belt, you could still carry pots (only one row). Maybe add a couple of nifty stims slots in the belts? Or sell overpriced MOLLE pouches? RE: Armor Idea. - Aqualung451 - 2010.Jan.16 12:37 AM So glad I don't need "hot" keys here! |