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New weaponry! - Printable Version

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New weaponry! - ClosedCasket - 2009.Nov.14 04:44 PM

How about weaponry with cyberware requirements ?

Ant thoughts criticisms or just bi tching and moaning?


RE: New weaponry! - TommiTheTaco - 2009.Nov.14 09:25 PM

Laser cannons from the arms. Or energy swords. [/Megaman/Zero reference]


RE: New weaponry! - Prophesy - 2009.Nov.15 10:01 AM

(2009.Nov.14 09:25 PM)TommiTheTaco Wrote:  Laser cannons from the arms. Or energy swords. [/Megaman/Zero reference]

[Image: batman.PNG]

pew pew'd


Edit:
Back on topic, interesting idea, from a gameplay standpoint it'd make picking cybers a little deeper, and have a more interesting layer to the choice to borg up.

From a source standpoint it makes sense as well, in Shadowrun for example, there's bookoos of gear that can't be used without some implant-tech prerequisites


RE: New weaponry! - JakeBlues - 2009.Nov.15 01:42 PM

Nanobots

Safe cracking devices or skills

INtegrated solar chargers cyberware that would let you recharge your belt overtime by itself, the higher the cyberware rank, the faster the recharge.


RE: New weaponry! - Dingus - 2009.Nov.16 08:12 AM

Safe cracking devices or skills



+1000