New weaponry! - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Game & Forum Assistance (/forum-4.html) +--- Forum: Game & Forum Suggestions (/forum-18.html) +--- Thread: New weaponry! (/thread-9553.html) |
New weaponry! - ClosedCasket - 2009.Nov.14 04:44 PM How about weaponry with cyberware requirements ? Ant thoughts criticisms or just bi tching and moaning? RE: New weaponry! - TommiTheTaco - 2009.Nov.14 09:25 PM Laser cannons from the arms. Or energy swords. [/Megaman/Zero reference] RE: New weaponry! - Prophesy - 2009.Nov.15 10:01 AM (2009.Nov.14 09:25 PM)TommiTheTaco Wrote: Laser cannons from the arms. Or energy swords. [/Megaman/Zero reference] pew pew'd Edit: Back on topic, interesting idea, from a gameplay standpoint it'd make picking cybers a little deeper, and have a more interesting layer to the choice to borg up. From a source standpoint it makes sense as well, in Shadowrun for example, there's bookoos of gear that can't be used without some implant-tech prerequisites RE: New weaponry! - JakeBlues - 2009.Nov.15 01:42 PM Nanobots Safe cracking devices or skills INtegrated solar chargers cyberware that would let you recharge your belt overtime by itself, the higher the cyberware rank, the faster the recharge. RE: New weaponry! - Dingus - 2009.Nov.16 08:12 AM Safe cracking devices or skills +1000 |