Gang Prices - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Gang Prices (/thread-2490.html) |
Gang Prices - badmanbren - 2007.Oct.29 07:28 AM Quote:New gang prices have increased to reflect the demand for new gangs. I just went to the create a new gang page and it told me it would cost 25k. (The usual price) Does this mean that the prices for the upgrade of slots will cost more? - googooflexy - 2007.Oct.29 07:40 AM I think so, yeah, I am kinda bummed, just sold a 7 man for 90k below the old creationa nd upgrade price...idk how much its worth now, lol. oh well - zenith - 2007.Oct.29 11:56 AM Should have cost 50K, even though it said 25K. Slot price didn't change. - badmanbren - 2007.Oct.29 12:34 PM Kool, thanks Zen. - mudpies - 2007.Oct.29 05:52 PM zenith Wrote:Slot price didn't change. good, cuz slots get really freakin expensive - Ushanewnewba - 2007.Oct.29 09:43 PM I think starting a gang should cost even more, and slots cheaper - randomjacker - 2007.Oct.29 10:53 PM I think slots are priced properly... sorry ush but it should be hard to grow large gangs because then you have a large players making donations it will all get outta hand... small gangs should be able to get to a size that can defend themselves in a reasonable manner at a reasonable price.... - TheGeek - 2007.Oct.30 11:09 AM Without the ability to destroy gangs anymore, I think a cap should be set at some point on how many gangs can be in existance. =\ If you think about it, how many gangs can one city support? - Ushanewnewba - 2007.Oct.30 02:47 PM Completely agree. Should force gangs to get bigger, will add to gang dynamics. |