Official Code Change : Jobs AKA Careers - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Official Code Change : Jobs AKA Careers (/thread-1896.html) |
Official Code Change : Jobs AKA Careers - zenith - 2007.Jul.25 02:28 AM I'm currently putting the finishing touches on our new Jobs code. The new code, called Careers, will be extremely different than the current "click once and forget it" job code. While it maybe foreign to most long-time players here, it will allow for more control over your character's development. Expect the new code to be done by the end of this week or early next week. I am currently running tests on how it will behave in the long-term as the day-to-day mechanics seem ironed out. Changes and Additions Jobs will no longer be a passive slow improvement to stats. Careers will require players to be active to receive benefits. Activity will be in the form of spending action points (AP) in exchange for "hours worked". Hours will cost roughly 2 AP refreshes to keep each level relatively equal. Overtime hours will cost slightly more AP. Some sort of credit expenditure may be included as an alternative way to work hours. Each hour worked provides you with an hourly wage, career points, and experience points. Each day you can work a maximum of 8 normal hours and 4 overtime hours. Overtime hours provide an hourly wages at time and a half. There are currently 9 career choices, but this may change as we find out which ones are used and which ones are ignored.
Career Ranks Careers ranks no longer have names. Ranks are now designated with a number. The higher the number, the more money, experience, and career points you will earn for each hour worked. Different ranks may also provide special abilities. Ranks are upgraded by spending career points for a promotion, and the maximum rank in any career is equal to your work experience rating. Career Special Abilities Each career has its own special abilities that can be used by spending career points. Abilities available will be based on the rank, and the effectiveness of them will improve with rank. For example, as a rank 1 politician you will have the ability to negotiate lower bail amounts for inmates in jail... and this ability will improve with each rank you earn. All careers will have their own unique abilities. Some careers gain their abilities early on, while others may take several ranks to gain the first ability. Quitting and Getting Fired Any job can be quit without fear of penalties. However, you cannot quit a career if you have already worked an hour in that career during the current day. Once an hour is worked during the current day. you will be locked in until the next-day's refresh. If you are inactive for 5 or more days and have an active career selected, you will be fired by your boss for poor work performance. Being fired is costly, as you will lose a rank in that career if it is above 1. Converting Career Points into Stats Each career will have it's own conversion rate for each stat based on that career's need. So a construction career will have a much better strength conversion rate than a medical career, but the medical career will be much better at gaining intelligence. Conversion rates for careers do not change, but each rank earns you more points to spend. Points can be used on any attribute as you see fit. If you are in the athletic career and have earned 50 career points during the day, you can evenly spread them between all stats, save them for a promotion, or burn all 50 of them on Endurance. The choice is up to you. Career points are specific to the career the points were earned in. So if you earn 348 career points as a politician, you cannot use those points in another career. Quote:Example of a standard day with the new career code. - Tomoyo - 2007.Jul.25 02:37 AM Nice. Can't wait for the new job code release. but i'm not into credit spending because it benefit more for wealthy player or new player that donate tonnes of money. Just my 2 cent. - ScottishArthur - 2007.Jul.25 02:39 AM Absolutly Great Zen many thx at last something that will greatly benefit plp who actually put hard work into the game - zenith - 2007.Jul.25 02:41 AM Tomoyo Wrote:Nice. Can't wait for the new job code release. but i'm not into credit spending because it benefit more for wealthy player or new player that donate tonnes of money. Just my 2 cent. Well, since you can't work more than 8 hours + 4 OT hours a day, it can't get out of hand. - Moriarty - 2007.Jul.25 02:42 AM Wow thats gonna take a lot of getting your head around and will really split up peoples abilities on the game. Sounds a fantastic addition. I think this will really shake things up. You are probably going to get loads of suggestions for more careers but one to bear in mind perhaps would be charity worker whose abilities improve humanity? - Dresicos - 2007.Jul.25 02:46 AM Great add to the game Zen. It'll definately be better than just clicking a job, and sticking with it. ^_^Many thanks. - zenith - 2007.Jul.25 02:48 AM In tests the super-active players will obviously benefit the most, but even the casual players will come out ahead with the new code. Even those who log in once a day will probably earn more work stats than with the old, slow-gain code. - Moriarty - 2007.Jul.25 02:51 AM How much more information will we receive on each careers benefits before we choose or will it be down to the community to find the benefits of each? The being fired for 5 days inactivity worries me, real world holidays will impact on this can we implement a "vacation break" option? So you can tell your AL boss you will be off for 2 weeks? - zenith - 2007.Jul.25 02:56 AM andyscho Wrote:How much more information will we receive on each careers benefits before we choose or will it be down to the community to find the benefits of each? I'll try to give you as much info as I can here as well as adding it to the in-game help page (which needs to be revamped as well). The firing thing won't really be a big deal, as you can just quit and not worry about losing the rank. - Moriarty - 2007.Jul.25 02:58 AM Splendid, youve just ruined my real career as we'll be discussing this all day now lol |