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Defeated and Staled? - 2asandab - 2010.Jun.06 09:28 PM Round 32 2asandab hits Mats Fullar for 74 damage. Mats Fullar resists 23 for a total of 51 damage. 2asandab defeated Mats Fullar. <--------L@@K After a battle this long, you start to hear the police sirens in the distance getting close. Staying any longer will result in both of you being surrounded by cops. Continue Here's the log . . . . I hit him for 2966, he resisted 739, so he took a total of 2227 damage(if I'm reading the log right), I don't know what his HP but should that beat him? Attack Type Leave Total Combatants 2 Attack Result Stalemate Initial Hit Points 100% Total Combat Rounds 32 Experience Points Earned 0.0 Hits 25 (78.1%) Damage Dealt 2966 (118.6) Damage Resisted 950 (38.0) Best Hit 366 Hits from Opponent(s) 19 (59.4%) Damage Received from Opponent(s) 1298 (68.3) Damage Resisted by Opponent(s) 739 (38.9) Best Hit by Opponent(s) 205 Below are all opponents involved in the battle. Mats Fullar Attack Result Loss Opponent's Level 25 Initial Hit Points 100% Experience Points Earned 0.0 Last Action Time Jun 06 2010 - 10:07:01 pm Weapon Used Ranged Armor Worn Yes Hits 19 Damage Dealt 1298 Damage Resisted 739 Best Hit 205 Hits from Opponent(s) 25 Damage Received from Opponent(s) 2966 Damage Resisted by Opponent(s) 950 Best Hit by Opponent(s) 366 RE: Defeated and Staled? - OnwardTowardTheGlory - 2010.Jun.07 03:47 AM Zen said it is technically a stale, but the code let's you attack an additional round you shouldn't have been able to. Just happened to me again this morning with Yoda. About a half dozen times in all. RE: Defeated and Staled? - HeadBustin - 2010.Jun.07 07:55 AM While we are on the topic of the new attack code...has anyone gotten extra experience due to the difficulty of a fight since the new attack code(s)? or is that a thing of the past?????? RE: Defeated and Staled? - mblume - 2010.Jun.07 08:44 AM (2010.Jun.07 07:55 AM)HeadBustin Wrote: While we are on the topic of the new attack code...has anyone gotten extra experience due to the difficulty of a fight since the new attack code(s)? or is that a thing of the past?????? That's gonners RE: Defeated and Staled? - 2asandab - 2010.Jun.08 06:05 PM Fixed? 10.June.7 -- Now that my lil nephew has been born and we know he doesn't have any issues (for the last 3 months we were afraid he might have a defect, which was pretty hard on my family), I've reworked the new attack code to eliminate some issues. Fixed 2 separate instances where a combatant could defeat an opponent yet have an extra round fire off and cause a stalemate. Altered the stalemate code to lengthen fights in some instances to reduce stalemates. Optimized some code to reduce lag for very long battles. Eliminated an odd occurrence where you could get 0 gang points in a gang battle when your opponent's gang had as many gang points available to steal as they were worth in a gang war. Fixed a few minor formatting issues. Attack code is now officially on version 19. RE: Defeated and Staled? - TealJade - 2010.Jun.28 02:08 PM NOT fixed. Round 37 Johnny hits TealJade for 43 damage. TealJade resists 42 for a total of 1 damage. TealJade hits Johnny for 239 damage. Johnny resists 1 for a total of 238 damage. TealJade defeated Johnny. After a battle this long, you start to hear the police sirens in the distance getting close. Staying any longer will result in both of you being surrounded by cops. Continue RE: Defeated and Staled? - 2asandab - 2010.Jun.28 04:28 PM ^^^How much damage did you do to him? Johnny should have 2100 or 2150 hp right? RE: Defeated and Staled? - TealJade - 2010.Jun.28 09:09 PM (2010.Jun.28 04:28 PM)2asandab Wrote: ^^^How much damage did you do to him? Johnny should have 2100 or 2150 hp right? Damage Dealt 2259 (188.3) Damage Resisted by Opponent(s) 12 (0.6) on the top of the log (my part) it says stalemate. On the bottom under his name it says loss. The log also says the fight was 36 rounds though 37 happened. RE: Defeated and Staled? - 2asandab - 2010.Jun.28 10:09 PM Not fixed. |