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Pickpocketing - Printable Version

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Pickpocketing - TheGeek - 2007.Dec.19 08:55 AM

I'd like to see a new energy usage like pickpocketing. Rather than mugging, this ability would not damage your target or give you experience. Rather, it would only steal money out of their pocket.

The ability would be based similarly to Jail busting. The more money they have, the harder it is to do, if you succeed, you would get about the same as a mugging (or less) If you fail, however, that person either alerts the cops and you goto jail or beats the snot out of you (regardless of your level) however you wouldnt lose experience for getting beat up as your target would not gain any. Also the ability wouldn't be geared toward levels, for instance a level 10 could pickpocket a level 30 and still have a chance to succeed, just like jail busting.

I think this would add a neat new fucntionality to the game.


- mudpies - 2007.Dec.19 05:19 PM

great idea. maybe if you're real lucky at the time you could succeed and they wouldn't know who did it. like a 2% chance.


- filthymick - 2007.Dec.19 11:20 PM

also, the choice of pickpocketting items or cash. and if they got no items on hand, well..... sux to be you right?