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Experience point gain for successful defenses - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Experience point gain for successful defenses (/thread-6221.html) |
RE: Experience point gain for successful defenses - Jrone88 - 2009.Sep.06 02:46 PM wait how does he get 400xp for beating you? RE: Experience point gain for successful defenses - Nightwind - 2009.Sep.08 02:18 PM I remember when I started playing I was LV 5 in one day, LV 10 in 1 more week and LV 15 before the month ended. It was then I realized Stats made a big difference in game-play. Now if I level, It takes a week or 2 to get 1 LV. The point is getting levels when you are LV 50+ is really hard, even for the stronger players. Only a few players will ever make LV. 70 if that. lol They might even let the rest of us know what they find when they get there. Maybe they will just an old man sitting under a tree on top of a mountain. NW RE: Experience point gain for successful defenses - Batman - 2009.Sep.09 11:27 PM Attack Type Overpowered by Defender Attack Result Win Total Combat Rounds 40 Experience Points Earned 430.0 Hospital Minutes for Loser 69 ![]() RE: Experience point gain for successful defenses - Thor - 2009.Sep.12 07:19 AM Here's a suggestion that seems to make sense (to me at least). **Only when 2 gangs are at war** If player A successfully defends against player B, xp earned is double the normal with the minimum being the maximum player A would earned for his level fighting a strong opponent. I explain. Example 1: Player A is level 50 and the maximum he could earn by winning vs a tough opponent is 537 (I think it's the actual real amount here). Player B of lvl x attacks him and lose. Player A earns 325 xp Twice that is over 537 so he earns 650 xp (325 X 2). Example 2: Player A is level 50 and the maximum he could earn by winning vs a tough opponent is 537 (I think it's the actual real amount here). Player B of lvl x attacks him and lose. Player A earns 214 xp Twice that is under 537 so he earns 537 xp. Again, I this should only work when at war but it would work for all attacks, leave, mug, hospitalize, berserk and gang battle. We could even make it triple for an hosp/berserk!! Maybe it wont stop players from waking up to an event player x attacked you and lost and earn 78 xp here and there but it would at least make things more interesting when at war. RE: Experience point gain for successful defenses - Duchbag69 - 2009.Sep.16 07:46 PM Attack Type Overpowered by Defender Attack Result Win Total Combat Rounds 30 Experience Points Earned 310.0 Hospital Minutes for Loser 48 RE: Experience point gain for successful defenses - Budweiser - 2009.Sep.16 11:23 PM ttack Type Overpowered by Defender Attack Result Win Total Combat Rounds 16 Experience Points Earned 234.0 Hospital Minutes for Loser 52 Attack Time Sep 16 2009 - 7:39:16 pm Defender's Last Action Prior to Attack Sep 16 2009 - 7:27:26 pm ttack Type Overpowered by Defender Attack Result Win Total Combat Rounds 24 Experience Points Earned 266.0 Hospital Minutes for Loser 52 Attack Time Sep 16 2009 - 8:26:09 pm Defender's Last Action Prior to Attack Sep 16 2009 - 8:25:43 pm the best two in my logs RE: Experience point gain for successful defenses - jockpaul - 2009.Sep.18 12:47 AM Attack Type Overpowered by Defender Attack Result Win Total Combat Rounds 38 Experience Points Earned 300.0 Hospital Minutes for Loser 43 Attack Time Sep 18 2009 - 12:11:59 am Defender's Last Action Prior to Attack Sep 17 2009 - 7:58:18 pm RE: Experience point gain for successful defenses - Conrad1103 - 2010.Sep.12 09:41 AM ..........bump |