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lvl 60 items being developed? - Printable Version

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- TommiTheTaco - 2008.Aug.21 07:28 PM

They shouldn't. It'd be illogical. Or too much determination.


- w00k - 2008.Aug.21 07:28 PM

Punisher Wrote:to keep things real....


balazar

hes stronger than most level 40+

so why should anyone under his stats be able to wear any level 60 gear

Good point


- shadowinc - 2008.Aug.21 07:30 PM

Loki Wrote:Agreed, Pun. Elite items for elite players.

Level 60
Guns 60+ acc
Melee 60+ str


now thats what i am talking about, i would love to see them come out at 60 plus, make everybody work to use them


- abysmalpoptart - 2008.Aug.21 07:32 PM

Loki Wrote:Agreed, Pun. Elite items for elite players.

Level 60
Guns 60+ acc
Melee 60+ str
Both 75+ end

fixed


- Thor - 2008.Aug.21 07:35 PM

shadowinc Wrote:
Loki Wrote:Agreed, Pun. Elite items for elite players.

Level 60
Guns 60+ acc
Melee 60+ str


now thats what i am talking about, i would love to see them come out at 60 plus, make everybody work to use them
Agreed to both of you.


- w00k - 2008.Aug.21 07:41 PM

I would love to have to work towards a new item again!


- Loki - 2008.Aug.21 07:44 PM

Armor lvl 60 * res multiplier... so what, level 45?


- Punisher - 2008.Aug.21 07:45 PM

all i know is we need goals damnit

d a g nab it

theres only a handful of players that should even be close to level 60 gear


- abysmalpoptart - 2008.Aug.21 07:46 PM

Loki Wrote:Armor lvl 60 * res multiplier... so what, level 45?


Armor lvl 60 * end multiplier = 60 X base poverty line / (Active population of AL X 10) = approx 40 END.


- Thor - 2008.Aug.21 07:52 PM

abysmalpoptart Wrote:
Loki Wrote:Armor lvl 60 * res multiplier... so what, level 45?


Armor lvl 60 * end multiplier = 60 X base poverty line / (Active population of AL X 10) = approx 40 END.
No1 mentioned anything about endurance, why do you need to keep crying about it?