lvl 60 items being developed? - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: lvl 60 items being developed? (/thread-4490.html) |
- TommiTheTaco - 2008.Aug.21 07:28 PM They shouldn't. It'd be illogical. Or too much determination. - w00k - 2008.Aug.21 07:28 PM Punisher Wrote:to keep things real.... Good point - shadowinc - 2008.Aug.21 07:30 PM Loki Wrote:Agreed, Pun. Elite items for elite players. now thats what i am talking about, i would love to see them come out at 60 plus, make everybody work to use them - abysmalpoptart - 2008.Aug.21 07:32 PM Loki Wrote:Agreed, Pun. Elite items for elite players. fixed - Thor - 2008.Aug.21 07:35 PM shadowinc Wrote:Agreed to both of you.Loki Wrote:Agreed, Pun. Elite items for elite players. - w00k - 2008.Aug.21 07:41 PM I would love to have to work towards a new item again! - Loki - 2008.Aug.21 07:44 PM Armor lvl 60 * res multiplier... so what, level 45? - Punisher - 2008.Aug.21 07:45 PM all i know is we need goals damnit d a g nab it theres only a handful of players that should even be close to level 60 gear - abysmalpoptart - 2008.Aug.21 07:46 PM Loki Wrote:Armor lvl 60 * res multiplier... so what, level 45? Armor lvl 60 * end multiplier = 60 X base poverty line / (Active population of AL X 10) = approx 40 END. - Thor - 2008.Aug.21 07:52 PM abysmalpoptart Wrote:No1 mentioned anything about endurance, why do you need to keep crying about it?Loki Wrote:Armor lvl 60 * res multiplier... so what, level 45? |