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Experience gain changes - Printable Version

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- thrillhouse - 2008.Sep.05 08:26 AM

I get 270 off someone a level 53 gets 400 from sometimes?


that makes sense?


- Marlo - 2008.Sep.05 08:27 AM

Well, a little, if only by the way of the incremental experience range boost per level.


- BlitzKrieg - 2008.Sep.09 10:30 AM

Ok So I was in a knock down with a level 33 and barely escaped with my life and got 220 XP.

i just CRUSHED a level 25 and got 240 Xp?? 13 rounds with 1 point done to me.

WHY would i EVEr attack a level 33 again?


- biffbaffboff - 2008.Sep.09 12:01 PM

BlitzKrieg Wrote:Ok So I was in a knock down with a level 33 and barely escaped with my life and got 220 XP.

i just CRUSHED a level 25 and got 240 Xp?? 13 rounds with 1 point done to me.

WHY would i EVEr attack a level 33 again?

That in a nutshell is the whole point.

Hard targets should give great exp and weak ones a minimal amount.

It does not exactly promote competitive warring now does it :roll:

I mean seriously would a hunter get more exp shooting cans off a rock or tracking and killing a wild bear!


- TommiTheTaco - 2008.Sep.09 12:03 PM

Neither. Neutral They're both illegal, anymore. lol


- BlitzKrieg - 2008.Sep.12 10:16 PM

As luck would have it, some fool online hit one of my folks and upon smacking him for it I found he was worth just over 300 per hit.

It was like he said hey look over here!! I'm an XP Pinata!!

xperience points are back again!


- Druchii - 2008.Sep.13 02:38 AM

I reckon the max XP you can gain increases by 17-27 each level, at least from what I have seen.

I'm a fond believer that there should be a critical combat boost in XP, in other words, fights where you end up with less then 1-25% hp you get the XP increase reversed.

F.ex if you end up with 25% hp you get a 1% bonus exp

15% hp left gives 11% xp boost

1% hp left gives 25% xp boost

That would be a nice way to reward risk taking.


- Thor - 2008.Sep.13 06:01 AM

Good idea!!

Maybe start a little higher than 1? Say 5% for some1 who takes you down to critical condition?


- Druchii - 2008.Sep.13 06:05 AM

And from there go up to 30%?

The more risk vs reward on attacks done from full health the better. Would mean good times for the nimbus business.


- Thor - 2008.Sep.13 06:44 AM

Maybe also reduce the difference we can get from the same target would help.

I mean some players gives me anywhere between 289 to 387, at full health, that's very large...