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Experience gain changes - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Experience gain changes (/thread-1801.html) |
- thrillhouse - 2008.Sep.05 08:26 AM I get 270 off someone a level 53 gets 400 from sometimes? that makes sense? - Marlo - 2008.Sep.05 08:27 AM Well, a little, if only by the way of the incremental experience range boost per level. - BlitzKrieg - 2008.Sep.09 10:30 AM Ok So I was in a knock down with a level 33 and barely escaped with my life and got 220 XP. i just CRUSHED a level 25 and got 240 Xp?? 13 rounds with 1 point done to me. WHY would i EVEr attack a level 33 again? - biffbaffboff - 2008.Sep.09 12:01 PM BlitzKrieg Wrote:Ok So I was in a knock down with a level 33 and barely escaped with my life and got 220 XP. That in a nutshell is the whole point. Hard targets should give great exp and weak ones a minimal amount. It does not exactly promote competitive warring now does it :roll: I mean seriously would a hunter get more exp shooting cans off a rock or tracking and killing a wild bear! - TommiTheTaco - 2008.Sep.09 12:03 PM Neither. ![]() ![]() - BlitzKrieg - 2008.Sep.12 10:16 PM As luck would have it, some fool online hit one of my folks and upon smacking him for it I found he was worth just over 300 per hit. It was like he said hey look over here!! I'm an XP Pinata!! xperience points are back again! - Druchii - 2008.Sep.13 02:38 AM I reckon the max XP you can gain increases by 17-27 each level, at least from what I have seen. I'm a fond believer that there should be a critical combat boost in XP, in other words, fights where you end up with less then 1-25% hp you get the XP increase reversed. F.ex if you end up with 25% hp you get a 1% bonus exp 15% hp left gives 11% xp boost 1% hp left gives 25% xp boost That would be a nice way to reward risk taking. - Thor - 2008.Sep.13 06:01 AM Good idea!! Maybe start a little higher than 1? Say 5% for some1 who takes you down to critical condition? - Druchii - 2008.Sep.13 06:05 AM And from there go up to 30%? The more risk vs reward on attacks done from full health the better. Would mean good times for the nimbus business. - Thor - 2008.Sep.13 06:44 AM Maybe also reduce the difference we can get from the same target would help. I mean some players gives me anywhere between 289 to 387, at full health, that's very large... |