admin-player discussions - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: admin-player discussions (/thread-16950.html) |
RE: admin-player discussions - johnsonhalo76 - 2012.Jan.19 10:24 AM I know it's done by skills + careers but it'd be something else for us to waste gp on RE: admin-player discussions - Joshiwa - 2012.Jan.19 11:37 AM (2012.Jan.19 10:24 AM)johnsonhalo76 Wrote: I know it's done by skills + careers but it'd be something else for us to waste gp on There would be no point to the Military Skill then. RE: admin-player discussions - johnsonhalo76 - 2012.Jan.19 11:49 AM Personalgain vs gang gain. I'd still do ma if i did skills but my only one that ii really bother with anymore is shotgun RE: admin-player discussions - Joshiwa - 2012.Jan.19 12:20 PM While we need other things to spend GPs on I'm kinda weary of this. Wars may go to quickly, heck Balazar may not be a challenge if a gang has a high enough assault rating (or maybe 2-3 gangs would still be needed, but not the usual 5-6). Gang wars may end up being about a quick sneak attack instead of defending players getting a chance to actually defend. I'd say if you want better hideout hits you can up your stats/weapon/skill/career(?), do we really need the gang to do this too? RE: admin-player discussions - johnsonhalo76 - 2012.Jan.19 01:14 PM Those are good points, but some wars are just a sneak attack even now. I dunno just an idea i had in my precaffeine morninng state RE: admin-player discussions - Creepazoid - 2012.Jan.19 01:41 PM (2012.Jan.16 01:46 PM)Joshiwa Wrote:(2012.Jan.14 06:39 PM)Ted1968 Wrote: This game needs potential consequences for hosping. The more you hops, the greater the risk. It's possible to go to jail on a leave, so why shouldn't there be an element if risk on other actions. A likely story. RE: admin-player discussions - gemini4256 - 2012.Jan.19 01:42 PM (2012.Jan.16 01:46 PM)Joshiwa Wrote:(2012.Jan.14 06:39 PM)Ted1968 Wrote: This game needs potential consequences for hosping. The more you hops, the greater the risk. It's possible to go to jail on a leave, so why shouldn't there be an element if risk on other actions. Convenient excuse eh? RE: admin-player discussions - johnsonhalo76 - 2012.Jan.19 01:52 PM Oh for fucks sake. Let it die already. RE: admin-player discussions - spacebird - 2012.Jan.19 02:39 PM i suggest there be a "bugs" and "complaints" section added to the forum. any found bugs or complaints of the game (either person v person or general complaints of the game) be posted in said sections instead of mailing an admin. i also suggest that forum mods post the reasoning for closing or moving a thread prior to locking or moving. but let's face it, the mods have never been on the same page and the forum rules are open to interpretation...but not reasoning. kind of like the auto-ban for someone quoting a statement that breaks forum rules. i never did understand this. could a mod weigh in on it and tell me why quoting something can result in a ban? RE: admin-player discussions - SuperDave - 2012.Jan.19 03:18 PM There ought be be certain things to do and achieve that are only available to donators. It should be made perfectly clear that non donators opinions and needs are important too just not as important as donators maiking it blatantly obvious that non donators are sceond class citizens and will be treated as such. |