AwakenedLands Forums
gang war points - Printable Version

+- AwakenedLands Forums (http://forums.awakenedlands.com)
+-- Forum: Awakened Lands - General (/forum-1.html)
+--- Forum: General Discussion (/forum-10.html)
+--- Thread: gang war points (/thread-8196.html)

Pages: 1 2 3 4 5 6 7 8


RE: gang war points - Brugada - 2009.Jul.29 08:43 AM

(2009.Jul.29 08:33 AM)Conrad1103 Wrote:  
(2009.Jul.29 08:25 AM)Troopermccue Wrote:  i think gangs that jump other gangs while they are balls deep in a war should yield ZERO points for the attacker Wink

wow. good point. We fought Val and SV at the same time and walked away +103. not too shabby.

**hunkers down**



RE: gang war points - Rafallol - 2009.Jul.29 09:04 AM

(2009.Jul.28 10:11 PM)Punisher Wrote:  they are all screwed up...how can a person in serious lose 10 but if they manage to win only gain one...especially if they are offline...discuss

imo any condition less than healthy should merit points less than full....good max of 5...fair max of 3 and serious max of 1
agree


RE: gang war points - spacebird - 2009.Jul.29 09:32 AM

(2009.Jul.29 09:04 AM)Rafallol Wrote:  
(2009.Jul.28 10:11 PM)Punisher Wrote:  they are all screwed up...how can a person in serious lose 10 but if they manage to win only gain one...especially if they are offline...discuss

imo any condition less than healthy should merit points less than full....good max of 5...fair max of 3 and serious max of 1
agree

i don't. i would never be able to take this person in any condition besides serious. the fact that i probably wouldn't have won (even in serious) if he was equipped with a belt makes, the points all the more valid. so i shouldn't get the max by beating a person far superior?? 10 point gains aren't that common.


RE: gang war points - ZeonOne - 2009.Jul.29 11:32 AM

If a player is online, it is a fair game. This will create a sense of urgency for the attacking player to recover health or travel around to avoid counter attack from the defending player. I found this part of the game is quite interesting.

However, if that player has been offline since the gang war started, I feel a small gang point protection is adequate. Yet, it's not a necessity. The online player can always protect their gang mate for potential GP robbing.


RE: gang war points - TommiTheTaco - 2009.Jul.29 11:36 AM

Bring back respect and delete every gang in the game. Start fresh. [/sarcasm]


RE: gang war points - JohnnyB - 2009.Jul.29 12:33 PM

the online players should protect the offline ones.. i think the system is good..


RE: gang war points - TommiTheTaco - 2009.Jul.29 12:37 PM

Can't really protect dead-weight, unless you're the most valiant person and smack everyone else before they smack that one person..

The best protection for them is getting hit, to be honest..Letting them sit away in the hospital where no one can touch 'em.


RE: gang war points - JohnnyB - 2009.Jul.29 01:01 PM

hosp who you need to hosp.. if you can of course..


RE: gang war points - StreetSamurai - 2009.Jul.29 01:59 PM

(2009.Jul.29 12:37 PM)TommiTheTaco Wrote:  Can't really protect dead-weight, unless you're the most valiant person and smack everyone else before they smack that one person..

The best protection for them is getting hit, to be honest..Letting them sit away in the hospital where no one can touch 'em.

+1 if u want to protect them, have a friend outside the gang hosp them, problem solved for 1 to 3 hours Wink


RE: gang war points - DustiWoot - 2009.Jul.29 02:06 PM

(2009.Jul.29 01:59 PM)nathanket Wrote:  
(2009.Jul.29 12:37 PM)TommiTheTaco Wrote:  Can't really protect dead-weight, unless you're the most valiant person and smack everyone else before they smack that one person..

The best protection for them is getting hit, to be honest..Letting them sit away in the hospital where no one can touch 'em.

+1 if u want to protect them, have a friend outside the gang hosp them, problem solved for 1 to 3 hours Wink

+1