admin-player discussions - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: admin-player discussions (/thread-16950.html) |
RE: admin-player discussions - Ted1968 - 2012.Jan.14 06:39 PM This game needs potential consequences for hosping. The more you hops, the greater the risk. It's possible to go to jail on a leave, so why shouldn't there be an element if risk on other actions. RE: admin-player discussions - spacebird - 2012.Jan.16 11:40 AM (2012.Jan.14 06:39 PM)Ted1968 Wrote: This game needs potential consequences for hosping. The more you hops, the greater the risk. It's possible to go to jail on a leave, so why shouldn't there be an element if risk on other actions. i'm pretty sure the fact that it is a lot more difficult to win a hosp as opposed to a leave/mug/gb is the "consequences" you are after. all in all, stop being such a pussy. RE: admin-player discussions - Joshiwa - 2012.Jan.16 01:46 PM (2012.Jan.14 06:39 PM)Ted1968 Wrote: This game needs potential consequences for hosping. The more you hops, the greater the risk. It's possible to go to jail on a leave, so why shouldn't there be an element if risk on other actions. The more you hosp the more difficult it is to continue hitting that particular person. Example would be superdave. I hit him 20X Friday and by the end of it some of my attacks were stalemates when I had been winning before in under 10 rounds. Also, he was actually doing damage to me instead of the 1 damage hits when I first started hitting him. RE: admin-player discussions - filthymick - 2012.Jan.18 08:07 AM yea, im pretty sure a level 72 could hosp a level 35 nonstop till the end of time without ever having to worry about it being difficult for him to win. RE: admin-player discussions - johnsonhalo76 - 2012.Jan.18 09:29 AM and the likelyhood of said level thirty five being a spoiled little priss? we made so much progress with all these asscunts banned towards making this forum an actual useful and semi-friendly enviroment, and the day their back it becomes an endless bitch and attention whore fest, i think i know what our cancer is RE: admin-player discussions - Ushanewnewba - 2012.Jan.18 12:04 PM It does have a response from ADMIN. So I will lock for now, if you would like this thread deleted. Please get with Jola or Cipher. Closed per author request to delete. RE: admin-player discussions - Jolabent - 2012.Jan.18 11:23 PM I have taken the time to clean up this thread and have unlocked it with the following message: If people feel the need to take threads off topic and distract from the actual thread, please be warned, rules are going to be enforced. This is a great thread with lots of good discussion. Keep it on track. Take your personal remarks to the Combat Zone. RE: admin-player discussions - johnsonhalo76 - 2012.Jan.19 09:17 AM I had an idea this mmorning, we have hardening which lowers what people hit on our gang, what about a stat that immproved our hits? Also double letters can go fuck themselves RE: admin-player discussions - Joshiwa - 2012.Jan.19 09:31 AM (2012.Jan.19 09:17 AM)johnsonhalo76 Wrote: I had an idea this mmorning, we have hardening which lowers what people hit on our gang, what about a stat that immproved our hits? This is done by the military assualt skill and engineer career points. RE: admin-player discussions - HeadBustin - 2012.Jan.19 10:03 AM (2012.Jan.19 09:31 AM)Joshiwa Wrote:(2012.Jan.19 09:17 AM)johnsonhalo76 Wrote: I had an idea this mmorning, we have hardening which lowers what people hit on our gang, what about a stat that immproved our hits? hardening can be done by construction careers...so whats your point i like this idea |