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credit market needs quantitative easing. - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: credit market needs quantitative easing. (/thread-16199.html) |
RE: credit market needs quantitative easing. - Monk - 2011.Sep.11 01:31 PM (2011.Sep.11 08:51 AM)abysmalpoptart Wrote: video game companies flourished before "updates" because you couldnt "update" a console w/o a connection to the internet. ever hear of "patches?" these are affixed to console games DAILY now. ever hear of "micropayments?" people pay for small updates, thats how important they are to games. Chill brah. This game has a new coder. Wait and see if they come through with anything and give them the benefit of the doubt. If they don't come through with at least catching the game up (ie. peoples prizes from last year) then we can cause a ruckus. RE: credit market needs quantitative easing. - Leopard - 2011.Sep.11 05:14 PM (2011.Sep.10 03:31 AM)Maccleod Wrote: I think you are all missing the main point here.... I thought he was a bot & I was in a gang with him for a long time (2011.Sep.11 08:51 AM)abysmalpoptart Wrote: video game companies flourished before "updates" because you couldnt "update" a console w/o a connection to the internet. ever hear of "patches?" these are affixed to console games DAILY now. ever hear of "micropayments?" people pay for small updates, thats how important they are to games. this game never had 1100 ACTIVE users RE: credit market needs quantitative easing. - filthymick - 2011.Sep.11 05:27 PM i counted 654... also, sometimes people just get bored even if theres new stuff its still basically the same game. only thing that could make it new would be graphics. i dont see that happening. people that havent played would never know the difference in whats new and whats not. RE: credit market needs quantitative easing. - InPaceRequiscat - 2011.Sep.11 05:30 PM the active users rise and fall with the seasons... peak activity is in winter, and lowest in summer. Has fallen about 15-20% from last year tho. and when I started, we did have 1400 active members at one point.... and if memory serves, 40+ active gangs averaging 12 or 14 players each. RE: credit market needs quantitative easing. - Leopard - 2011.Sep.11 07:41 PM (2011.Sep.11 05:30 PM)InPaceRequiscat Wrote: the active users rise and fall with the seasons... peak activity is in winter, and lowest in summer. 1400 = you are out of your mind RE: credit market needs quantitative easing. - Dingus - 2011.Sep.12 12:48 PM Epic credit market thread! RE: credit market needs quantitative easing. - FaceOwner - 2011.Sep.12 07:42 PM (2011.Sep.10 03:31 AM)Maccleod Wrote: I think you are all missing the main point here.... Hi! U bring cheaper credits? RE: credit market needs quantitative easing. - spacebird - 2011.Sep.12 07:50 PM (2011.Sep.12 07:42 PM)FaceOwner Wrote:(2011.Sep.10 03:31 AM)Maccleod Wrote: I think you are all missing the main point here.... only if you promise not to go out and purchase oxycontin with them, ernie. RE: credit market needs quantitative easing. - JohnnyB - 2011.Sep.15 02:56 AM when was last time Zen posted in the forums? RE: credit market needs quantitative easing. - abysmalpoptart - 2011.Sep.15 05:14 AM that user list was up to 1200 before. if u mean active as in DAILY players, then it should be about 200 not 600 |