Outdated POI - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Outdated POI (/thread-12542.html) |
RE: Outdated POI - Accipender - 2010.Jun.28 06:54 PM (2010.Jun.28 04:25 PM)DirkDanja Wrote:(2010.Jun.28 03:59 PM)2asandab Wrote: I like this idea a lot. So you can only ever attack ten total people? That sounds like a mob waiting to happen... RE: Outdated POI - Joshiwa - 2010.Jun.28 06:59 PM (2010.Jun.28 06:54 PM)Accipender Wrote:(2010.Jun.28 04:25 PM)DirkDanja Wrote: It should be that player A and B can't fight each other because I think there should be another attack option to move up in rank. You can attack anyone you like but if you want to be ranked higher then you have an extra attack option. Thats if we use Dirk's idea. Additionally, I don't know how much harder this will be but maybe GCB does not help in "ranked battles". Maybe Zen can make it so that once a week everyone is thrown into the battleground for the day, and in there we fight out our ranks. Then we have a week to prepare and catch up for the next opportunity. RE: Outdated POI - emocakes - 2010.Jun.28 07:03 PM could also have a section for the most improved players.. RE: Outdated POI - Conrad1103 - 2010.Jun.28 07:29 PM (2010.Jun.28 03:49 PM)Moriarty Wrote: Basically a ladder system works by initially seeding into a rough order, probably by level. you are the Greatest and i now profess my love. any win/loss should count. shouldnt matter if using a sheild, career bonus, protection, etc.... all options available in the game should play a part in the win/loss/ "rank". some people may not care about the rank and choose not to use the options available when attacking. some will be too insecure to NOT use them...for fear of losing a rank. RE: Outdated POI - Duchbag69 - 2010.Jun.28 07:57 PM i think there should be no additives, no bonuses, shit if you got tons of candy it would catapult you to the top and it wouldnt really be a real representation of strength, more or less just a representation of money... i guess career bonuses are another thing, but, you earned those careers so i guess i would be alright with them... but this has really been one of the more interesting suggestions made for the game lately.. RE: Outdated POI - Conrad1103 - 2010.Jun.28 08:02 PM (2010.Jun.28 07:57 PM)Duchbag69 Wrote: i think there should be no additives, no bonuses, drek if you got tons of candy it would catapult you to the top and it wouldnt really be a real representation of strength, more or less just a representation of money... i hadnt thought about candies. but maybe they SHOULD count if you use them in a fight. if someone had 1000 candies...the fact is....they CAN whip yer arse...therefore, they should be ranked higher. once their candies are used up and they cant use them anymore, then they will drop in rank accordingly. RE: Outdated POI - snorkelbill - 2010.Jun.28 08:21 PM I think this could be really cool too. Probably the easiest way to set it up would be using an Elo system, as they use in chess. It's well documented and easy enough to implement. Good players gain less points from beating lower ranked players, and conversely, lower ranked players gain more points for beating higher ranked players than they do lower ones. Edit to take into account Conrad's post: (2010.Jun.28 08:02 PM)Conrad1103 Wrote: i hadnt thought about candies. but maybe they SHOULD count if you use them in a fight. if someone had 1000 candies...the fact is....they CAN whip yer arse...therefore, they should be ranked higher. once their candies are used up and they cant use them anymore, then they will drop in rank accordingly. Something like the Elo rating would handle this nicely. Once your candy is out, and you are sitting at an artificially high skill rating, you would lose more points against people who are "less" skilled than you, bringing you back down to where you belong quickly. RE: Outdated POI - Accipender - 2010.Jun.28 08:26 PM (2010.Jun.28 08:21 PM)snorkelbill Wrote: I think this could be really cool too. I can see this as being better for (level) experience points as well - a player with x rating gives y exp (with a small deviation, of course), so, no matter what the attacker, the defender gives the same amount of exp. RE: Outdated POI - Moriarty - 2010.Jun.29 12:39 AM for me the list should be unrestricted, candies may catapult you to the top but you will eventually be found out and drop like a stone. If player A is 23 and B is 40. If player B beats player A. A moves to 23 and B drops to 24. In some systems the players swop but it is often unbalanced. To clear up the point about only being able to attack 10 players. The game carries on as normal, you can attack anyone for exp but only attacking players higher than you on the table will move you up the league. Will encourage people to bite off a lot more and challenge players their own power level. I dont think this game has enough players willing to lose a fight. There is quite a lot in here about points awarded etc, but lets not over complicate it, if you win you move up if not, you dont. perhaps it could be in the user list as an option to rearrange everyone into league table standings, just like you can reorder into level and user ID RE: Outdated POI - emocakes - 2010.Jun.29 02:02 AM so basically the bravery section, but done right. i miss bravery |