RE: Housing vs endurance - ZeonOne - 2010.May.03 05:00 PM
(2010.May.03 04:41 PM)2asandab Wrote: how close to ppls trains does this formula get:
((Happy/100)*energy)+(End/2) then +/- a half point each way (Randomly Generated).
Does that work for anyone else, cuz if I switch my house it holds, but maybe its just a coincidence w/ my end and energy lvls.
Anyone else got any formulas for trains?
so.. 1250/100 = 12.5 * 120 energy = 1200+ in trains? It's not even close.
I had a much better formula now. But, it's not for disclose. My beta version formula is in the Tips forum.
RE: Housing vs endurance - Accipender - 2010.May.03 05:14 PM
(2010.May.03 05:00 PM)ZeonOne Wrote: (2010.May.03 04:41 PM)2asandab Wrote: how close to ppls trains does this formula get:
((Happy/100)*energy)+(End/2) then +/- a half point each way (Randomly Generated).
Does that work for anyone else, cuz if I switch my house it holds, but maybe its just a coincidence w/ my end and energy lvls.
Anyone else got any formulas for trains?
so.. 1250/100 = 12.5 * 120 energy = 1200+ in trains? It's not even close.
I had a much better formula now. But, it's not for disclose. My beta version formula is in the Tips forum.
I think that it's probably divided by 1000, at least in my experience. That fits for my full trains (beachhouse, 94 ep, 13 endu), and fits for what I recall of midlan villa. Unfortunately, this fails to account for the diminishing returns of smaller trains. :/
RE: Housing vs endurance - johnsonhalo76 - 2010.May.03 05:35 PM
(2010.May.03 05:14 PM)Accipender Wrote: (2010.May.03 05:00 PM)ZeonOne Wrote: (2010.May.03 04:41 PM)2asandab Wrote: how close to ppls trains does this formula get:
((Happy/100)*energy)+(End/2) then +/- a half point each way (Randomly Generated).
Does that work for anyone else, cuz if I switch my house it holds, but maybe its just a coincidence w/ my end and energy lvls.
Anyone else got any formulas for trains?
so.. 1250/100 = 12.5 * 120 energy = 1200+ in trains? It's not even close.
I had a much better formula now. But, it's not for disclose. My beta version formula is in the Tips forum.
I think that it's probably divided by 1000, at least in my experience. That fits for my full trains (beachhouse, 94 ep, 13 endu), and fits for what I recall of midlan villa. Unfortunately, this fails to account for the diminishing returns of smaller trains. :/
to the best of my knowledge trains run off your % happiness, not the actual number. so say you have 100/100 happ in a box, you will get a higher return than say 100/700 in a ranch.
RE: Housing vs endurance - Accipender - 2010.May.03 06:02 PM
(2010.May.03 05:35 PM)johnsonhalo76 Wrote: (2010.May.03 05:14 PM)Accipender Wrote: (2010.May.03 05:00 PM)ZeonOne Wrote: (2010.May.03 04:41 PM)2asandab Wrote: how close to ppls trains does this formula get:
((Happy/100)*energy)+(End/2) then +/- a half point each way (Randomly Generated).
Does that work for anyone else, cuz if I switch my house it holds, but maybe its just a coincidence w/ my end and energy lvls.
Anyone else got any formulas for trains?
so.. 1250/100 = 12.5 * 120 energy = 1200+ in trains? It's not even close.
I had a much better formula now. But, it's not for disclose. My beta version formula is in the Tips forum.
I think that it's probably divided by 1000, at least in my experience. That fits for my full trains (beachhouse, 94 ep, 13 endu), and fits for what I recall of midlan villa. Unfortunately, this fails to account for the diminishing returns of smaller trains. :/
to the best of my knowledge trains run off your % happiness, not the actual number. so say you have 100/100 happ in a box, you will get a higher return than say 100/700 in a ranch.
*Shrugs* All I know is that when I upped from a midlan villa to a beachhouse, my trains went from ~100 to ~115.
RE: Housing vs endurance - fngMalvos - 2010.May.03 06:16 PM
(2010.May.03 03:07 PM)ZeonOne Wrote: No problem.
Also, 100 points increase in happiness is not equivalent to about 3700 dev point in endurance.
You'll notice that I didn't say 100 points is equivalent to 3700 dev points, but 3700 credits worth of dev points in endurance. I have my equation fit pretty well for all the data given to me by players with low endurance up to about mid 20s. Independent variables are only energy, happiness and endurance so I'm sure the actual equation is a little more complicated.
From what I've seen though it is linear with energy spent.
RE: Housing vs endurance - Accipender - 2010.May.03 06:25 PM
(2010.May.03 06:16 PM)fngMalvos Wrote: (2010.May.03 03:07 PM)ZeonOne Wrote: No problem.
Also, 100 points increase in happiness is not equivalent to about 3700 dev point in endurance.
You'll notice that I didn't say 100 points is equivalent to 3700 dev points, but 3700 credits worth of dev points in endurance. I have my equation fit pretty well for all the data given to me by players with low endurance up to about mid 20s. Independent variables are only energy, happiness and endurance so I'm sure the actual equation is a little more complicated.
From what I've seen though it is linear with energy spent.
I can tell you that that's untrue. Next time you have full ep, do a train of like 5 or 6. It's well known that you get more training each refresh (if you can get the happi refresh) than clumping trains.
RE: Housing vs endurance - InPaceRequiscat - 2010.May.03 06:31 PM
(2010.May.03 06:25 PM)Accipender Wrote: (2010.May.03 06:16 PM)fngMalvos Wrote: (2010.May.03 03:07 PM)ZeonOne Wrote: No problem.
Also, 100 points increase in happiness is not equivalent to about 3700 dev point in endurance.
You'll notice that I didn't say 100 points is equivalent to 3700 dev points, but 3700 credits worth of dev points in endurance. I have my equation fit pretty well for all the data given to me by players with low endurance up to about mid 20s. Independent variables are only energy, happiness and endurance so I'm sure the actual equation is a little more complicated.
From what I've seen though it is linear with energy spent.
I can tell you that that's untrue. Next time you have full ep, do a train of like 5 or 6. It's well known that you get more training each refresh (if you can get the happi refresh) than clumping trains.
doing the preceding netted me 7.5% more dev points per EP than my best full train.
RE: Housing vs endurance - Leopard - 2010.May.03 06:37 PM
the perfect number is out there before diminishing returns begin to set in & I know it
RE: Housing vs endurance - Accipender - 2010.May.03 06:38 PM
(2010.May.03 06:37 PM)Leopard Wrote: the perfect number is out there before diminishing returns begin to set in & I know it
Sharing is caring.
RE: Housing vs endurance - johnsonhalo76 - 2010.May.03 06:43 PM
(2010.May.03 06:31 PM)InPaceRequiscat Wrote: (2010.May.03 06:25 PM)Accipender Wrote: (2010.May.03 06:16 PM)fngMalvos Wrote: (2010.May.03 03:07 PM)ZeonOne Wrote: No problem.
Also, 100 points increase in happiness is not equivalent to about 3700 dev point in endurance.
You'll notice that I didn't say 100 points is equivalent to 3700 dev points, but 3700 credits worth of dev points in endurance. I have my equation fit pretty well for all the data given to me by players with low endurance up to about mid 20s. Independent variables are only energy, happiness and endurance so I'm sure the actual equation is a little more complicated.
From what I've seen though it is linear with energy spent.
I can tell you that that's untrue. Next time you have full ep, do a train of like 5 or 6. It's well known that you get more training each refresh (if you can get the happi refresh) than clumping trains.
doing the preceding netted me 7.5% more dev points per EP than my best full train.
next time you do that, continue down to where your happiness usually is when you do a full train and you'll notice a big difference. if you use a phone it shows your % happ left i'm pretty sure the formula has something to do with what % of your total happ you have with a base set of numbers for every 100 happ step
|