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Lets talk careers - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Lets talk careers (/thread-9597.html) |
RE: Lets talk careers - spacebird - 2009.Nov.17 12:13 PM (2009.Nov.17 12:12 PM)JohnRambo Wrote:(2009.Nov.17 12:10 PM)Dingus Wrote: Ah biff...its just a game! Concentrate on the real life skills you lack, not the pretend ones on AL. all of them. RE: Lets talk careers - Dingus - 2009.Nov.17 12:14 PM Stop RE: Lets talk careers - Rafallol - 2009.Nov.17 01:02 PM (2009.Nov.17 11:33 AM)randomjacker Wrote:and that all 1 level players quicklty notice that their career will be less and less imortat for them as they progres in levels and stats(2009.Nov.17 11:09 AM)Rafallol Wrote:(2009.Nov.17 11:00 AM)randomjacker Wrote:(2009.Nov.17 10:57 AM)Rafallol Wrote: I think the careers are the best for new players. RE: Lets talk careers - ZeonOne - 2009.Nov.17 01:03 PM (2009.Nov.17 12:08 PM)JohnRambo Wrote: I don't believe manufacturing gives a greater daily average than any other career at the same rank. Rubbish. No Manufacturing in general, Athletics, Medical, Science, and Politics tend to give a bit better CP per day than Engineer, Martial Art, Construction, and Military. Manufacturing Rank1 vs Martial Art Rank1, you will see the max Manufacturing's CP gain per 1 rep is a pt higher than Martial Art. It's not something make or break a deal. But, its a small bonus. RE: Lets talk careers - randomjacker - 2009.Nov.17 01:21 PM ok raf .... You stop doing career's... RE: Lets talk careers - abysmalpoptart - 2009.Nov.17 02:00 PM i see where rafal is coming from on this, and i've even suggested that at least XP and $$ should SOMEWHAT scale based on level. nothing huge, but something to distinguish between level 1 doin a career an level 60 RE: Lets talk careers - Rafallol - 2009.Nov.17 03:13 PM (2009.Nov.17 02:00 PM)abysmalpoptart Wrote: i see where rafal is coming from on this, and i've even suggested that at least XP and $$ should SOMEWHAT scale based on level. nothing huge, but something to distinguish between level 1 doin a career an level 60I agree. For example: when you level up you your energy cost for attack increase but you can get more exp from targets and you can hospitalize for more minuts. Similar should be for your career, you spend more ap so you should get soemthing extra RE: Lets talk careers - spacebird - 2009.Nov.17 03:33 PM gee, sounds like you guys want it geared toward the already established player...which would make the playing field even more imbalanced. ever think it's set up this way to build some sort of parity? edit (for biff): par⋅i⋅ty –noun 1. equality, as in amount, status, or character. 2. equivalence; correspondence; similarity; analogy. RE: Lets talk careers - OnwardTowardTheGlory - 2009.Nov.17 03:34 PM From what I see, you spend more AP in absolute terms but not in terms of percentages. If that's true then there should be no extra benefit for higher levels. That would give them a total superior advantage in relative and absolute terms. RE: Lets talk careers - Accipender - 2009.Nov.17 04:23 PM (2009.Nov.17 03:34 PM)OnwardTowardTheGlory Wrote: From what I see, you spend more AP in absolute terms but not in terms of percentages. If that's true then there should be no extra benefit for higher levels. That would give them a total superior advantage in relative and absolute terms. I'm pretty sure that it's the same percentage-wise. I might be wrong, though. |