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Gang ideas - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Gang ideas (/thread-7501.html) |
RE: Gang ideas - CrazyFoley - 2009.Jun.25 12:31 AM ![]() RE: Gang ideas - Accipender - 2009.Jun.25 08:32 AM (2009.Jun.25 12:19 AM)Fallout Wrote:(2009.Jun.17 07:09 PM)Conrad1103 Wrote: they wont even add a "check all" button on the mail page for crying out loud. I fail to see how in the real world warring could produce donator days. The transition to credits make sense (winning a gang war = more territory = more cashflow). Said credits could be used for anything, be it donator days, end or int upgrades, cash, etc. RE: Gang ideas - Dingus - 2009.Jun.25 09:00 AM Admin won't add anything that will reduce their donations. This in turn is a good business move ![]() RE: Gang ideas - randomjacker - 2009.Jun.25 09:15 AM (2009.Jun.25 09:00 AM)Dingus Wrote: Admin won't add anything that will reduce their donations. This in turn is a good business move I agree... the only way cash, or credits coming from war would be in pilfering them somehow during a war, or attack of some other kind. this would mantain the current economy and be a simple transfer of wealth. GP does need a complete revamp IMO though. It is important to hash out better uses for these points or warring will cease in medium to large gangs (other than grudges), and take a huge element away from the game. backup and the other uses were a good idea. But unrealistic in the cost per use. RE: Gang ideas - Marlo - 2009.Jun.25 10:30 AM (2009.Jun.25 09:15 AM)randomjacker Wrote: backup and the other uses were a good idea. But unrealistic in the cost per use. Seriously. I understand that they should be used in strategic situations, but when you have to justify 3-5 wars worth of points for one high level players use of the upgrade it gets a little tough... |