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Crimes - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Crimes (/thread-5072.html) |
- shadow55 - 2008.Oct.10 05:12 AM ^^^ i agree ^^^ i think this should be put into the game. - BrokenGlass - 2008.Oct.10 05:25 AM Rafallol Wrote:I think that could be good idea but only if probablity of gain items would be very low like (1%-5%) so generally you still would get $ I agree....please make it happen Zen. - iceman2020 - 2008.Oct.10 05:26 AM I liked the previous suggestion of new crimes and then breaking them into cash crimes and experience crimes. Some of these new things definitely sound interesting. - BlitzKrieg - 2008.Oct.10 05:41 AM zenith Wrote:Been working on the new career abilities and a new crime system, but it's starting to get overly-complicated. While I want to incorporate many aspects of the game in these new systems, I don't want to make things confusing. More crimes with diff payouts. In the 7-12 points range would be great. - SimonAnything - 2008.Oct.10 05:50 AM People love depth and/or customization. It's like having those "paper dolls" on those social networking websites. Except that your paper doll is a gun... And it goes BOOM. If there is another set of crimes, it should be about a third more AP than the set of crimes we have now. You know, something like 33-40 AP a crime [I did not do the math to substantiate this claim]. If there is a chance of a random item drop, it should be no greater than 3%. It should be rare and a bonus to the crime itself, not the goal. As a side note, if Manufacturing gets a skill to craft said bonus drops into something like SiC or Al2O3, it would change the world of AL economy upside down. |