No bullets? - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: No bullets? (/thread-3148.html) |
- biffbaffboff - 2008.Jan.28 05:32 PM Nah we both have balls thats all.More options please we need them its too bland atm..to stagnated we need change hehe - ShadowKid - 2008.Jan.28 05:33 PM yeah im behind this idea 100% - TheGeek - 2008.Jan.28 09:24 PM you guys are thinking too small. . . Give me incendiary rounds please. :evilsmirk: - Canosoup - 2008.Jan.28 09:27 PM Maybe a grenade launcher attachment too! OH and depleted uranium shells! - errorist - 2008.Jan.28 10:39 PM uranium bullets, or dum dum bullets,glass bullets how about a poison\drug\acid coating for the melee weapons or electric shock? - Aqualung451 - 2008.Jan.28 11:41 PM Calling on the chuck Norris fans. Melee wpn users could buy specail traing in a type of blade. Give zenith the names of thies types of moves. After a while though they would have to go back and get refersher traing in a type of move. (combine that with the Grips, and attachments and I think somthing could be put together.) - TheGeek - 2008.Jan.28 11:48 PM The Law (Chuck's Left Leg) and Order (Chuck's Right Leg) Roundhouse Kick to the Face maneuver... This ability would hit someone so hard, their account get deleted... =P sorry, BACK ON TOPIC. I would like to see unarmed combat given its props. - Ushanewnewba - 2008.Jan.29 12:45 AM Maybe different oils/poisons can be purchased to upgrade their melee weapons.. - Aqualung451 - 2008.Jan.29 01:30 AM oooooh good call Ush!!! I totaly missed that. - zenith - 2008.Jan.29 01:37 AM Attack Page Options Idea. Weapon T-350 Shotgun <---- Selected Battle Cestus Fists Attack Special Standard Slugs Armor Pierciing Slugs - $250 Explosive Slugs - $500 High Explosive Slugs - $1000 Attack Type Berserk Mug Hosptalize Leave ----- The most intuitive way to do this is to select one of the special attack options before you attack rather than have ammo / poison shops. If you don't have the cash on hand, the option is not available. Each of the above options would add to damage. Problem here is the defender needs a way to pick special attack options as well, or it's merely a one-sided bonus for attackers only. Having ammo purchased at a different store to be used would kind of add to the grind level of combat that I would like to avoid. Perhaps the defender automatically keeps cash on hand (mug!) and sets the special option choices and perhaps a percentage of cash on hand to devote to when attacked. Maybe even give the defender a lower cost for them since they really aren't in control of the attack. Cost of specials would scale with power of weapon. Just ideas. |