AwakenedLands Forums
No bullets? - Printable Version

+- AwakenedLands Forums (http://forums.awakenedlands.com)
+-- Forum: Awakened Lands - General (/forum-1.html)
+--- Forum: General Discussion (/forum-10.html)
+--- Thread: No bullets? (/thread-3148.html)

Pages: 1 2 3 4


- biffbaffboff - 2008.Jan.28 05:32 PM

Nah we both have balls thats all.More options please we need them its too bland atm..to stagnated we need change hehe Twisted Twisted Twisted


- ShadowKid - 2008.Jan.28 05:33 PM

yeah im behind this idea 100%


- TheGeek - 2008.Jan.28 09:24 PM

you guys are thinking too small. . . Give me incendiary rounds please. :evilsmirk:


- Canosoup - 2008.Jan.28 09:27 PM

Maybe a grenade launcher attachment too! Mrgreen
OH and depleted uranium shells!


- errorist - 2008.Jan.28 10:39 PM

uranium bullets,
or dum dum bullets,glass bullets

how about a poison\drug\acid coating for the melee weapons
or electric shock?


- Aqualung451 - 2008.Jan.28 11:41 PM

Calling on the chuck Norris fans. Melee wpn users could buy specail traing in a type of blade. Give zenith the names of thies types of moves. After a while though they would have to go back and get refersher traing in a type of move. Smile (combine that with the Grips, and attachments and I think somthing could be put together.)


- TheGeek - 2008.Jan.28 11:48 PM

The Law (Chuck's Left Leg) and Order (Chuck's Right Leg) Roundhouse Kick to the Face maneuver...

This ability would hit someone so hard, their account get deleted... =P

sorry, BACK ON TOPIC.

I would like to see unarmed combat given its props.


- Ushanewnewba - 2008.Jan.29 12:45 AM

Maybe different oils/poisons can be purchased to upgrade their melee weapons.. Smile


- Aqualung451 - 2008.Jan.29 01:30 AM

oooooh good call Ush!!! I totaly missed that. Biggrin


- zenith - 2008.Jan.29 01:37 AM

Attack Page Options Idea.

Weapon
T-350 Shotgun <---- Selected
Battle Cestus
Fists

Attack Special
Standard Slugs
Armor Pierciing Slugs - $250
Explosive Slugs - $500
High Explosive Slugs - $1000

Attack Type
Berserk
Mug
Hosptalize
Leave

-----
The most intuitive way to do this is to select one of the special attack options before you attack rather than have ammo / poison shops. If you don't have the cash on hand, the option is not available. Each of the above options would add to damage.

Problem here is the defender needs a way to pick special attack options as well, or it's merely a one-sided bonus for attackers only. Having ammo purchased at a different store to be used would kind of add to the grind level of combat that I would like to avoid.

Perhaps the defender automatically keeps cash on hand (mug!) and sets the special option choices and perhaps a percentage of cash on hand to devote to when attacked. Maybe even give the defender a lower cost for them since they really aren't in control of the attack.

Cost of specials would scale with power of weapon.

Just ideas.