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state of the game (long speech) - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: state of the game (long speech) (/thread-9981.html) |
RE: state of the game (long speech) - Moriarty - 2009.Dec.15 08:36 AM (2009.Dec.15 08:15 AM)ZeonOne Wrote: We should give the players some type of purpose or task to do. +1 +1 +1 I have always wanted something like this in place, there has to be something to get first time referrers to log back in again or explore more, im sick of gaining referrals for them not to hang around long enough for me to mail them. RE: state of the game (long speech) - Marlo - 2009.Dec.15 08:37 AM I think that's a great concept Zeon. An active tutorial! RE: state of the game (long speech) - Druchii - 2009.Dec.15 08:37 AM I quite agree with the OP, nice post. My suggestion would be to give the newbies a starter up quest, where they can earn a house, a weapon, some donator days, and all the basic items. To try and even things out, everyone beneath level 5 should be able to pick up the quest line in DD. Shouldn't be to hard to program, and could help a bigger percentage of players to stick around. And the impact to the economy would be minimal, even make the house unsell-able could help. RE: state of the game (long speech) - ZeonOne - 2009.Dec.15 09:04 AM (2009.Dec.15 08:36 AM)Moriarty Wrote:(2009.Dec.15 08:15 AM)ZeonOne Wrote: We should give the players some type of purpose or task to do. Yeah, exactly my thought. If I am new to the game, I might not even know how to check email. RE: state of the game (long speech) - JohnRambo - 2009.Dec.15 09:13 AM Yes, set them up with some basic armor and weapons. Don't give them a house. The dstat stays, maybe give them 5 stim packs too and a protein bar. Bare basics that we take for granted. But how many log in, attack someone and see they have nothing to do for 20 mins, then log off. Give them stims at least. RE: state of the game (long speech) - ClosedCasket - 2009.Dec.15 09:16 AM Well guys, there have got to be more fun things to do for all of us than stim out of an SV hit,,,I wish there were more ways to personalize our characters than an ugly forum avatar*coughs*" umnnghMoriartyghhhmmn" RE: state of the game (long speech) - JohnRambo - 2009.Dec.15 09:21 AM What about a quest a day? You need to complete 4 things in order to fulfil the quest, a failure at any time during the day will mean exclusion from the quest for the day. So in other words you have to get a success on 4 consecutive things, similar to taking an exam test... You might only complete 1 a week, but if you do them (costs ap's) then you get exp, (candies 0.O) or cash. RE: state of the game (long speech) - spacebird - 2009.Dec.15 09:34 AM (2009.Dec.15 09:16 AM)ClosedCasket Wrote: Well guys, there have got to be more fun things to do for all of us than stim out of an SV hit,,,I wish there were more ways to personalize our characters than an ugly forum avatar*coughs*" umnnghMoriartyghhhmmn" (2009.Nov.17 12:27 PM)Weebay Wrote: I thought the concept of becoming a decorated soldier was good. Once you hit over 1000 you get a little badge, and the list could go on and on. We all love tags because they spruce up our profile when viewed, as well as we feel we have actually accomplished something in the virtual world!^^^^^^^^^^^^^^^^^^^^ did think this idea wasn't bad....unlike the npc hitman idea. (2009.Dec.15 08:15 AM)ZeonOne Wrote: We should give the players some type of purpose or task to do. makes sense and would add some appeal to the newer players but, along with the tutorials and wiki site already in place, the phrase "you can lead a horse to water...." comes to mind. RE: state of the game (long speech) - SisterLynx - 2009.Dec.15 09:44 AM Task theory. Love the idea! RE: state of the game (long speech) - Jackal - 2009.Dec.15 09:44 AM (2009.Dec.15 08:15 AM)ZeonOne Wrote: We should give the players some type of purpose or task to do. +1+1 |