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Gang ideas - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Gang ideas (/thread-7501.html) |
RE: Gang ideas - JaySin - 2009.Jun.18 12:16 AM (2009.Jun.17 11:43 PM)Monte Wrote: I like this one: you know, i never did understand why ppl declare war then go afk....... makes no sense to me. ppl need to learn how to commit to war. RE: Gang ideas - zenith - 2009.Jun.19 12:30 AM (2009.Jun.18 12:16 AM)JaySin Wrote:(2009.Jun.17 11:43 PM)Monte Wrote: I like this one: Sounds like the US. ![]() I like the idea Monte. RE: Gang ideas - JaySin - 2009.Jun.19 12:34 AM lol zen you nailed that one. tho those sound like the words of a north korean. RE: Gang ideas - killer012000 - 2009.Jun.19 12:56 AM i have a gang ideal find the 9 very active people, who hate each other, who are arseholes and spam alot of gang mails it keeps you entertained... RE: Gang ideas - Duchbag69 - 2009.Jun.19 02:04 AM (2009.Jun.19 12:56 AM)killer012000 Wrote: i have a gang ideal find the 9 very active people, who hate each other, who are arseholes and spam alot of gang mails it keeps you entertained... we dont hate each other...yet ![]() RE: Gang ideas - Weebay - 2009.Jun.24 11:37 PM I have often felt that gang wars should have a time limit on them. I know this is different than some of what else has been mentioned in this thread. I am sure you could formulate a time limit based on each gangs size, then if war isn't over within the time limit, at any given moment afterwards all members in each gang could end up being cut down by SWAT. Make it so nobody could even see the time limit. RE: Gang ideas - zenith - 2009.Jun.24 11:57 PM (2009.Jun.24 11:37 PM)Weebay Wrote: I have often felt that gang wars should have a time limit on them. I know this is different than some of what else has been mentioned in this thread. Woah. ![]() RE: Gang ideas - JaySin - 2009.Jun.25 12:13 AM thats an awesome idea!!!!!! RE: Gang ideas - Weebay - 2009.Jun.25 12:19 AM If it were two of the larger gangs, then we could all end up with some serious time! Either long hosp stays or long jail sentences. Smaller gangs would only go down for minimum times. RE: Gang ideas - Fallout - 2009.Jun.25 12:19 AM (2009.Jun.17 07:09 PM)Conrad1103 Wrote: they wont even add a "check all" button on the mail page for crying out loud. +1 seriously why has this never been implemented? Back on topic... While there are some nice ideas in here the base problem is that gang points really aren't worth fighting for. Once you get your hideout to a certain level diminishing returns pretty much kills all incentive to acquire more. We really need more uses for gang points to spice things up if it is going to remain the lifeblood of gang warfare because it is on life support the way things stand at present. The gang points for credits idea is a nice one but may I take it one step further and suggest donator days? |