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inactives list - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: inactives list (/thread-3146.html) Pages: 1 2 |
- Scorpious - 2008.Jan.28 09:47 PM I do not mind sharing inactives with new players. To me less than $100 from the inactive is really a waste of my own energy IMO. THerefore I toss names out. FOr new lower level players $100 is alot of money so they do not mind having the names. Then eventually if I decide to hit them again and see the cash very low I take them off my enemies list so I do not accidentally give bogus info to people that need to make a living out in DD. - TheGeek - 2008.Jan.28 09:49 PM Honestly, I've never found mugging inactives to be all that profitable, save your energy for stats to succeed at the higher AP crimes faster, those you can do all day everyday as opposed to waiting on an inactive's wallet to fill back up. - Scorpious - 2008.Jan.28 09:52 PM I agree with you there exactly. Why farm for low cash when the 21 AP sportscar GTA or the 22 AP complex meth pays out nicely. Of course the higher levels get the higher AP payouts. CHA CHING!!!!!!!!!!!!!!!!! - Marlo - 2008.Jan.28 10:57 PM TheGeek Wrote:as opposed to waiting on an inactive's wallet to fill back up. How does an inactive's wallet fill back up? - Promathia19 - 2008.Jan.28 11:14 PM TheGeek Wrote:Honestly, I've never found mugging inactives to be all that profitable, save your energy for stats to succeed at the higher AP crimes faster, those you can do all day everyday as opposed to waiting on an inactive's wallet to fill back up. id like to mug inactives on my spare time. just manually type in numbers starting @1000 lmao! but yea, AP crimes are cool, but having a chance to make cash using EP is good too (yea, i know i should be using it to train, but ehh.. lol) - FaceOwner - 2008.Jan.29 12:16 AM inactives shouldn't be hittable, imo. just doesn't make sense. - killyourself - 2008.Jan.29 12:20 AM here is my inactive list. kind of a work in progress lvl-5. 8666,9884,6296,1055,1304 lvl-6. 13909,4430,18008,17990,1068 lvl-7. 6462,12433,12473,11827,1279,1106 lvl-8. 9964,8966,11542,1054 lvl-9. 14418,8494,8681 lvl-10 6234,1228,1302,4736 lvl-11 1756,5709,5975,5059,1145 lvl-12 4487,11327,11376,6012,1252,3232 lvl-13 3965,6715,1143 lvl-14 9793,5095,2690 lvl-15 1355,1265,2873,1886 lvl-16 6723,1154 lvl-17 5438 lvl-18 2901 lvl-19 5050 lvl-20 1064 - TheGeek - 2008.Jan.29 12:38 AM FaceOwner Wrote:inactives shouldn't be hittable, imo. To quote Lex Luther... "WRONG!" ... Also, inactives dont fill up anymore, they used to, guess I should have made that clear. - Dragon - 2008.Jan.29 04:35 AM I have to firmly agree with ShadowKid, on this one. An inactive list would probably be quick and easy to implement, and I am guessing that it would save some time and stress, for a good majority of the population. If the hunt for inactives delights one, then one can still resume their usual agenda. Also, I notice that when a user becomes inactive over a given period of time, their enemies count will start stacking up, quite a tad. Am I to assume that this is because users are adding inactives, in order to keep track of them? Well, either way, what ever is best for Awakened Lands. - OptimusCrime - 2008.Jan.29 01:53 PM thanks for the inactive list .. helps alot ![]() |