Gang Points - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Gang Points (/thread-18583.html) Pages: 1 2 |
RE: Gang Points - filthymick - 2012.Dec.01 02:51 AM (2012.Nov.30 03:20 PM)spacebird Wrote: there are no hackee's only hackers this is a really good idea bird. i cant tell if ur serious or not but yea +1 RE: Gang Points - Canosoup - 2012.Dec.01 03:23 AM (2012.Dec.01 02:51 AM)filthymick Wrote:(2012.Nov.30 03:20 PM)spacebird Wrote: there are no hackee's only hackers That could a super top tier gang crime! RE: Gang Points - Mock8800 - 2012.Dec.01 10:19 AM Turrets Barbwire Interest on money in gang banks Sharpening tools "makes melee weapons more deadly for x rounds" Cleaning tools for guns "makes them more deadly for x rounds" Prepare options, before warring a gang you can make your hideout walls more reinforced than usual "last for x rounds" Something where you can ally yourself "officially" so when you are warred on it shows in your allies gang events and the reports reflect their damage and PvP results as well. More gang points to the other gang if they beat both allied gang as a bonus. An option where mutiple gang members depending on the level you have it at. Can hop in on a gang battle. RE: Gang Points - GlennQuagmire - 2012.Dec.01 04:30 PM maybe we should be able to sell them to Ken M. for real life cash.... RE: Gang Points - OPreaper69 - 2012.Dec.01 07:41 PM By spending X-amount (rasies with level?) of gang points that members hideout attacks are: they get three attacks (the highest one is picked) ex. i attack; the computer randomly selects 3 hits... 16-41-26 take 41 thats my attack. Also maybe a gang "doctor" (for 300gp or more; since some of you have hundreds of thousands) when you gang battle them the hosp stays are exponentialy incressed and yours are decreased. (if both gangs use them results are random...) |