Housing vs endurance - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Housing vs endurance (/thread-11948.html) |
RE: Housing vs endurance - InPaceRequiscat - 2010.May.02 06:06 PM (2010.May.02 06:04 PM)johnsonhalo76 Wrote:(2010.May.02 05:59 PM)InPaceRequiscat Wrote: but three 15% bonus multiplied together is 52%. Wrong. Percentages are expressed referencing to 1. so 15% = .15, but in this case, 1.15. so do 1.15x1.15x1.15 RE: Housing vs endurance - MrJones - 2010.May.02 06:13 PM (2010.May.02 05:59 PM)InPaceRequiscat Wrote: in short, what I am asking is.... Just play the game... Buy a decent house, stick some credits into End... see how it works out... No point playing by formulae unless you're some AL answer to Rain Man or Beautiful Mind... You could try and do the math(s) but that's all a little dull... Isn't it? RE: Housing vs endurance - InPaceRequiscat - 2010.May.02 06:20 PM (2010.May.02 06:13 PM)MrJones Wrote:(2010.May.02 05:59 PM)InPaceRequiscat Wrote: in short, what I am asking is.... I enjoy math immensely.... and a lot of players are looking to get that edge... I want to try to find it... At 150 EP a pop.... what is an additional 10 or 15% in dev points per full train? 30 to 60 points depending on your housing, trainer, end, and donator status. Wouldn't you want to get the biggest bonus for the cash you are about to throw down ? Let's go on the light side... say... you only do 20 full trains a day.... that's 600 to 1200 dev points a day... 4200 to 8400 dev points a week.... 16800 to 33600 a month.... and considering some of you people have been playing at that level of energy points for a year now.... Yeah. Not small potatoes. The other big thing... if they are multiplicative... do they multiply off each other like 1.15X1.15x1.15?... or do they each add their own individual cumulative bonuses.... Take for example, a baseline train with no modifiers... 10 dev points. now bring in bonuses. end +10% happiness +15% donator status+50% no trainer. does the bonus work seperate? baseline 10 dev points end +1 dev points happiness +1.5 dev points donator status +5 dev points totaling 17.5 dev points or is the bonus multiply off each other, goes 1.1x1.15x1.5=1.8975 making the end train look like this baseline 10 dev points multiplied bonus 8.975 dev points.... for a total of 18.975 dev points.... Anyone who is getting what I am pointing at, let me know, message me, and we will try to work on this. RE: Housing vs endurance - Leopard - 2010.May.02 08:18 PM (2010.May.02 08:17 PM)Thor Wrote: You try too hard for nothing Inpace. nice & to the point RE: Housing vs endurance - Jolabent - 2010.May.02 10:40 PM My apologies THOR, while I was cleaning out the garbage I hit move on yours too....stupid phone. Thor Forum god of search You try too hard for nothing Inpace. Take it like this, (if im not mistaken) lvl 34 endurance + a arcology house (1250 happiness = 3 times your energy in dev points per full train without a trainer. i could be 1-2 dev pts off though, I havent had that house in months!! If you can't read my avatar, here's what it says: My god has a hammer, your god was nailed to a cross, any questions?? RE: Housing vs endurance - Joshiwa - 2010.May.03 07:21 AM At one point I had a Midlan house, and wanted END instead. I sold my house and used the 3 mill to buy credits for End. I had the same gym trains in a ranch with higher End as I did when I had the Midlan house and lower end. I almost think it's a wash. RE: Housing vs endurance - Monk - 2010.May.03 08:18 AM its all multipliers so just increase everything as much as you possibly can. I personally think housing affects the trains alot more than Endurance. RE: Housing vs endurance - Dingus - 2010.May.03 08:22 AM Its about the same. Only difference is housing is liquid cash but endo is spent for good. RE: Housing vs endurance - InPaceRequiscat - 2010.May.03 08:58 AM (2010.May.03 08:18 AM)peteycrack Wrote: its all multipliers so just increase everything as much as you possibly can. I personally think housing affects the trains alot more than Endurance. Happiness does have a greater direct modifier, but at what price? to go from a ranch to a midlan house, it is 3.2 mil and change... it boils out to $21406 PER POINT of happiness. this is equal to roughly 20 endurance points per point of happiness, and 3k endu points over all. Obviously, worth it... but what about more expensive houses? midlan house to villa, 4.9 mil to get it, $32666 per point of happiness, 31 endu points...... a lot closer now, as 4.9 mil represents 4711 dev points of endu. mid vil to dec beach, 5 mil, $32986 per point of happiness, 32 endu dev points, 4800 overall endu dev points. those three all represent a better buy into happiness vs endurance. But as soon as you go to the next 5 mil upgrade, the arcology house, you only get 100 points of happiness. $50000 per point of happiness, 48 endu dev points. same 4800 overall dev points. this is where it becomes better to buy the endurance, and each upgrade thereafter provides less and less benefit compared to endurance. The issue here, and what I have been trying to explain, is that when bonus multiply together, then have a larger benefit than when they are simply added together. In the case they add together, endurance will always be the better buy. But there is a point where increasing housing may be more beneficial. Allow me to try to explain it again. This is all assuming housing and endurance multiply together when determing gym trains. Say your housing boosted your trains by 50% (1.5), and your endurance increased your trains by 50%(1.5). We are ignoring trainers, gym days, and donator status for this. 1.5 x 1.5 = 2.25, or 125% Now, lets say you had enough money to increase either, and the benefit, for the cost, would be equal. it wouldn't really matter which one you increased, so we will just do endurance for this. the net increase would be from 50%(1.5) to 65% (1.65) 1.5 x 1.65 = 2.475 (147.5%) Now, lets say you had more money, and to increase either another 15% would cost the same. if you increased endurance again, it would play out like this... 1.5 x 1.80 = 2.7 (170%) However, due to the way multiplication works, (I will not get into it here, just please go along with it) you would actually gain slightly more by increasing the housing. 1.65 x 1.65 = 2.7225 (172.25%) I know they are not perfectly equal, but finding out the factors tthat determine which will investment will net the greatest gain, would be huge. For everyone else, please don't just hijack my thread because you don't understand what I am talking about. RE: Housing vs endurance - ZeonOne - 2010.May.03 10:37 AM (2010.May.03 08:58 AM)InPaceRequiscat Wrote:(2010.May.03 08:18 AM)peteycrack Wrote: its all multipliers so just increase everything as much as you possibly can. I personally think housing affects the trains alot more than Endurance. How did you come up with that calculation? |