![]() |
Item sell on prices - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Item sell on prices (/thread-10531.html) |
RE: Item sell on prices - TommiTheTaco - 2010.Jan.23 03:10 PM I guess being called what you are really makes you mad, huh Conrad? Here's food for thought, Conrad; everyone interprets things they read into their own thoughts. Your thoughts about me are already hostile, seeing as you do nothing but whine and bitch and complain and make a ruckus and fail. So, you purposely try to make me look like an idiot. You failed, but you tried. Get back on topic. Put some thoughts to help the game, like I did. Quit hospitalizing me because I smacked you with some wit. RE: Item sell on prices - Accipender - 2010.Jan.23 03:28 PM (2010.Jan.23 10:56 AM)MrHyde Wrote: I have to agree the item resell is kind of screwy. Back when I started the top 2 armours and top 2 guns were no longer in the shops as they were all bought up, and the only way to get them was when a player upgraded and sold them off at sometimes 3,4 times as much as it was to buy new. Now the shops are mostly well stocked and if someone upgrades, to sell on there old stuff they have to sell it at a loss. Plus as already said as the stat and end requirements are getting bigger and in turn means less people can use the stuff so in turn there is a smaller resell market. I like this idea a lot. Especially the limited quantity part. The only problem is that there are already so many of these items floating around :/ RE: Item sell on prices - Fallout - 2010.Jan.23 03:36 PM (2010.Jan.23 10:56 AM)MrHyde Wrote: I have to agree the item resell is kind of screwy. Back when I started the top 2 armours and top 2 guns were no longer in the shops as they were all bought up, and the only way to get them was when a player upgraded and sold them off at sometimes 3,4 times as much as it was to buy new. Now the shops are mostly well stocked and if someone upgrades, to sell on there old stuff they have to sell it at a loss. Plus as already said as the stat and end requirements are getting bigger and in turn means less people can use the stuff so in turn there is a smaller resell market. This is a viable idea that at the very least would be an improvement over what we have now. Might I also throw out the possibility of introducing a trading skill to improve buy and sell prices on items?. RE: Item sell on prices - TommiTheTaco - 2010.Jan.23 03:37 PM (2010.Jan.23 03:36 PM)Fallout Wrote: Might I also throw out the possibility of introducing a trading skill to improve buy and sell prices on items?. Sexy. RE: Item sell on prices - Duchbag69 - 2010.Jan.23 03:40 PM the thing with the skill idea is that one level would have to see significant improvement % wise on the price or it probably wouldnt be worth the amount of energy you put towards it...just my opinion tho.. RE: Item sell on prices - TommiTheTaco - 2010.Jan.23 04:03 PM 5% every level would be pretty nice. RE: Item sell on prices - Punisher - 2010.Jan.23 05:54 PM nice idea ronin....also maybe one of the careers should contribute too...lots of possibilities RE: Item sell on prices - Leopard - 2010.Jan.23 08:15 PM (2010.Jan.23 05:54 PM)Punisher Wrote: nice idea ronin....also maybe one of the careers should contribute too...lots of possibilities I have seen a multitiude of great ideas over the last 6 months. I hope Zen keeps up with them and implements at least 10% of them. RE: Item sell on prices - InPaceRequiscat - 2010.Jan.23 09:12 PM (2010.Jan.23 10:56 AM)MrHyde Wrote:(2010.Jan.23 10:35 AM)InPaceRequiscat Wrote: If you were to get good and reasonable prices for trade in, the market on used items would (de)increase drastically. This would make newer players unable to afford to equipment you were able to buy without trouble. Missed a word I meant to type in there, supposed to read The market price on used items would increase drastically. RE: Item sell on prices - 2asandab - 2010.Jan.23 10:30 PM I disagree with higher trade values for items. The larger the margin is from retail to trade, the larger the chance for profits and losses to be made. Players that are diligent are able to purchase items under valued and resell them for a profit. Trade values of say 75% limits the margin therefore limits the value of the market. Higher trade values would eliminate a large portion of the item market play of this game, a part I think many enjoy. |