Skills - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Skills (/thread-8367.html) |
RE: Skills - johnsonhalo76 - 2009.Aug.09 12:41 PM so i think that the new players dont need to catch up to the old ones really because the old ones have been at it longer and therefore are going to be better... and as for how skill hours seem to even out: Combat - Short-Bladed Melee 0 8 7.9% Incomplete Study Combat - Shotgun 4 12 3.8% Incomplete Study the short blade has 2/3 hours and a little over twice the percent than my shotty which is 4 ranks up RE: Skills - biffbaffboff - 2009.Aug.09 12:43 PM (2009.Aug.09 10:49 AM)biffbaffboff Wrote: You are all missing the point. This is my final comment on this topic. RE: Skills - ZeonOne - 2009.Aug.09 01:14 PM Not that you are not making a point, but there are so many other stuff a new Pullo player can do. New player should focus on something that they can do.
All those listed about can be achieve with money. As for Skills, I don't think donating is a good idea. Skill has been implemented with activities in mind. We should keep it that way. I do not mind Zen to post some activities for new and old player to increase Skill though RE: Skills - JaySin - 2009.Aug.09 02:01 PM i missed a skill level or two while i was inactive. i would like to make up for it but i wont expect it. RE: Skills - LikeWhoa - 2009.Aug.09 02:05 PM if skills are done then careers should too RE: Skills - CrazyFoley - 2009.Aug.09 02:06 PM (2009.Aug.09 06:48 AM)biffbaffboff Wrote:(2009.Aug.09 06:26 AM)shadow55 Wrote:(2009.Aug.09 06:14 AM)biffbaffboff Wrote: Gameplay should be able to be bought or atleast levelled out. That sounds like disclaimer 26 material. RE: Skills - TommiTheTaco - 2009.Aug.09 02:47 PM (2009.Aug.09 06:57 AM)biffbaffboff Wrote: skills now make up a huge basis for the gameplay now. Captain Retard to the hull. I happen to tell my new recruits that this is one of the things they might want to forget about up until they find the weapon of their choice. Instead, tell them to go defensive and stay on their toes at all times. Again; Really wish this thread would burn. (2009.Aug.09 10:49 AM)biffbaffboff Wrote: You are all missing the point. This statement is completely wrong, also. It should be level game play, if everyone was the same robotic person programmed the exact same way in Hello Kitty: Island Adventures. But we're all different, we all do different things. As for the 'can never catch up,' bottle neck. 'Nough said there. If people like the game(And not scared off by some dilljack because he wants his way), they'll stick around and, eventually, donate a little bit of money to the game..But them donating $2,000 doesn't keep the game ticking..People playing a free to play online game that keeps it ticking..$$$ is just an added bonus to motivate Zenith even more. RE: Skills - Moriarty - 2009.Aug.09 03:10 PM Tommi actually makes a fine point there. Should a new player invest heavily to up their skill in for example shotgun, only to decide a couple of months later that they want to go SMG or even Melee then that amount of cash is a waste. They wont donate again. RE: Skills - Fallout - 2009.Aug.09 04:05 PM (2009.Aug.09 12:43 PM)biffbaffboff Wrote:(2009.Aug.09 10:49 AM)biffbaffboff Wrote: You are all missing the point. You are the one missing the point. Skills really aren't even close to being "a huge basis of the gameplay now". Like I said in my first post on this topic they are handy but all they really do is add to the sum of all the parts. I really don't know what you are getting so worked up about Biff. You retire, come back and suddenly think skills are this awesome ability and that new payers will be gimped if they aren't given an option of buying them. You offer the pantheon as evidence without even knowing what skills each of those players have or hell even what weapons they use for that matter. Level 60 weapons are quite potent and are the biggest reason those players are on that list. For all you know all of them might only have skills in military assault which would have no effect on the total. Since the pantheon seems to be the only evidence you have bought to the table lets test it. Go and take a look at the tag in my profile then go and find my name in the pantheon on the best hits for an attacker and tell me where my 2000 damage hit is. I currently use a level 60 weapon and for the record my skill is a relevant weapon skill. Even if I were to humor your idea of new players being able donate for skills they would just wasting their money in my view. Endurance is still king and is a way better investment over the long haul. RE: Skills - Thor - 2009.Aug.10 07:40 AM I only read page 1 and 11 but if it catching up were arguing about, then you need to realize that while I'll level my skills from 14 to 15, a new player will raise his from 0 to 6 and then from 6 to 9-10 while I get to level 16 (which would cost what? 250-300k per test?). I think thats what we can call catching up, no? |