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Excessive hosp time?? - Printable Version

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Excessive hosp time?? - NastyFO - 2010.May.26 10:03 PM

Got 37 minutes when RJ did a leave on me earlier. Seemed rather high to me... glitch in the matrix or have I just not noticed it.

Attack Type Leave
Total Combatants 2
Attack Result Loss
Initial Hit Points 100%
Total Combat Rounds 9
Experience Points Earned -18.2
Attack Time May 26 2010 - 9:43:07 pm
Last Action May 26 2010 - 7:04:43 pm
Encumbrance Rate 0.614
Weapon Used Constitution Arms SB-1
Armor Used Composite Armor - B4C
Shielding Worn Febiani EH301
Ranged Bonus No
Defense Bonus No
Hits 0 (0.0%)
Damage Dealt 0 (0.0)
Damage Resisted 526 (526.0)
Best Hit 0
Hits from Opponent(s) 7 (77.8%)
Damage Received from Opponent(s) 2741 (391.6)
Damage Resisted by Opponent(s) 0 (0.0)
Best Hit by Opponent(s) 1461
Hospital Minutes 37


RE: Excessive hosp time?? - johnsonhalo76 - 2010.May.26 10:28 PM

i've seen peeps have over 50 from a leave... never personally had it, but i see it alot


RE: Excessive hosp time?? - CrazyFoley - 2010.May.26 10:33 PM

I was hit for 40+ the other day. And I've seen them up in the high 60's.


RE: Excessive hosp time?? - w00k - 2010.May.26 10:39 PM

Not excessive one bit, dude. I've been hit anywhere from 15 minutes, to over 60 from leaves.

Now the real cockmeat sandwich is when you only land a 70 min hospitalization time on someone. Talk about some gay shiite right there.


RE: Excessive hosp time?? - Conrad1103 - 2010.May.26 10:54 PM

(2010.May.26 10:39 PM)w00k Wrote:  Not excessive one bit, dude. I've been hit anywhere from 15 minutes, to over 60 from leaves.

Now the real cockmeat sandwich is when you only land a 70 min hospitalization time on someone. Talk about some gay shiite right there.

try a 60 minute zerk. makes u wanna jump off a bridge.


RE: Excessive hosp time?? - Batman - 2010.May.26 11:00 PM

(2010.May.26 10:54 PM)Conrad1103 Wrote:  
(2010.May.26 10:39 PM)w00k Wrote:  Not excessive one bit, dude. I've been hit anywhere from 15 minutes, to over 60 from leaves.

Now the real cockmeat sandwich is when you only land a 70 min hospitalization time on someone. Talk about some gay shiite right there.

try a 60 minute zerk. makes u wanna jump off a bridge.

Damn!!!! Eek

the lowest hosp.....50 min....


RE: Excessive hosp time?? - NastyFO - 2010.May.26 11:31 PM

(2010.May.26 10:54 PM)Conrad1103 Wrote:  
(2010.May.26 10:39 PM)w00k Wrote:  Not excessive one bit, dude. I've been hit anywhere from 15 minutes, to over 60 from leaves.

Now the real cockmeat sandwich is when you only land a 70 min hospitalization time on someone. Talk about some gay shiite right there.

try a 60 minute zerk. makes u wanna jump off a bridge.

These two points were the foundation for my question exactly...

If a zerk is (usually) below 100... somewhere in the neighborhood of 50/60... A leave for the same amount(s) of time is kind of nuts.

I'm surprised to hear that there are 50/60 minute leave hosp times. Kinda seems stupid IMHO.

Thanks for the feedback though!


RE: Excessive hosp time?? - randomjacker - 2010.May.26 11:57 PM

the hosp and zerk times are gay mentioned in this post. But the leave time is simply 1k in stims...

If I put you in for 100 mins then that would be very different...


RE: Excessive hosp time?? - NastyFO - 2010.May.27 08:02 AM

(2010.May.26 11:57 PM)randomjacker Wrote:  the hosp and zerk times are gay mentioned in this post. But the leave time is simply 1k in stims...

If I put you in for 100 mins then that would be very different...

Are you implying that I was complaining about being hit? I wasn't. At all. I was just surprised it was for 37 minutes. Especially when you hit me later that night it was only for 20 (which was more normal looking).

I was especially surprised about normal leaves going up into the 50/60 range. That just seems nuts. - Especially considering how lame some hosps/zerks can be.

BTW... a 37min hosp time is 2k in stims. WinkyWinky


RE: Excessive hosp time?? - OnwardTowardTheGlory - 2010.May.27 08:12 AM

I'd say about 20-25 of my attacks per day hit 40+ min. For leveling, it is nice. You don't get those players putting your targets in while in "good" or at the first healthy refresh if they are in for that long.