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ClosedCasket

How about weaponry with cyberware requirements ?

Ant thoughts criticisms or just bi tching and moaning?
Laser cannons from the arms. Or energy swords. [/Megaman/Zero reference]
(2009.Nov.14 09:25 PM)TommiTheTaco Wrote: [ -> ]Laser cannons from the arms. Or energy swords. [/Megaman/Zero reference]

[Image: batman.PNG]

pew pew'd


Edit:
Back on topic, interesting idea, from a gameplay standpoint it'd make picking cybers a little deeper, and have a more interesting layer to the choice to borg up.

From a source standpoint it makes sense as well, in Shadowrun for example, there's bookoos of gear that can't be used without some implant-tech prerequisites
Nanobots

Safe cracking devices or skills

INtegrated solar chargers cyberware that would let you recharge your belt overtime by itself, the higher the cyberware rank, the faster the recharge.
Safe cracking devices or skills



+1000
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