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Not sure of the math but it cost me 200 bucks for 13 more dev points per train. Do a credit train or two at the end of the day will give you close to the same benefit. I wont be putting anymore real money into endo because of the lack of benefit.
(2009.Sep.30 05:25 AM)Dingus Wrote: [ -> ]Not sure of the math but it cost me 200 bucks for 13 more dev points per train. Do a credit train or two at the end of the day will give you close to the same benefit. I wont be putting anymore real money into endo because of the lack of benefit.

i was about to thank you for saving me $6-700 i just put in my pocket to donate for END today....but in doing some more math -

i think it will take 5 full credits refreshes a day to equal to the trains with the benefit of adding that much END.

lets say $600 = 66,000 credits = roughly 900 more dev pts a day ( no trainer) using Thors example.

it costs about 200 credits for a full refresh. in 66 days of doing 5 credits refreshes a day, you could have put those 200 credits a day (= 66,000) towards END. in other words - its pays for itself in 66 days.

yay/nay?

EDIT -

whups - $600 = 69,000 credits actually. but im nto redoing the math now. makes END look bettter though.
Depends how active you are in my eyes. Also it would be spreading out the cost so you could use imaginary game money for those refreshes opposed to real money.
(2009.Sep.29 08:21 PM)Thor Wrote: [ -> ]You do get better train for every single endurance point added.

Well, I never tried with 1 but I often increase it of 250 or 500 here and there buying credits and I do see a difference every time.

Wouldn't make sense that level 50 endurance cost 340$ (didn't check the real price but its close) to only get 2-3 more dev points Smile

1-2 point per 500 Endurance Dev Pt sounds logical. At lower level, that's about how much it cost for 1 endurance level.

And, this could explain the extra bonuses in dev point at higher endurance.
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