2008.Jul.06, 07:01 AM
I really do like gang wars nowadays, gang battling really did spice things up and made the game interesting for people that didn't concern themselves that much with hideout wars and more with pvp wars, since it gave gang warring a limited arena to do the PVP on. Since now when the hideout war is over, the pvp war ends. (Well most times)
And now you can attack people in serious during gang wars, that means you can attack people that you normally don't beat to get gang war points from them. And since you can't normally beat them you tend to gain from 5 points and up. Which increases the stress on the defender to try and stay on 70-100% health during gang wars to defend better so that one doesn't give away points.
And we have the belt which can improve the fighters performances, but for a hefty price.
What I am getting at is that the higher one is in level the more expensive it becomes to participate in these large scale PVP wars, since when you round 2000hp and start to go up to 3000hp and more the cost of successfully defending is gonna be rather harsh if you aim to defend against another attack. Like if you are a level 50, and have 2550hp, you successfully defend, and you get left with 600-700hp, you can still be attacked, and the only way to make sure to defend as best as possible is to eat nimbus, which gives 500hp, so to go all the way up you will have to spend 8000$.
Put in traveling cost to get away from attackers or to find targets as we level and get more districts that has ever increasing prices, will make pvp in gang wars less and less desirable, since inevitably the price of each gang point earned will just be too high.
Industrial District
Min Level : 3
Cost : $585
Rural District
Min Level : 8
Cost : $1,560
Midlan District
Min Level : 22
Cost : $4,290
Decatur Underground
Min Level : 30
Cost : $5,850
My plea is if people can find ways to make traveling and nimbus cheaper during wars.
My idea for this is that gangs with gang points open black market shops in the HQ, that sells items only meant to be used during wars.
Like:
War triage: Band aids that heals 500hp and costs 1000$ to make.
Silicone Triage: heals 1000hp and costs 2000$ to make.
And a garage in the gang HQ that you can spend 1/3 of your ap on to steal cars for that everyone can use, but can't hold more then 20cars. Unless upgraded.
If you use a stolen car, you can travel to any district you can normally go to, depending on the quality of the car. The level of the person stealing the car has something to say here. The lower the level the bigger the chance for that person to steal a lower quality car. Can even add car stealing to skills to improve perfomances.
Anyone have any views on this?
And now you can attack people in serious during gang wars, that means you can attack people that you normally don't beat to get gang war points from them. And since you can't normally beat them you tend to gain from 5 points and up. Which increases the stress on the defender to try and stay on 70-100% health during gang wars to defend better so that one doesn't give away points.
And we have the belt which can improve the fighters performances, but for a hefty price.
What I am getting at is that the higher one is in level the more expensive it becomes to participate in these large scale PVP wars, since when you round 2000hp and start to go up to 3000hp and more the cost of successfully defending is gonna be rather harsh if you aim to defend against another attack. Like if you are a level 50, and have 2550hp, you successfully defend, and you get left with 600-700hp, you can still be attacked, and the only way to make sure to defend as best as possible is to eat nimbus, which gives 500hp, so to go all the way up you will have to spend 8000$.
Put in traveling cost to get away from attackers or to find targets as we level and get more districts that has ever increasing prices, will make pvp in gang wars less and less desirable, since inevitably the price of each gang point earned will just be too high.
Industrial District
Min Level : 3
Cost : $585
Rural District
Min Level : 8
Cost : $1,560
Midlan District
Min Level : 22
Cost : $4,290
Decatur Underground
Min Level : 30
Cost : $5,850
My plea is if people can find ways to make traveling and nimbus cheaper during wars.
My idea for this is that gangs with gang points open black market shops in the HQ, that sells items only meant to be used during wars.
Like:
War triage: Band aids that heals 500hp and costs 1000$ to make.
Silicone Triage: heals 1000hp and costs 2000$ to make.
And a garage in the gang HQ that you can spend 1/3 of your ap on to steal cars for that everyone can use, but can't hold more then 20cars. Unless upgraded.
If you use a stolen car, you can travel to any district you can normally go to, depending on the quality of the car. The level of the person stealing the car has something to say here. The lower the level the bigger the chance for that person to steal a lower quality car. Can even add car stealing to skills to improve perfomances.
Anyone have any views on this?