LuparKoor
2006.Sep.24, 02:24 AM
by request of Druchii, i'm restating an idea I had in another text over here.
Gang Turf
- work as motivation for gangs to war
- add a bit of chaos to the current alliance heavy gang structure
- possibly add a way for a player to have a bonus to max happiness or happiness regen.
Ok, the way it works. The site would keep track of the average level of a gang's members, and this would be what the gang's level would be considered as.
There would be a few Gang turfs that could belong in each of the current districts and would be under control of one of the gangs who won it through combat.
Downtown - 1 turf (level 1-2 gangs)
Industrial - 1 turf (level 3-7 gangs)
Rural -1 turf (level 8 - whatever gangs)
Gangs would compete to be the dominant gang in a district.. they could only be eligible to compete for the title of the district that matched up with the level of their gang.. so a group of level 5's 6's and 7's would be fighting for the title of kings of the industrial district and even though they were high enough to go to downtown, they wouldnt be able to fight for that title, since their gang was too high level. This adds competition at all levels instead of just having the elders beat all of our asses.
Only one gang could control a district, and anyone declaring war on them would be eligible to become the new kings, if they defeated the old gang in a gang war. Furthermore, if the average level of the king gang raises to the next bracket, then the king's lose their status and have to compete for the next bracket if they want that district's prize.
If you make it so that being the baddest gang in a district meant a small bonus to happiness regen, or max happiness, than the competition for some districts would be quite intense.
Pretty much this would be a permanent version of what the Elders were trying to do with their tournament.
Thoughts?
(most of my brilliant ideas get commented on once, and then forgotten )
Gang Turf
- work as motivation for gangs to war
- add a bit of chaos to the current alliance heavy gang structure
- possibly add a way for a player to have a bonus to max happiness or happiness regen.
Ok, the way it works. The site would keep track of the average level of a gang's members, and this would be what the gang's level would be considered as.
There would be a few Gang turfs that could belong in each of the current districts and would be under control of one of the gangs who won it through combat.
Downtown - 1 turf (level 1-2 gangs)
Industrial - 1 turf (level 3-7 gangs)
Rural -1 turf (level 8 - whatever gangs)
Gangs would compete to be the dominant gang in a district.. they could only be eligible to compete for the title of the district that matched up with the level of their gang.. so a group of level 5's 6's and 7's would be fighting for the title of kings of the industrial district and even though they were high enough to go to downtown, they wouldnt be able to fight for that title, since their gang was too high level. This adds competition at all levels instead of just having the elders beat all of our asses.
Only one gang could control a district, and anyone declaring war on them would be eligible to become the new kings, if they defeated the old gang in a gang war. Furthermore, if the average level of the king gang raises to the next bracket, then the king's lose their status and have to compete for the next bracket if they want that district's prize.
If you make it so that being the baddest gang in a district meant a small bonus to happiness regen, or max happiness, than the competition for some districts would be quite intense.
Pretty much this would be a permanent version of what the Elders were trying to do with their tournament.
Thoughts?
(most of my brilliant ideas get commented on once, and then forgotten )