2008.Mar.02, 03:25 AM
With the re-introduction of PVP wars I would like to see a discussion over stims and nimbus.
The nimbus are a fantastic tool, however at a 2000$ price not many can use them, and at 2000$ almost no one can use them when needed. Nimbus give 500hp, and as we continue to level we will need more of them to reach full hp. If you have 2000hp, you will need 2 of them to reach full hp after visiting hospital, during wars you may need up to 4 before you leave hospital if someone is tick hunting you, to have any chance of survival. And sometimes we leave hospital with under 50% hp, meaning that we can get attacked, but we can't attack first. My hope is that either nimbus get a 50-60% cut in price or made more effective.
Stims I feel are more okay with price and effectiveness, but a cut in price or increase in effectiveness would be more then welcome. Preferrably a cut in price since if you increase effectiveness there would be a tendency to "overheal", meaning you heal more then needed, ergo spend more cash to get out of hospital then needed.
We can war now for gang points, but clearly, no gang will just give away gang points. Making PVP gang wars longer and more aggravated, and the bigger the gangs the larger the stim pack and nimbus bills. And in the end the gang point gain you receive or lose will not match the cash you have spent on stim packs and nimbus bars.
Be aware that this is pure speculation from my side. But from experience, the cash you spend on a 1 day war might run as high as 200 000$, and I don't know the usual gang point gain from a 1 day war, but I don't think that it will be the highest in the world if the other gang fights hard back.
So what are peoples thoughts on this?
The nimbus are a fantastic tool, however at a 2000$ price not many can use them, and at 2000$ almost no one can use them when needed. Nimbus give 500hp, and as we continue to level we will need more of them to reach full hp. If you have 2000hp, you will need 2 of them to reach full hp after visiting hospital, during wars you may need up to 4 before you leave hospital if someone is tick hunting you, to have any chance of survival. And sometimes we leave hospital with under 50% hp, meaning that we can get attacked, but we can't attack first. My hope is that either nimbus get a 50-60% cut in price or made more effective.
Stims I feel are more okay with price and effectiveness, but a cut in price or increase in effectiveness would be more then welcome. Preferrably a cut in price since if you increase effectiveness there would be a tendency to "overheal", meaning you heal more then needed, ergo spend more cash to get out of hospital then needed.
We can war now for gang points, but clearly, no gang will just give away gang points. Making PVP gang wars longer and more aggravated, and the bigger the gangs the larger the stim pack and nimbus bills. And in the end the gang point gain you receive or lose will not match the cash you have spent on stim packs and nimbus bars.
Be aware that this is pure speculation from my side. But from experience, the cash you spend on a 1 day war might run as high as 200 000$, and I don't know the usual gang point gain from a 1 day war, but I don't think that it will be the highest in the world if the other gang fights hard back.
So what are peoples thoughts on this?