AwakenedLands Forums

Full Version: what do you
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6
(2011.Jul.14 08:08 AM)Dingus Wrote: [ -> ]keep diggin lil feller. not always

Care to enlighten me?
(2011.Jul.14 08:14 AM)Accipender Wrote: [ -> ]
(2011.Jul.14 08:08 AM)Dingus Wrote: [ -> ]keep diggin lil feller. not always

Care to enlighten me?

May I?


Firstly You listened to Inpace.
Come on man you don't see a pattern? Try breaking it down a bit further. Try it not training full AP
Dude. You are gonna get thrown out of the He-Man Woman Haters Club for divulging secrets. Final warning. Rolleyes
(2011.Jul.14 08:03 AM)Accipender Wrote: [ -> ]
(2011.Jul.14 06:03 AM)Batman Wrote: [ -> ]
(2011.Jul.13 09:26 PM)Accipender Wrote: [ -> ]
(2011.Jul.13 12:32 PM)InPaceRequiscat Wrote: [ -> ]Careering all day would be worth it as there are very few ways to refresh your AP.

Skilling is questionable, the high level players would have to donate quite a bit to refresh all day.... $100 might yield one rank-up... for a level 10-15 though, a $100 donation would mean 4 ro 5.

I disagree. Crunching numbers that, admittedly, only apply to me, but I refresh 12 AP every refresh. This means every hour, I refresh 144 AP (12 * 12). Thus, in a day, I refresh enough for 3456 AP (144 * 12). That, for me is 192 hours worked (@18 AP/hour). This is equivalent to sixteen days of gameplay. All gained in one day. It's bad enough with gym days, where you can easily get ahead a whole day or two, getting that much gain is entirely ridiculous. If you are, for whatever reason, unable to play that day, you are so far behind. As Zen mentioned in a recently necro'd thread, she tries her best to keep inflation at a minimum. There's limits set on careers and skills for a reason. Just for this alone should be enough, but it also sets a dangerous precedent. As has been alluded to in this thread, people feel entitled to gym days monthly, even though they started out as a much less frequent event. People gradually got used to them and wanted more and more. This kind of phenomenon can only be expected with these ludicrous skill/career days. A single event has the potential to entirely alter the balance of the game, much less a series.

tl; dr - This has serious balance reprecussions. Don't do it.

Please someone can make a conclusion /summary for me...thanks

Always keep a careful eye for the tl; dr.

(2011.Jul.14 07:30 AM)Dingus Wrote: [ -> ]refresh rate varies so your point is invalid!

Refresh rate varies, but so does the cost to work an hour of career. I, admittedly, don't have hard data to support it, but I recall it always being 1.5 * refresh. Granted, it wouldn't work out to exactly 16 days like mine did, but it would be, at the very least, more than 15 days.
^^^
N3RD
[Image: hmwhc.png]
quick question. anyone ever thought of how many hours are in a day?

acci's math is solid, in fact the best level to get such an event in would be i think 10, somewhere around there you can work all 8 of your normal career hours in full ap, then when you get full again you can do your four overtime.

having this would be sweet, and i'd take full advantage of it if it were to come along, however it could seriously eff up the game. i mean look at like angelrinowa(i think that's who it is). got 25 manu before anyone else hit 25 in anything and that was like last year... i don't feel like mathing mine out, but acci only did his off a 12 hour day, which is realistic, but i've pulled 24 hour days on contests before and i'd definitely do it for this so then you double your ap... i could see people at lower levels in their careers getting 2 maybe even 3 ranks just in one day. hell i'd probably get up 2 from where i am now and i'm not even that low.


tl;dr acci is correct, could cause major imbalances and be unfair towards those of us who have been working for a long time on a certain career
(2011.Jul.14 02:30 PM)johnsonhalo76 Wrote: [ -> ]quick question. anyone ever thought of how many hours are in a day?

acci's math is solid, in fact the best level to get such an event in would be i think 10, somewhere around there you can work all 8 of your normal career hours in full ap, then when you get full again you can do your four overtime.

having this would be sweet, and i'd take full advantage of it if it were to come along, however it could seriously eff up the game. i mean look at like angelrinowa(i think that's who it is). got 25 manu before anyone else hit 25 in anything and that was like last year... i don't feel like mathing mine out, but acci only did his off a 12 hour day, which is realistic, but i've pulled 24 hour days on contests before and i'd definitely do it for this so then you double your ap... i could see people at lower levels in their careers getting 2 maybe even 3 ranks just in one day. hell i'd probably get up 2 from where i am now and i'm not even that low.


tl;dr acci is correct, could cause major imbalances and be unfair towards those of us who have been working for a long time on a certain career

Actually, I noted my maths in the parentheses wrong - the 16 days of careering is for a full 24 hours. In my experience, it takes 40-50 days to level up when in the high teens, so at a low level, this could probably get you a whole level, but at a higher one, it would probably only get you a half.

As far as possible flaws, I guess the only thing is I calculated that it would reset after every twelve hours (i.e. after overtime, you go back into regular time), which, I suppose, defies precedent.
how about just for one day every month she makes it where we have a training day but add endurance to the list for just that one day
(2011.Jul.13 05:15 PM)GlennQuagmire Wrote: [ -> ]i love how you guys think she owes you shit.
Pages: 1 2 3 4 5 6
Reference URL's